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Give Sheridan stun?


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Pandabird #1 Posted 01 February 2018 - 12:55 PM

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Wouldn't it be the perfect solution for buffing this inferior light?

 

Give the derp 8-10 sec stun to counter the horrid reload?

 

Getting used to the terribad gun handling, blindtrashing udes and skorps is fun as heck. But stunning heavies is part of the assist right? what if we just gave lights stun instead of spg's?

 

SPG's are getting obsolete anyway.

 

Say the other Tier X lights also got values between 2-4 second stun for their normal guns. Would make them competitive assist vehicles in this city corner meta



TheOneAboveAII #2 Posted 01 February 2018 - 12:58 PM

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Are you for real? Isn't arty stupid enough with the stun? Now you want everything to have stun...why even put a crew in the tank if everything that shoots you stuns you and makes your crew crapfor the entire battle because you would always be stunned when engaging in a fight.


Edited by TheOneAboveAII, 01 February 2018 - 01:03 PM.


Flowtec_ #3 Posted 01 February 2018 - 01:00 PM

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That idea crossed my mind as well. But the all derps ahould have this. KV-2, 183b with hesh etc. And honestly I dont like stun mechanics at all. Especialy when shell lands far away from tank. I would love to have old arty back. Stun and fast reload on artas are such more painfull than occasional one shot.



Pandabird #4 Posted 01 February 2018 - 01:03 PM

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View PostFlowtec_, on 01 February 2018 - 02:00 PM, said:

That idea crossed my mind as well. But the all derps ahould have this. KV-2, 183b with hesh etc. And honestly I dont like stun mechanics at all. Especialy when shell lands far away from tank. I would love to have old arty back. Stun and fast reload on artas are such more painfull than occasional one shot.

 

not the jap heavies, that's for sure. not before a complete overhaul at least.

 

My lines of thinking were remove stun for SPG's, keep stats as is (buff french slightly vision or mobility)

 

Then give stun mechanics only to tier X lights, see how they fair. T-100 would get between 1-2 secs, German one 2-3 secs, Sheridan 2-3 small gun, 8-10 with big derp.



TheOneAboveAII #5 Posted 01 February 2018 - 01:04 PM

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View PostFlowtec_, on 01 February 2018 - 12:00 PM, said:

I would love to have old arty back. Stun and fast reload on artas are such more painfull than occasional one shot.

This. I love you.



Pandabird #6 Posted 01 February 2018 - 01:05 PM

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View PostTheOneAboveAII, on 01 February 2018 - 01:58 PM, said:

Are you for real? Isn't arty stupid enough with the stun? Now you want everything to have stun...why even put a crew in the tank if everything that shoots you stuns you and makes your crew crapfor the entire battle because you would always be stunned when engaging in a fight.

 

note i said *remove* stun for arty in opening post

xx984 #7 Posted 01 February 2018 - 01:05 PM

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Hell no. We dont need even more people using that shitty derp gun. Especially if it stunned..

Mimos_A #8 Posted 01 February 2018 - 01:05 PM

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... Let's not, shall we?

 

How about you just play it with the 105 and actually be useful to your team?


Edited by Mimos_A, 01 February 2018 - 01:06 PM.


Pandabird #9 Posted 01 February 2018 - 01:09 PM

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View PostMimos_A, on 01 February 2018 - 02:05 PM, said:

... Let's not, shall we?

 

How about you just play it with the 105 and actually be useful to your team?

 

then you might as well pick another tank that has better allround stats.

 

I like derps, mobile derps. Let's not make all vehicles the same. 



Gremlin182 #10 Posted 01 February 2018 - 01:20 PM

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Not keen on stun mechanics spreading to derp guns, there may be some logic to it but its a bad idea.

 

The reason SPGs got stun was because they were both too powerful and also unreliable to play.

Hit and miss all or nothing, occasionally you would hit a tank do 2000 damage and wipe them out or you would take out multiple crew and modules.

Just as often they would do little.

 

So damage was reduced by 50% same with Penetration , area effect was increased and stun added, now they can do damage more reliably but the damage is much less crew casualties and modules losses are reduced and for some tanks hardly occur at all.

Tankers got the ability to remove stun, heal crew and fix modules every 90 seconds

 

Assuming you wanted to do the same for Derp tanks you would have to accept the same restrictions.

So Sheridan penetration down from 76 to 39 and damage down from 910 to 700 that's the same as a 152mm artillery shell.

 



xx984 #11 Posted 01 February 2018 - 01:23 PM

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View PostPandabird, on 01 February 2018 - 12:09 PM, said:

 

then you might as well pick another tank that has better allround stats.

 

I like derps, mobile derps. Let's not make all vehicles the same. 

 

Derps are just stupid and should not be at high tiers, and nothing should be added that encourages using them. Derps at low and mid tiers? sure why not, could not care less, But id say beyond tier 6 is just bad. Especially on the jap heavies. no high tier tank should just be able to drive around, auto aim on equal or higher tier heavies fire and do 400 damage without penning and [edited]up most of their crew, it rewards the exact opposite of what should be rewarded, no one should be rewarded for not having to aim properly at a tank and still splashing it for loads of damage, and occasionally pen it for 900-1000. It just depends even more than anything else in the game on being lucky. 

 

I get that not every tank should be the same and some need to be different. But these stupid derps are not the way to do it


Edited by xx984, 01 February 2018 - 01:23 PM.


imperiumgraecum #12 Posted 01 February 2018 - 01:25 PM

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View PostFlowtec_, on 01 February 2018 - 02:00 PM, said:

Stun and fast reload on artas are much more painful than occasional one shot.

 

Except, old-style arta will occasionally one-shoot you AND definitely splash you for 20-50% of your hp



Mimos_A #13 Posted 01 February 2018 - 01:28 PM

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View PostPandabird, on 01 February 2018 - 01:09 PM, said:

 

then you might as well pick another tank that has better allround stats.

 

I like derps, mobile derps. Let's not make all vehicles the same. 

 

But you're way better off playing the t49 then right? I really don't see the point in playing the Sheridan with that gun. At tier 9 it's a fun and somewhat workable gun. At tier 10 it's just a really crappy firecracker-launcher on a giant box.

Edited by Mimos_A, 01 February 2018 - 01:30 PM.


hasnainrakha57 #14 Posted 01 February 2018 - 01:36 PM

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No brain?

Somnorila #15 Posted 01 February 2018 - 01:41 PM

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Not really. But it would stand to reason to have a more consistent splash area. They should take all derps and adjust their splash to resemble to what arties have now, of course according to their alpha. A Sheridan will probably have to get the splash radius 261 currently has. But they would have to increase arties splash a bit. I propose to have the splash damage radius be 50% larger than now but stun radius be 100% larger. 

ValkyrionX #16 Posted 01 February 2018 - 03:11 PM

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Thrael7 #17 Posted 01 February 2018 - 03:48 PM

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I had completely forgotten about the derp gun on Sheridan. Thx for reminding me. Just sold it...

Again, thx!



Balc0ra #18 Posted 01 February 2018 - 03:53 PM

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Just lights? So on each shot, with overlaps? As not all guns fire as slow as the derp. Even a 3 sec stun from a 6 sec reload from a light they can't see would be more annoying for most then a 20 second stun every 60 seconds from an arty.... they can't see. No point even using a med kit.

 

If anything they should increase the XP from spotting and track assist for lights. As ONLY lights get say 25% to 35% more XP on assist then other classes. It would make people play their role more, vs sitting back farming stun like most do with damage on their lights already.



Pandabird #19 Posted 01 February 2018 - 04:37 PM

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View PostBalc0ra, on 01 February 2018 - 04:53 PM, said:

Just lights? So on each shot, with overlaps? As not all guns fire as slow as the derp. Even a 3 sec stun from a 6 sec reload from a light they can't see would be more annoying for most then a 20 second stun every 60 seconds from an arty.... they can't see. No point even using a med kit.

 

If anything they should increase the XP from spotting and track assist for lights. As ONLY lights get say 25% to 35% more XP on assist then other classes. It would make people play their role more, vs sitting back farming stun like most do with damage on their lights already.

 

we'd need actual spots to do so in the first place tbh, not talking mountain goating here, just places where you go with a light without having to face an equally fast medium followed by 2 more mediums.

 

Middle of swamp in live oaks was one of these places back in the day before they made east another brawl area

Steppes has the rock but nowadays you just get flanked out.

Has to do with draw range changes believe it or not. can't support the supporter, he's just left alone



_Sensation_ #20 Posted 01 February 2018 - 05:55 PM

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Well no




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