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Super conqueror is insane


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logaritmusnaturalis #1 Posted 05 February 2018 - 02:30 PM

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Jesus this tank is a pain in the [edited], everytime i see it i'd rather exit to garage. Chews through every equal tiered heavy, except maus and type ofc. 

 

Tiny mini lowerplate is only weakness and you get trolled by it alot. 

 

Not enough with all the armor it has it also has spaced disease russian armor. Sides will soak up shots at ridiculous angles. 

 

DPM insane. Gunhandling like a medium tank, better than some. 

 

Statistically, bad players do much worse in it compared to their general winrate. Good players however, do much better, disproportionally so to their general winrate. 

 

The top players achieving insane average DPG with it, over 5k average.

 

So it's unfair that tanks like maus and type 5 lets the worse players achieve more than they're capable of, winratio wise, so much so that every one keeps crying for a nerf, especially the better players. But when there is a tank that lets good players perform above their normal winratio, it's okay? "Oh, but a tank should reward good players, A duhhh..." Yes it should, but not disproportionally to your general winrate/performance. I smell alot of hypocrisy. 


Edited by logaritmusnaturalis, 05 February 2018 - 02:31 PM.


Draz_H #2 Posted 05 February 2018 - 02:34 PM

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I think the song "Cry me a River" performed by Justin Timberlake should be the anthem of these forums. I don't mean anything by it to you OP just a wonder while I'm on the toilet.

Edited by Draz_H, 05 February 2018 - 02:35 PM.


xx984 #3 Posted 05 February 2018 - 02:36 PM

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i actually prefer playing my FV215B.. Not sure why, S Conq is the better tank

ValkyrionX #4 Posted 05 February 2018 - 02:38 PM

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jimbobjammybob #5 Posted 05 February 2018 - 02:38 PM

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View Postxx984, on 05 February 2018 - 02:36 PM, said:

i actually prefer playing my FV215B.. Not sure why, S Conq is the better tank

 

Same for me, the novelty is higher than ever and quite a few enemies dont know about its achillees heel.

Draz_H #6 Posted 05 February 2018 - 02:41 PM

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It does burn a lot... well the enemies tend to burn in them a lot so there's that.

adameitas #7 Posted 05 February 2018 - 02:43 PM

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dunno. SC is quite good but i dont see anything too impressive in it. If i see any playing hull gown right i just avoid it for that moment. In most other situations it is just another t10. And that poor lower plate do not even require gold ammo. It can be penned by any tank that SC can meet.

Dava_117 #8 Posted 05 February 2018 - 02:49 PM

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I would just make the telemeter (at least the central part) as primary armour, as it is in every other tanks. So al least you have something to aim at when hulldown.

250swb #9 Posted 05 February 2018 - 02:53 PM

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OP, play tanks in tiers that you are comfortable with, it doesn't make sense for tier X to be as easy as tier V, the point of the game is for it to be a challenge as you progress. Yes I can see it coming, 'but you are a better player', well my answer would be if you were at tier X level you'd find it easier and wouldn't need to complain. 

Celution #10 Posted 05 February 2018 - 05:47 PM

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Both the Super Conqueror (tier X) and Conqueror (tier IX) should never have received the gun depression buff from -7 to -10 degrees, besides that the gun handling is a tad too comfortable indeed. Furthermore, I honestly think its DPM was fine on the first iteration as well (6.45 rounds/min instead of the current 6.9). Not to mention that the tier IX Conqueror is a mess: It literally has better gun handling than the tier X (better aim time, same dispersion values), and it can't mount the 120 mm in its historical turret, making the grind a big pain until fully upgraded. Not to mention that it's pretty silly that the tier IX gets the ABP turret to begin with but that's open for debate.

 

Note: this stands separate from other tanks, I am well aware that in the current meta of super-heavies and tanks such as the WZ-111 5A, the Super Conqueror seems fine. But these tanks are broken in their own way, and need to be adjusted accordingly.

 

I'd propose this:

 

Conqueror (Tier IX)

  • Moved the 120 mm L1A1 research location in between the Conqueror Mk. II and Conqueror Mk. II ABP turrets.
  • 120 mm L1A1 characteristics for the Conqueror Mk. II turret are as follows:
    • gun elevation angle: 15 degrees
    • gun depression angle: -7 degrees
    • dispersion at 100 m: 0.37
    • reload time: 11.3 s
    • rate of fire: 5.31 rounds/min
    • aiming time: 2.4 s
    • Dispersion on movement: 0.17
    • Dispersion on hull traverse: 0.17
    • Dispersion on turret traverse: 0.10
  • 120 mm L1A1 characteristics for the Conqueror Mk. II ABP turret changed:
    • gun elevation angle: 15 degrees
    • gun depression angle: -7 degrees (+3)
    • dispersion at 100 m: 0.35 (+0.02)
    • reload time: 11 s (-0.3 s)
    • rate of fire: 5.45 rounds/min (+0.14)
    • aiming time: 2.2 s (+0.3 s)
    • Dispersion on movement increased by 25%. (from 0.12 to 0.15, or +0.03)
    • Dispersion on hull traverse increased by 25%. (from 0.12 to 0.15, or +0.03)

 

Super Conqueror (Tier X)

 

  • 120 mm L1A1 characteristics for the Conqueror "unorthodox" ABP turret are changed:
    • gun elevation angle: 15 degrees
    • gun depression angle: -7 degrees (+3)
    • dispersion at 100 m: 0.35 (+0.02)
    • reload time: 9.3 s s (+0.6)
    • rate of fire: 6.45 rounds/min (-0.45)
    • aiming time: 2 s
    • gun dispersion on movement increased by 16%. (from 0.12 to 0.14, or +0.02)
    • gun dispersion on hull traverse increased by 16%. (from 0.12 to 0.14, or +0.02)

 


Edited by Celution, 05 February 2018 - 06:14 PM.


Ricky_Rolls #11 Posted 05 February 2018 - 05:56 PM

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Super conq is op af, nothing new.

VsUK #12 Posted 05 February 2018 - 06:10 PM

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I'm actually grinding for the tank myself. I will be miffed if they edit it by the time I get that far.

SandDanAdua #13 Posted 05 February 2018 - 06:13 PM

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It's good because of the current gold-spam meta and it's near immunity to HEAT.



Celution #14 Posted 05 February 2018 - 06:16 PM

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View PostSandDanAdua, on 05 February 2018 - 06:13 PM, said:

It's good because of the current gold-spam meta and it's near immunity to HEAT.

 

Which is ironic, since HEAT is the only round that can penetrate the cupola due to the extreme angle.

XxKuzkina_MatxX #15 Posted 05 February 2018 - 06:21 PM

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View Postlogaritmusnaturalis, on 05 February 2018 - 03:30 PM, said:

So it's unfair that tanks like maus and type 5 lets the worse players achieve more than they're capable of, winratio wise, so much so that every one keeps crying for a nerf, especially the better players. But when there is a tank that lets good players perform above their normal winratio, it's okay? "Oh, but a tank should reward good players, A duhhh..." Yes it should, but not disproportionally to your general winrate/performance. I smell alot of hypocrisy. 

 

Respect!

 

Note: Starting to like you a little bit! :)



Element6 #16 Posted 05 February 2018 - 06:32 PM

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15cm guns can overmatch the deck just below the gun. But I guess everyone already knows this.

 

And of course it will never happen as the Conq. will always be hiding it, even on Stalingrad...



brumbarr #17 Posted 05 February 2018 - 06:35 PM

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Except the maus performs better than the SC across all skill levels. so yeah.

Igor_BL #18 Posted 05 February 2018 - 06:47 PM

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I played only few random games in SQ and i dont enjoy it that much... it is too slugish...

waiting untill my driver and gunner at least finish some basic education in SH/Advance matches, because for now they are repair-only plebs... i found FV215b much more fun to play, as it is more nimble, but not that tough.

yeah, i dont like it has no real turret weakspot vs AP/APCR... but, that is WG...



hasnainrakha57 #19 Posted 05 February 2018 - 07:17 PM

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Its cupola so size and roof make it week.

bitslice #20 Posted 05 February 2018 - 07:29 PM

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View Postadameitas, on 05 February 2018 - 01:43 PM, said:

 If I see any playing hull down right I just avoid it for that moment.

 

This, x1000

 

I've been in so many games where players insist on throwing their tanks (one by one) against some OP tank,

instead of think "well, we've pretty much secured this flank except for this guy, lets go help out some place else" and just leave the frigging S.Conq to twiddle his thumbs.

 

Then when the rest of the map is won just cap out, while whoever is left goes and tries their luck against that turret.

 

But no, they'll all die like Lemmings in the first 5 minutes, and allow the S.Conq to wander the map killing everyone.






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