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blacky3443 #1 Posted 23 January 2018 - 09:27 AM

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I as most can check am a middle of the road player, I have been improving over the years to a point where I don't yolo and die in the first few minutes. I would like your opinion guys on how the personal rating in the game should reflect a persons performance. Currently I am under the opinion that all you need is wins to see your PR increase. Well to me that is a team rating not a personal rating. Many times have I watched twitch streamers yolo in and die doing virtually nothing in numerous games and dying in the first two minutes and their teams have gifted them a win for no effort. Hence another increse in PR.

 

So should the personal rating be based more on what you do within the battle and not on Wins? 

 

Jibes and crap comments inbound ;)

 



ZlatanArKung #2 Posted 23 January 2018 - 09:37 AM

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If you do good in battle, it will result in a higher win rating aswell.
Just like if you afk in your battles, it will result in a 44% WR (or something similar).

So how much you win is a reflection of how good you play in the battles. You of course need a high enough sample for this to be true.

PR doesn't only take wins into account though.

It also takes, your average damage over all battles. Spotting, base xp, number of battles, hit rating etc into account.
Though the highest factors afaik are win rating AND average damage.

blacky3443 #3 Posted 23 January 2018 - 09:44 AM

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I do understand the mechanics, but as an example I had a shocking win rate on the weekend (X3 XP ) yet my personal contribution was good damage and kills for the team yet my PR dropped, so even with high damage and assist etc the fact that you lost the battle impacted the PR. Yet I watch twitch a lot and have seen guys do 0 damage and 0 assist and die early and yet still have their PR go up because of the team result.... So to me the PR is not focused on the personal effort rather a team effort. The new system in game is an improvement as it shows your performance and factors more on vehicle type and personal effort yet a lot of streamers seem to relish showing their stats on line even if they play pretty badly on a regular basis....

 

Not that anyone really cares btw..



ZlatanArKung #4 Posted 23 January 2018 - 09:46 AM

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View Postblacky3443, on 23 January 2018 - 09:44 AM, said:

I do understand the mechanics, but as an example I had a shocking win rate on the weekend (X3 XP ) yet my personal contribution was good damage and kills for the team yet my PR dropped, so even with high damage and assist etc the fact that you lost the battle impacted the PR. Yet I watch twitch a lot and have seen guys do 0 damage and 0 assist and die early and yet still have their PR go up because of the team result.... So to me the PR is not focused on the personal effort rather a team effort. The new system in game is an improvement as it shows your performance and factors more on vehicle type and personal effort yet a lot of streamers seem to relish showing their stats on line even if they play pretty badly on a regular basis....

 

Not that anyone really cares btw..

Win rating IS A personal effort.



blacky3443 #5 Posted 23 January 2018 - 09:55 AM

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I agree and disagree, Your personal contribution to ensuring a win is key, and watching the better players I have got to grips with this and do what is needed to help the team win, and not red lining farming damage.. However, you can only do so much and if your team doesn't support or have the same mentality you end up being top for damage on a loss. PR is Personal rating not team effort or it would be called something different. and as I only control 1 vehicle and not 15 then My best effort in any match is important to me. I cannot control the team only give them opportunity by spotting and tracking and trying to make plays in the hope that the team supports. You can't do that with top tier heavies red lining with the TDs ;), as an example....... I enjoy the game still after 5 years and even with meta breaking tanks I still enjoy the challange ;)

 

I just think that the PR ratings should factor more on your efforts and not the win ..



__H3H3__ #6 Posted 23 January 2018 - 10:10 AM

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I played team battles a few months back. I went from 8K personal rating up to 9.5K in just 2 hours of playing tier 8 team battles.:)

thestaggy #7 Posted 23 January 2018 - 10:22 AM

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View PostZlatanArKung, on 23 January 2018 - 09:46 AM, said:

Win rating IS A personal effort.

 

I had a game in which I done 5.8k damage and 1400 assist in my Obj 140. Effectively won the key flank on Live Oaks by myself and had to return to defend our base. We lost 15 - 12. Sadly the 4 players that dealt 0 damage sabotaged everything I done and the E50M that suicided in the first minute in a failed shoot and ram attempt didn't help either.

 

Often times winning and losing has nothing to do with your efforts. You can win in spite of a bad performance or you can play like a god and lose because 45%ers facerolled their keyboards.


Edited by thestaggy, 23 January 2018 - 10:26 AM.


Somnorila #8 Posted 23 January 2018 - 10:31 AM

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View Postanother_Ghost_Shell, on 23 January 2018 - 10:10 AM, said:

I played team battles a few months back. I went from 8K personal rating up to 9.5K in just 2 hours of playing tier 8 team battles.:)

 

Yes, best and fastest way ti increase PR. But you have to win games though, specially against better rated teams.

So you need a bunch of players you feel comfortable playing with and at least one who likes and has the feel for leading and commanding to draw good movements in real time.



Geno1isme #9 Posted 23 January 2018 - 10:47 AM

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PR, like basically all WoT performance ratings, is a function of your overall statistics. So measuring the impact of individual games is rather pointless.

blacky3443 #10 Posted 23 January 2018 - 10:54 AM

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View PostGeno1isme, on 23 January 2018 - 09:47 AM, said:

PR, like basically all WoT performance ratings, is a function of your overall statistics. So measuring the impact of individual games is rather pointless.

 

So,

 

0 dmg

0 assist

win

= PR increase

5k damage

2k assist

5 kills

loss

= PR drop

(All as an example BTW)

So having a 30% WR yet for a days gaming and you consistently do the damage and your PR drops over having a 60% win rate and not having a major impact in the game yet you are rewarded with an increase in PR seems legit ;)



mvdt #11 Posted 23 January 2018 - 10:55 AM

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Check this: http://wiki.wargamin...er_Ratings_(WoT)#Personal_Rating

 

Just notice it doesn't work...

Just check the wiki 


Edited by mvdt, 23 January 2018 - 11:01 AM.


xtram3x #12 Posted 23 January 2018 - 11:04 AM

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My win rate, personal rating and WN8 all drop when I play in the evening after having a few drinks. Polished off a bottle of JD and a bottle Jameson over the last few evenings and my gameplay has been atrocious. I still blamed my team in the chat, cos that's what this game is all about.

Cobra6 #13 Posted 23 January 2018 - 11:51 AM

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As long as team battles count for Personal Rating to artificially inflate it, the whole rating is entirely meaningless.

 

Cobra 6


Edited by Cobra6, 23 January 2018 - 11:51 AM.


ZlatanArKung #14 Posted 23 January 2018 - 11:51 AM

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View Postthestaggy, on 23 January 2018 - 10:22 AM, said:

 

I had a game in which I done 5.8k damage and 1400 assist in my Obj 140. Effectively won the key flank on Live Oaks by myself and had to return to defend our base. We lost 15 - 12. Sadly the 4 players that dealt 0 damage sabotaged everything I done and the E50M that suicided in the first minute in a failed shoot and ram attempt didn't help either.

 

Often times winning and losing has nothing to do with your efforts. You can win in spite of a bad performance or you can play like a god and lose because 45%ers facerolled their keyboards.

Indeed,  in individual battles win or loss is more random. But when you increase your sample to include a big number of battles, it isn't anymore.

 

If you did 5.8k dmg and 1400 assist in every battle with your Obj 140, it would be reflected in your WR and give a WR of like 70% or more I guess.

 

I did ~7k dmg and 2k assist in the t54E1 the other day, a performance that netted us the win.

If I had 'only' done 4k dmg and 1k assist, we would probably have lost.

Since the game was very close until the last seconds.



StinkyStonky #15 Posted 23 January 2018 - 02:06 PM

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View Postanother_Ghost_Shell, on 23 January 2018 - 09:10 AM, said:

I played team battles a few months back. I went from 8K personal rating up to 9.5K in just 2 hours of playing tier 8 team battles.:)

View PostCobra6, on 23 January 2018 - 10:51 AM, said:

As long as team battles count for Personal Rating to artificially inflate it, the whole rating is entirely meaningless.

 

Team Battles do seem to have a massive effect on PR compared to Randoms.  Mine recently jumped 50 after just one evening of TBs.

I don't know if there is a deliberate multiplier or if it's just that lower standard clans tend to play TBs and so it's easier to do well.

 

Beware though, a bad session will also have a big effect on your padded stats.



VsUK #16 Posted 23 January 2018 - 03:13 PM

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You should play this game for the enjoyment of playing it & not bother worrying about personal stats. Because stats are for people who think stats mean everything. I think you all know the type. Oh, you & your 52% Win rate. I chose not to technology you any further. sort of player. Its like a in game version of snobbery!

Edited by VsUK, 23 January 2018 - 03:15 PM.


Baldrickk #17 Posted 23 January 2018 - 03:27 PM

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View Postthestaggy, on 23 January 2018 - 10:22 AM, said:

 

I had a game in which I done 5.8k damage and 1400 assist in my Obj 140. Effectively won the key flank on Live Oaks by myself and had to return to defend our base. We lost 15 - 12. Sadly the 4 players that dealt 0 damage sabotaged everything I done and the E50M that suicided in the first minute in a failed shoot and ram attempt didn't help either.

 

Often times winning and losing has nothing to do with your efforts. You can win in spite of a bad performance or you can play like a god and lose because 45%ers facerolled their keyboards.

In a single battle, yes. 

In the long term you do win more.



_T_1_T_4_N_0_ #18 Posted 23 January 2018 - 03:27 PM

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PR really means nothing in game as some don't care about the mechanisms to increase it and some do.
That difference can make a huge difference to PR and actually WR is probably a better indication.
Again PR and overall WR mean little as some people suck in some tanks and excel in others.
The new PTR Player Tank Rating is probably a better metric but still doesn't relate exactly.

I am not a good player mediocre but that amount of times I have looked at other 6k and above and I a dumbfounded to what I have just watched.
I have stinkers as well prob more that others due to illness, never know how I will play to be honest.

The PTR of the last month is more likely to be a better indication as the historical legacy from some to rerolls from others means standard PR actually means little.
Many of the high PRs are attained in OP tanks like the 907 constantly spamming gold, not all but the resultant PR is dubious because its down to so much variable context. 

Edited by DumbNumpty, 23 January 2018 - 03:28 PM.


Ceeb #19 Posted 23 January 2018 - 04:25 PM

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View PostCobra6, on 23 January 2018 - 10:51 AM, said:

As long as team battles count for Personal Rating to artificially inflate it, the whole rating is entirely meaningless.

 

Cobra 6

 

​First Battle in tier 10 advances yesterday, we lost but I had 3380 damage in my hated 140

 

Second battle, their FC focused me with an Arty Strike,  took me down to 200 Health.   First time seen a sole tank be targeted by a strike, my absolutely crap personal rating was the most in this battle (we kinda play for fun)

 

Personal rating needs to be invisible until after a battle. 

 

I was triggered for the rest of the night.



kaneloon #20 Posted 23 January 2018 - 05:01 PM

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View PostCobra6, on 23 January 2018 - 10:51 AM, said:

As long as team battles count for Personal Rating to artificially inflate it, the whole rating is entirely meaningless.

 

Cobra 6

 

Survivability too, but damage blocked is not.

 

Same with battle xp : I find that the kills are way overrated vs damage (assist, dealt or blocked). 







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