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sacrifising vital flanks to remain arty safe


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logaritmusnaturalis #1 Posted 03 February 2018 - 12:38 PM

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I'm more and more noticing that in 2 to 3 arty games sacrificing vital flanks to remain arty safe gets you the best end result. 

 

You guys agree?



TankkiPoju #2 Posted 03 February 2018 - 01:10 PM

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That's unpossible, everyone knows arty prevents camping and promotes dynamic gameplay where people actually attack.

 

/s



Enforcer1975 #3 Posted 03 February 2018 - 01:36 PM

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View PostTankkiPoju, on 03 February 2018 - 01:10 PM, said:

That's unpossible, everyone knows arty prevents camping and promotes dynamic gameplay where people actually attack.

 

/s

You really call rushing to a brawl area and wiggling your tank* back and forth 5m active gameplay?

 

Edit: typo


Edited by Enforcer1975, 03 February 2018 - 04:45 PM.


Dava_117 #4 Posted 03 February 2018 - 03:49 PM

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View PostEnforcer1975, on 03 February 2018 - 01:36 PM, said:

You really call rushing to a brawl area and wiggling your rank back and forth 5m active gameplay?

 

Depends if you move to a further location after you scrapped the eneny or not.

imperiumgraecum #5 Posted 03 February 2018 - 04:00 PM

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View Postlogaritmusnaturalis, on 03 February 2018 - 01:38 PM, said:

I'm more and more noticing that in 2 to 3 arty games sacrificing vital flanks to remain arty safe gets you the best end result. 

 

You guys agree?

 

It's map-dependent

Strappster #6 Posted 03 February 2018 - 04:33 PM

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View Postimperiumgraecum, on 03 February 2018 - 03:00 PM, said:

It's map-dependent

 

Tonight on Unicum Secrets Revealed! :ohmy:

 

Honestly, you'll be telling us that we should play different heavy tanks in different ways next. :confused:



imperiumgraecum #7 Posted 03 February 2018 - 04:44 PM

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View PostStrappster, on 03 February 2018 - 05:33 PM, said:

Honestly, you'll be telling us that we should play different heavy tanks in different ways next. :confused:

Exhibit no.1
Exhibit no.2

 

The assist_dmg is all from spot_dmg 


Edited by imperiumgraecum, 03 February 2018 - 04:51 PM.


Strappster #8 Posted 03 February 2018 - 05:16 PM

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See, you're doing it all wrong. When top tier in a heavy tank on Lakeville you must drive up the valley regardless of whether it's a standard or encounter battle. Definitely do that when there are three arty in play, it seems to be a trigger for most of the teams I see.

 

As for the IS-7 battle on Salient, I'll assume that was done by sitting in a bush on the hill with binos and a camo net. Russian heavies are the best sniper tanks after all.



WindSplitter1 #9 Posted 03 February 2018 - 09:08 PM

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View Postimperiumgraecum, on 03 February 2018 - 03:44 PM, said:

View PostStrappster, on 03 February 2018 - 05:33 PM, said:

Honestly, you'll be telling us that we should play different heavy tanks in different ways next. :confused:

Exhibit no.1
Exhibit no.2

 

The assist_dmg is all from spot_dmg 

 

The joys of being a good player... :(






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