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RU 251 vs T-54 ltwt


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myxiplx #1 Posted 24 January 2018 - 12:00 AM

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Ok, something doesn't make sense here.  I've recently upgraded to both of these tanks, but my results with them are wildly different.  I have far better results in the RU 251, but my winrate in the T-54 ltwt is way higher.

 

RU 251 - 220 battles

1378 average damage (green in XVM)

1826 max xp in a battle

Only 1st class mastery, 53% winrate

 

T-54 ltwt - 113 battles

1173 average damage (yellow in XVM)

1553 max xp in a battle

Mastery badge and a 58% winrate

 

I'm curious what results others who play these tanks see.  Do they need different playstyles? 

 

I absolutely love playing the RU 251, but can't seem to get my winrate up, and I love my lights.  I have a 58% winrate in my AMX 13 75, had 60% in my SPIC, and 55% in my HWK 12.  I wonder if I'm more aggressive in the RU 251, I do seem to have a better survival ratio in the T-54 ltwt (40%).



brumbarr #2 Posted 24 January 2018 - 12:04 AM

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At those number of battles, a 5% difference in WR is not statisticly relevant.

Cobra6 #3 Posted 24 January 2018 - 09:27 AM

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Personally speaking I don't like the T-54lwt at all, somehow it feels like a very gimped medium tank to me when playing while the RU251 feels like a genuine light tank.

 

T54lwt has meh mobility, meh viewrange, potato gun and no camo. Shooting on the move always seems to hit the target but fully aimed shots go nowhere....

 

RU251 is just harder to play since you have no armour to compensate for mistake where the T-54lwt when played well can bounce quite a bit.

 

Cobra 6


Edited by Cobra6, 24 January 2018 - 09:28 AM.


Rati_Festa #4 Posted 24 January 2018 - 09:45 AM

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I have 1k games in the t54 lwt and 500 ish in the ru and have very similar stats. As Cobra highlighted they are very different beasts, i prefer the t54 lwt though in the ru i always feel like the tank will flip.

On the subject of stat anomolies. I have nearly 58% wr in my type 62 with 1k games and only 45% with my wz 132 after 267 games. They both use the same crew and equipment.

The step up in opponent ability and generally tougher opponents clearly visible between t7 and t8. Basically i can carry at t7 but appear to be a liability at t8 in a near replica tank.

Its really odd as that particular tank stands out in my light tanks the rest all have green/blue stats.

I think it may be my inability to deal with russian t10s in the wz132. You may have a nemesis in ur Ru is there a particular type of tank that is erradicating ur usefullness?

Cobra6 #5 Posted 24 January 2018 - 09:59 AM

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View PostRati_Festa, on 24 January 2018 - 08:45 AM, said:

The step up in opponent ability and generally tougher opponents clearly visible between t7 and t8. Basically i can carry at t7 but appear to be a liability at t8 in a near replica tank.

 

Not only that but at tier 10 (which you meet in your tier 8) everyone is at maximum viewrange, your camo means diddly squat on most maps *AND* your gun is not a viable to engage T10 tanks reliably.

Also, at tier 10 a load of heavies can go 50/60km/h so you are not really *THAT* much faster in your light tank whereas in tier 7, the heavies you meet are significantly slower.

 

At tier 7 and 6 light tanks your camo still matters, your viewrange is an advantage and your gun is usable even against Tier 9 tanks.

 

For me personally the sweet spot for light tanks is tier 7, tier 8 is very situational and tier 9 and 10 are a nice challenge since you are basically playing a handicapped medium without a proper gun.

 

Cobra 6



commer #6 Posted 24 January 2018 - 10:33 AM

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Unless you spot like 2k per game your t54lwt WR is too high. I'm at 59-60% and I have 1475 dpg and high spot. 

 

Also the T54lwt has greater presence than RU which means it can change how the enemy team behaves so it may slightly influence gameplay.



commer #7 Posted 24 January 2018 - 10:34 AM

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View PostCobra6, on 24 January 2018 - 09:27 AM, said:

Personally speaking I don't like the T-54lwt at all, somehow it feels like a very gimped medium tank to me when playing while the RU251 feels like a genuine light tank.

 

T54lwt has meh mobility, meh viewrange, potato gun and no camo. Shooting on the move always seems to hit the target but fully aimed shots go nowhere....

 

RU251 is just harder to play since you have no armour to compensate for mistake where the T-54lwt when played well can bounce quite a bit.

 

Cobra 6

 

Don't do drugs plz. 35 camo is meh? 69 max speed + good ground resistances is bad? Good soft stats + fast shell is bad? 



Cobra6 #8 Posted 24 January 2018 - 10:49 AM

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View Postcommer, on 24 January 2018 - 09:34 AM, said:

 

Don't do drugs plz. 35 camo is meh? 69 max speed + good ground resistances is bad? Good soft stats + fast shell is bad? 

 

~32 camo with full camo crew and paint, sluggish to turn, long aimtime, bad accuracy (0.4) and meh penetration and meh gun depression oh and 441m viewrange with coated optics and Sit.Aw so it's worse than *a lot* of tanks it meets.

 

Nothing to do with drugs, turret can be quite effective in terms of armour but other than that for me it's a wholly average light tank.

 

Cobra 6


Edited by Cobra6, 24 January 2018 - 10:51 AM.


brumbarr #9 Posted 24 January 2018 - 10:52 AM

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View PostCobra6, on 24 January 2018 - 10:49 AM, said:

 

~32 camo with full camo crew and paint, sluggish to turn, long aimtime, bad accuracy (0.4) and meh penetration and meh gun depression.

Nothing to do with drugs, turret can be quite effective in terms of armour but other than that for me it's a wholly average light tank.

 

Cobra 6

 

Tbf, the Lwt is actually one of the least sluggish lights to turn, it has one of the highest effective traverse rates, 65° a sec, the ru has 55°.

 

When I played the lwt the thing almost  goes crazy if you turn at speed, it very mobile.



commer #10 Posted 24 January 2018 - 12:21 PM

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View PostCobra6, on 24 January 2018 - 10:49 AM, said:

 

~32 camo with full camo crew and paint, sluggish to turn, long aimtime, bad accuracy (0.4) and meh penetration and meh gun depression oh and 441m viewrange with coated optics and Sit.Aw so it's worse than *a lot* of tanks it meets.

 

Nothing to do with drugs, turret can be quite effective in terms of armour but other than that for me it's a wholly average light tank.

 

Cobra 6

 

I'm at 34.5 camo and my commander is at 89% camo. 

 

474m View range. 

 

Also you have better camo than tanks you meet and again yeah the acc is bad but the gun snapshots well and the shell is fast so it works well at mid range. 

 

Also I'm with brumbar about the turn rate. You sure you didn't play it before changes? I seriously think If I stop potatoeing I can pull 67%+ in this it's sooo damn good (especially after doing 65% in lttb)



K_A #11 Posted 24 January 2018 - 02:47 PM

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With low battle counts anything is possible. For example me:

 

SU-85, 72 battles, 511 avg damage, 57%

Pz.Std.IV, 69 battles, 820 avg damage, 42%

 

or:

KV-85, 317 battles, 1,028 dmg, 54%

KV-2, 267 battles, 1,079 dmg, 60%

 

 



geoff99 #12 Posted 24 January 2018 - 03:07 PM

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Both good tanks in my opinion. I prefer the RU as it suits my preferred playstyle (open map spotter/flanker) but I think a better player would find the ltwt more flexible and get much higher DPG and probably higher WR

 

Both are

 - fast and agile

 - good enough camo

 - good enough pen/alpha

 

 

Ltwt better at

- short/medium distance (ie city maps) with armour and great snapshotting

 

RU features

- ridges (gun depression, flat turret roof)

- open maps (20m better VR)

- nice HEAT round and useful HEP

- doesn't flip as much as ltwt

 

 



commer #13 Posted 24 January 2018 - 03:48 PM

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View Postgeoff99, on 24 January 2018 - 03:07 PM, said:

Both good tanks in my opinion. I prefer the RU as it suits my preferred playstyle (open map spotter/flanker) but I think a better player would find the ltwt more flexible and get much higher DPG and probably higher WR

 

Both are

 - fast and agile

 - good enough camo

 - good enough pen/alpha

 

 

Ltwt better at

- short/medium distance (ie city maps) with armour and great snapshotting

 

RU features

- ridges (gun depression, flat turret roof)

- open maps (20m better VR)

- nice HEAT round and useful HEP

- doesn't flip as much as ltwt

 

 

 

Lwt flips? I didn't flip once in 90 battles. I flipped like 20 times in my lttb

vixu #14 Posted 24 January 2018 - 04:30 PM

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Both of them seem to be decent. Biggest issue is the team and that tier 10 mediums are actually better at scouting then you are.

 

Still, Ru seems to deliver better results.



commer #15 Posted 24 January 2018 - 04:33 PM

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View Postvixu, on 24 January 2018 - 04:30 PM, said:

Both of them seem to be decent. Biggest issue is the team and that tier 10 mediums are actually better at scouting then you are.

 

Still, Ru seems to deliver better results.

 

Not this crapagain. No they are not . 

Rati_Festa #16 Posted 24 January 2018 - 05:48 PM

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View PostCobra6, on 24 January 2018 - 09:59 AM, said:

 

Not only that but at tier 10 (which you meet in your tier 8) everyone is at maximum viewrange, your camo means diddly squat on most maps *AND* your gun is not a viable to engage T10 tanks reliably.

Also, at tier 10 a load of heavies can go 50/60km/h so you are not really *THAT* much faster in your light tank whereas in tier 7, the heavies you meet are significantly slower.

 

At tier 7 and 6 light tanks your camo still matters, your viewrange is an advantage and your gun is usable even against Tier 9 tanks.

 

For me personally the sweet spot for light tanks is tier 7, tier 8 is very situational and tier 9 and 10 are a nice challenge since you are basically playing a handicapped medium without a proper gun.

 

Cobra 6

 

Yeah, Id never thought about the speed of the heavies etc, thanks for the extra insight. I'm also very aware of the french BC meds when I am in my WZ 132, the gap on the WR is pretty staggering though. I have a wn8 1700 ish in the WZ so I'm still contributing to the battles I suppose I just need to man up and push on, I wanted to grind this line next but the results have made me hesitate.



myxiplx #17 Posted 24 January 2018 - 07:02 PM

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The other thing with the T-54 ltwt is that the requirements for the mastery badges seem incredibly high.  I just finished a game with 1.8k dmg, 5.6k spotting and 1032 base XP, but that's just a 2nd class mastery!  I spotted 6 enemy tanks and earned the Patrol Duty badge, and totally out-performed the Rhm. Pzw on our team, but it's nowhere near enough with this tank.

 

The T-54 ltwt is definitely more prone to bouncing shots, and I wonder if that's why I have the better winrate.  If you get into a dogfight at the end of the match, it's very rare the RU 251 will bounce a shot.  In that respect the T-54 ltwt is very like the LTG in gameplay style.



Maauru #18 Posted 24 January 2018 - 09:48 PM

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View Postcommer, on 24 January 2018 - 12:21 PM, said:

 

I'm at 34.5 camo and my commander is at 89% camo. 

 

474m View range.

Do you have vents?

My T-54LW have 5 skill crew from times it was T8 tank and heavy used in CW. Haven't played it much since it was moved to T9, maybe 5-10 games max.

 

However, with full cammo (100% on each member), full Recon, full Situational awareness and BIA crew my have 33,18 cammo and 463m view range.

Equipment is rammer, optics and vstab.



Dr_Oolen #19 Posted 24 January 2018 - 10:12 PM

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Personally i had to sell RU after the rebalance, the tank got completely butchered and i despised playing it after the nerfs. Id rather play t54lt over ru every day. The gun on RU is complete potato despite the stats suggesting it shouldnt be. T54lts gun (and the tank as a whole) is imo way more reliable and useful in actual games in the actual state of the game.

Erwin_Von_Braun #20 Posted 24 January 2018 - 10:35 PM

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View PostCobra6, on 24 January 2018 - 08:59 AM, said:

 

Not only that but at tier 10 (which you meet in your tier 8) everyone is at maximum viewrange, your camo means diddly squat on most maps *AND* your gun is not a viable to engage T10 tanks reliably.

Also, at tier 10 a load of heavies can go 50/60km/h so you are not really *THAT* much faster in your light tank whereas in tier 7, the heavies you meet are significantly slower.

 

At tier 7 and 6 light tanks your camo still matters, your viewrange is an advantage and your gun is usable even against Tier 9 tanks.

 

For me personally the sweet spot for light tanks is tier 7, tier 8 is very situational and tier 9 and 10 are a nice challenge since you are basically playing a handicapped medium without a proper gun.

 

Cobra 6

 

LT's can certainly be a challenge at Tiers IX & X - reminds me of the good old days of +3mm and being the only V in a VIII match - I miss those times:(

Best LT at VII?

For me, has to be LTG.






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