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Integrating marks of excellence into the MM.


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logaritmusnaturalis #1 Posted 31 January 2018 - 08:19 PM

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Say you got matchmaked by the mark percentage of the tank you enter into matchmaking with. Divide it into 3 classes. Bottom class is tanks with 65% and below mark percentage, every tank within this class will get matchedmaked with eachother. Middle class is tanks with 65-85% on marks, every tank within this class will get matchedmaked with eachother. Top class is tanks with 85%+ marks, every tank within this class will get matchedmaked with eachother. You will get matchmaked by the highest % you've ever attained, so if you go from 88% to 83% you'll still get matchmaked as a 88%er. I imagine you'd need a healthy server population for this to be possible, so NA tough luck, and on EU during nights when server population drops it can go back to traditional MM but mark % won't change. 

 

Cons: Bottom class will be quite insufferable and you'll need to play through it with every new tank you play. Probably more cons. 

 

Consequences: Thirdmarking becomes much harder since you'll have to always compete with equally skilled players. Artillery will become very rare on the higher classes since arties don't usually have high mark %. 

 

Possible consequences: Some classes might have low amount of players and therefore have higher MM queue times. 

 

You can implement it in current MM or in a seperate standalone mode with seperate mark %. 

 

 



dimethylcadmium #2 Posted 31 January 2018 - 08:23 PM

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:facepalm:

logaritmusnaturalis #3 Posted 31 January 2018 - 08:23 PM

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View Postdimethylcadmium, on 31 January 2018 - 07:23 PM, said:

:facepalm:

 

that bad?

dimethylcadmium #4 Posted 31 January 2018 - 08:24 PM

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View Postlogaritmusnaturalis, on 31 January 2018 - 08:23 PM, said:

 

that bad?

 

Seen worse, but overall not a good idea

Eaglax #5 Posted 31 January 2018 - 08:24 PM

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View Postlogaritmusnaturalis, on 31 January 2018 - 08:23 PM, said:

 

that bad?

 

even worse

logaritmusnaturalis #6 Posted 31 January 2018 - 08:25 PM

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View Postdimethylcadmium, on 31 January 2018 - 07:24 PM, said:

 

Seen worse, but overall not a good idea

 

Here I thought i was a genius with a revolutionary idea, feelsbadman.

logaritmusnaturalis #7 Posted 31 January 2018 - 08:25 PM

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Why is it so bad? Explain? Am i not seeing a realistic picture of this?

dimethylcadmium #8 Posted 31 January 2018 - 09:54 PM

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1. High tier randoms would turn into Ranked battles no.2

2. Low number of players in high class (few thousand players in peak hours)

3. High class games change meta because no arty, half of players driving heavies, other half driving hovermeds

4. High class games everyone is play the most OP tanks in their respective tier because they have to remain competitive

 

The MM doesnt need any form of skill analyzing, it would be fine if WG ditched 3/5/7 for 5/3/7 or 5/7/3 (like we used to have i think)


Edited by dimethylcadmium, 31 January 2018 - 09:55 PM.


mtnm #9 Posted 31 January 2018 - 10:00 PM

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Good players don't want a fair fight. Their games would be too stressful and their winning rate would converge to 50%.

Archaean #10 Posted 31 January 2018 - 10:02 PM

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View Postlogaritmusnaturalis, on 31 January 2018 - 08:23 PM, said:

 

that bad?

 

it's the epitome of bad. Did you know that you can buy gun marks?

 



Homer_J #11 Posted 31 January 2018 - 10:42 PM

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View Postlogaritmusnaturalis, on 31 January 2018 - 07:25 PM, said:

Why is it so bad? Explain? Am i not seeing a realistic picture of this?

 

Well for one, it's an average over 100 battles so where do you put someone with 10 battles in the tank?

250swb #12 Posted 31 January 2018 - 10:44 PM

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View Postlogaritmusnaturalis, on 31 January 2018 - 07:23 PM, said:

 

that bad?

 

Yes, it's as bad as an idea can get. Marks on the barrel are not necessarily an indication of skill but they are also gained by simply playing one tank a lot until the laws of chance get the player a mark. And then you have the skilled players jumping on new tanks that haven't got any marks yet to stat pad against poor players. So you have games biased in favour of new tech trees and new premium tanks even more than they are now, and unmarked tanks from all tech trees becoming the new 'must have' for a stat padding game. And thirdly as with any skill based MM even the top players will eventually find it hard to maintain their WR because they will only be matched against equally skilled players, and whether a good or bad player everybody's WR will settle around 50%, and the game dies.

UrQuan #13 Posted 31 January 2018 - 11:10 PM

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View Postmtnm, on 31 January 2018 - 10:00 PM, said:

Good players don't want a fair fight. Their games would be too stressful and their winning rate would converge to 50%.

 

His idea would mean I don't have to fear the guys that can pen my armor reliably tho, so I would actually get it easier because all the mark-hunting people, who tend to have good WR & basic understanding of the game would not get matched with me alot.(I got trouble marking tanks, but I do enjoy a nice WR because I love blocking lotsa damage)

 

Real crux is simpler tho, if the rewards don't change per class, then it would kill any motivation to get better. Why improve if you get equally rewarded in the topclass as in bottomclass. So to motivate people to get better, you got to increase the rewards for the higher class matches, which in itself would accelerate good player progess even faster (and currently good players already enjoy considerable advantages over bad players)

In short, to get skill based MM to work in any way or form, WoT's matchmaker system & reward system would need a serious overhaul to keep it interesting & fair for all involved.


Edited by UrQuan, 31 January 2018 - 11:10 PM.


TheOneAboveAII #14 Posted 31 January 2018 - 11:19 PM

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And considering that MM will have to take into consideration all the classes, the tier, the template, arty restrictions, the platoons and the gun marks...I will get to play a game in my 3rd marked jagdtiger when my dog that doesn't exist will start to bark *meow*


Edited by TheOneAboveAII, 31 January 2018 - 11:19 PM.


RaxipIx #15 Posted 31 January 2018 - 11:24 PM

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View Postmtnm, on 31 January 2018 - 10:00 PM, said:

Good players don't want a fair fight. Their games would be too stressful and their winning rate would converge to 50%.

 

Yes, it would be super fun to wait 10 minutes   to get in a game, because  i have a tank 3 Marked. I  so rarely see players with 3 markes  that i can count them on one had over 1 month of playing.

Knight_Zao #16 Posted 01 February 2018 - 08:44 AM

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Think everyone is missing the what he means here, its not all players on both teams have to have 3 marks, but its MM'd as per individual player!! so one team could have 11 players with no marks of excellence, 3 players with 1 mark, 1 player with 2 marks and 1 player with 3 marks....and the other team having the same, and not 1 team getting all the guys with 2 and 3 marks with the other team getting no marks at all.

 

All this would actually do, is make the teams balanced (only one marks of excellence and not on ability) for example you might have a guy who plays only to mark tanks and who is a unicum but is playing a new tank with no marks, against a bad player who has played 100's of games in his tank and never got a mark. So even in this kind of "ranking" MM there are flaws. However random battles should be just that, Random........we all know what we are doing when we press that BATTLE button, so no real point in complaining about it.


Edited by Knight_Zao, 01 February 2018 - 08:46 AM.





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