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Insane armour


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Dadford #1 Posted 30 January 2018 - 02:18 PM

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Would the game be better if tanks (usually those only in dreams or blueprints) with huge mm worth of armour have to get in closer before taking on other vehicles, maybe have shorter range via shell drop off?

TheDrownedApe #2 Posted 30 January 2018 - 02:25 PM

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or are really slow so they take ages to get to the fight and then can't run away?

 

Thinking



Dadford #3 Posted 30 January 2018 - 02:27 PM

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View PostDr_ownape, on 30 January 2018 - 01:25 PM, said:

or are really slow so they take ages to get to the fight and then can't run away?

 

Thinking

 

Would be ok without the magic jap engines, but firing over 2/3rds of the map makes travelling irrelevant on some maps.

AliceUnchained #4 Posted 30 January 2018 - 02:30 PM

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View PostDadford, on 30 January 2018 - 02:27 PM, said:

Would be ok without the magic jap engines, but firing over 2/3rds of the map makes travelling irrelevant on some maps.

 

Most maps have plenty of solid obstacles which need to be driven over or around in order to shoot at something. Nice forum pic btw. 



Dadford #5 Posted 30 January 2018 - 02:46 PM

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With clean line of fire, as seen a lot on twitch and youtube, these monsters can fire just as far as any other vehicle, they are made up and given dream armour specs, yet the "almost" real life vehicles that would have had a distance advantage don't. Shell drop off would work.

Edited by Dadford, 30 January 2018 - 02:46 PM.


TheDrownedApe #6 Posted 30 January 2018 - 03:05 PM

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View PostDadford, on 30 January 2018 - 01:46 PM, said:

With clean line of fire, as seen a lot on twitch and youtube, these monsters can fire just as far as any other vehicle, they are made up and given dream armour specs, yet the "almost" real life vehicles that would have had a distance advantage don't. Shell drop off would work.

 

 

RL  gun specs:


 

With the heavy charge, and using the PzGr.43 projectile, the Pak 44 was capable of penetrating 212 millimetres (8.3 in) of 30 degree sloped armour at 500 metres, 200 millimetres (7.9 in) at 1,000 metres (1,100 yd),and 178 millimetres (7.0 in) at 2,000 metres (2,200 yd) range.


 

not sure what the pen drop off is in-game but the higher the tier the less. Maus has 15% drop off with APCR (no idea the distance that this 15% relates too)



Spurtung #7 Posted 30 January 2018 - 03:06 PM

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View PostDadford, on 30 January 2018 - 03:46 PM, said:

With clean line of fire, as seen a lot on twitch and youtube, these monsters can fire just as far as any other vehicle, they are made up and given dream armour specs, yet the "almost" real life vehicles that would have had a distance advantage don't. Shell drop off would work.

 



Kooallu #8 Posted 30 January 2018 - 03:10 PM

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View PostDadford, on 30 January 2018 - 03:46 PM, said:

With clean line of fire, as seen a lot on twitch and youtube, these monsters can fire just as far as any other vehicle, they are made up and given dream armour specs, yet the "almost" real life vehicles that would have had a distance advantage don't. Shell drop off would work.

 

Kuvahaun tulos haulle achually

japan had lot of tanks and heavies was O-I projekt name Mi-to, it was field tested and it had 4 turrets mounted, and those type 4 and 5 turrets that are in game were coastal/navalguns, those was mounted on coast of japan in WW2
 

 


Edited by Kooallu, 30 January 2018 - 03:13 PM.


Martijn_mk2 #9 Posted 30 January 2018 - 04:40 PM

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#Mi-to

Dadford #10 Posted 30 January 2018 - 04:54 PM

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View PostKooallu, on 30 January 2018 - 02:10 PM, said:

 

Kuvahaun tulos haulle achually

japan had lot of tanks and heavies was O-I projekt name Mi-to, it was field tested and it had 4 turrets mounted, and those type 4 and 5 turrets that are in game were coastal/navalguns, those was mounted on coast of japan in WW2
 

 

 

this? http://www.tanks-enc...ww2/jap/O-I.php

HassenderZerhacker #11 Posted 31 January 2018 - 09:11 PM

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View PostDadford, on 30 January 2018 - 02:18 PM, said:

Would the game be better if tanks (usually those only in dreams or blueprints) with huge mm worth of armour have to get in closer before taking on other vehicles, maybe have shorter range via shell drop off?

 

not if we still want to play a tank game.

 

what about catapults?

they sure would fit WG's map sizes a lot better.



Nishi_Kinuyo #12 Posted 31 January 2018 - 11:56 PM

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View PostDadford, on 30 January 2018 - 01:27 PM, said:

View PostDr_ownape, on 30 January 2018 - 01:25 PM, said:

or are really slow so they take ages to get to the fight and then can't run away?

 

Thinking

 

Would be ok without the magic jap engines, but firing over 2/3rds of the map makes travelling irrelevant on some maps.

... Magic... Jap... Engines?

Dafuq you on about?

You know that the Type 5 Chi-Ri, and every Japanese heavy from tier 5 and onwards use a licensed version of the BMW VI 1200 Horsepower V-12 Airplane engine, right? With the heavies using twinned engines at it detuned to 700 Horsepower each, with a hundred horsepower each lost to cooling the damn things.

https://en.wikipedia.org/wiki/BMW_VI






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