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Why do WG hate light tanks?


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basin79 #1 Posted 03 February 2018 - 11:30 PM

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As per the title. Why do WG absolutely hate light tanks? 

 

Why do they make them so much worse than the other classes at the same tier?

 

I'm not just typing about the ridiculously underpowered ELC EVEN 90 or T92. But all the lights. 

 

They're treated like they're some sort of super power. Like they have to be bad because.......... But there's no because. They're massively underpowered. Terrible guns, terrible pen, terrible alpha, terrible DPM, terrible HP, average at best view range. 

 

WG balances ALL of that with the fact they have good camo. Eh???

 

 

So, what are your views and opinions?



Archaean #2 Posted 03 February 2018 - 11:42 PM

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who knows? maybe they'll introduce a revolutionary spotting system that will make light tanks useful.

Aikl #3 Posted 03 February 2018 - 11:44 PM

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I don't really need to guess; light tanks with offensive capability would be an ideal tool for good players to exploit (what little remains of) vision mechanics. That wouldn't be nice to casual players. Just like it's not fair to offer a majority of a team the ability to carry a game, remove no-risk/high-reward classes/plays or disturb people fighting in a linear corridor by offering flanking routes. :)

basin79 #4 Posted 03 February 2018 - 11:47 PM

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View PostAikl, on 03 February 2018 - 11:44 PM, said:

I don't really need to guess; light tanks with offensive capability would be an ideal tool for good players to exploit (what little remains of) vision mechanics. That wouldn't be nice to casual players. Just like it's not fair to offer a majority of a team the ability to carry a game, remove no-risk/high-reward classes/plays or disturb people fighting in a linear corridor by offering flanking routes. :)

 

Unfortunately I fear you're absolutely bang on the money. 



Steel_Patriot #5 Posted 03 February 2018 - 11:48 PM

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View PostArchaean, on 03 February 2018 - 10:42 PM, said:

who knows? maybe they'll introduce a revolutionary spotting system that will make light tanks useful.

 

Spotting "sunburns all tanks with camo for 1hp per second"

SandDanAdua #6 Posted 04 February 2018 - 12:11 AM

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Because WG think Type 5 has a very high skill cap while LT's are very easy to play.

Which can only mean that they are either out of touch with reality or play a different game from the rest of us.

Also i'm never touching this stupid class once i get the Obj 260


Edited by SandDanAdua, 04 February 2018 - 12:14 AM.


HidesHisFace #7 Posted 04 February 2018 - 12:20 AM

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It is not really that WG hates them - they simply have no idea what to do with them without changing the game drastically.

 

Corridor map design does not really suit scouting well, because enemy locations are predictable and forced ranges of engagement are usually short enough for scouting not to matter. On a few maps where it still comes to play, gameplay devolves into camp fests.

 

So currently, light tanks are basically a lower grade mediums that do not lose camo on the move. 

At this stage, light tanks are on the verge of performing the same roles as mediums do - we had the symptoms already - notice how many meds got absolutely stupid and unhistorical turret armour buffs, simply to fit them in current meta and differentiate from lights.

At this stage, no matter what WG does with the class per se, will not work - you will either end up with useless tanks, or a medium tank sub-class. But we will all die of old age before WG will figure out that the other elements of game design are a problem here.


Edited by HidesHisFace, 04 February 2018 - 12:23 AM.


TheWarrener #8 Posted 04 February 2018 - 12:35 AM

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Because old LTs in hands of a skilled player used to be able to outplay stronk heavy tonks and we can't have that goddamnit! Steve pressed "battle" in his stronk heavy so Steve has the right to win! Apes strong! Together!

Jigabachi #9 Posted 04 February 2018 - 08:10 AM

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View PostHidesHisFace, on 04 February 2018 - 12:20 AM, said:

It is not really that WG hates them - they simply have no idea what to do with them without changing the game drastically.

This is it, I guess.

Since we still don't have (and will never get) bigger and better maps to allow light tanks to actually be "scouts" again, they are more or less forced to balance them similar to mediums.


Edited by Jigabachi, 04 February 2018 - 08:11 AM.


TankkiPoju #10 Posted 04 February 2018 - 10:15 AM

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I like T92, its a fun tank. No, it isn't very good but I still like it.

 

WG should just nerf view ranges on tier 9-10 tanks except light tanks. But they won't.



WindSplitter1 #11 Posted 04 February 2018 - 03:16 PM

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View PostJigabachi, on 04 February 2018 - 07:10 AM, said:

This is it, I guess.

Since we still don't have (and will never get) bigger and better maps to allow light tanks to actually be "scouts" again, they are more or less forced to balance them similar to mediums.

 

View PostTankkiPoju, on 04 February 2018 - 09:15 AM, said:

 

WG should just nerf view ranges on tier 9-10 tanks except light tanks. But they won't.

 

Bingo on both remarks.

 

I hope Frontline will solve that issue but I'm not counting on that...



UrQuan #12 Posted 04 February 2018 - 03:20 PM

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View PostTankkiPoju, on 04 February 2018 - 10:15 AM, said:

I like T92, its a fun tank. No, it isn't very good but I still like it.

 

WG should just nerf view ranges on tier 9-10 tanks except light tanks. But they won't.

 

Would help alot. Viewranges on some tanks are just silly & not just meds; Some heavies make for nice makeshift spotters too these days, due to their combo of armor & viewrange.

HundeWurst #13 Posted 04 February 2018 - 03:48 PM

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Because they are the most skillbased class. And WG most certainly does not want to make this game more skillbased, if skillbased at all.

 

So yeah they are never gonna be competetive. Steve in his IS7 is more important.



Search_Warrant #14 Posted 05 February 2018 - 01:33 AM

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1 word. Crayon Eater Murazor.

German_Dunc #15 Posted 05 February 2018 - 01:56 AM

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Back in the good old days, when draw circle was actually a square, and most of the maps were wide open things, the game was vision based - you still see flickers of it in Malinovka and Fiery Campfest.

 

Then came the deforestation - which was needed to be honest; many maps were simply decided by who had the best scout

 

Then came the corridors - because it was easier than changing the arty mechanic

 

These changes have made the view range of meds more powerful because camo means less now than decent turret armour and gun depression. Effectively, on most maps, meds can comfortably spot.

 

Lights are a throwback to the old game. All the time we've got corridors and Type-5s and point-blank brawling maps, they'll remain like that except on a couple of maps



Pandabird #16 Posted 05 February 2018 - 03:52 AM

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My lowest winrate tank is VK 100P. 35% winrate

 

HWK 12, same tier light from same nation has 69% winrate

 

 

 

Therefore obviously VK is underpowered and needs instant buff asap while HWK is completely OP and must have its engine and gun removed next patch or game will be broken

 

 

 

 

 

 

da da.



Maschinenkanone #17 Posted 05 February 2018 - 08:59 AM

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Because the game is not called WORLD OF GOKART.

 

 

 

Seriously, good camo and good agility/speed is more than enough to balance their lack of capabilties in other departments.

 

 



trispect #18 Posted 05 February 2018 - 09:36 AM

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View PostMaschinenkanone, on 05 February 2018 - 09:59 AM, said:

Because the game is not called WORLD OF GOKART.

 

 

 

Seriously, good camo and good agility/speed is more than enough to balance their lack of capabilties in other departments.

 

 

 

_WOULD BE_ 

 

...if all other classes wouldn't have as high view range as light tanks have. Nearly all high tier vehicles' view ranges are boostable to at least 445m and then about 6 out of 40+ maps even allow scout gameplay to begin with. 



basin79 #19 Posted 05 February 2018 - 09:43 AM

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View PostMaschinenkanone, on 05 February 2018 - 08:59 AM, said:

Because the game is not called WORLD OF GOKART.

 

 

 

Seriously, good camo and good agility/speed is more than enough to balance their lack of capabilties in other departments.

 

 



shane73tank #20 Posted 05 February 2018 - 10:00 AM

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View PostTankkiPoju, on 04 February 2018 - 09:15 AM, said:

I like T92, its a fun tank. No, it isn't very good but I still like it.

 

WG should just nerf view ranges on tier 9-10 tanks except light tanks. But they won't.

 

I think you’re bang on and it’s why mid tier LT gameplay you are more useful, t9 and up the mediums have too much VR 




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