Map Time—Level Design Improvements for HD Maps
#21 Posted 05 February 2018 - 06:45 PM
#22 Posted 05 February 2018 - 06:46 PM
"The third article in the series will go over Province and other maps that were removed from rotation because of imbalances. Right now, we’re working out a way to fix common issues and bring them back''
So they are planning to bring back at least some of the old maps??
Is this heaven?![]()
#23 Posted 05 February 2018 - 07:06 PM
Its a step in the right direction. I personally feel the game needs new maps. HD will certainly help and give us all something beautiful to admire, but a new experience on well thought out maps is where the game needs to improve for the future. (less corridor maps please)
Im guessing the central village in fishermans bay will create a new dynamic for multiple tanks where as hull down beasts will most likely have new positions to hunker down at the east or west parts of the map.
thumbs up and looking forward to HD ![]()
#24 Posted 05 February 2018 - 07:07 PM
1. Fisherman's Bay - A lot of tanks with 5 degrees of gun depression fight well in the middle. I think the hill provides one of the best features of the map.
2. Ruinberg - Maybe even more is needed to empower the south spawn.
3. Pilsen - Whatever you do to that map would be an improvement.![]()
#26 Posted 05 February 2018 - 08:06 PM
Pilsen is balanced, but crap. Let's see if these changes can fix it
Ruinberg: totally unbalanced
Fisherman's Bay is balanced, but boring.
I wonder how WG plans to fix the true crap maps: Live Oaks, Steppes, Siegfried Line, Cliff, Mines, Mountain Pass etc.
These maps are so imbalanced it's not even funny. The problem is the only maps that seem balanced are the most broing ones to play: Airfield, Tundra, Abbey, Stalingrad and Vomitstorm
Edited by VanGore78, 05 February 2018 - 08:08 PM.
#27 Posted 05 February 2018 - 08:07 PM
Runinberg and pilsen are fine, i win equally on both no problems what so ever.
When are you going to do something about Malinovka and Fiery Salient??? I`ve been waiting for years for your to fix those broken maps, when ever i get those i just park my tank in a bush and alt tab to browse the internet as i know f@@k all will happend until 10 minutes into the game.
#28 Posted 05 February 2018 - 08:12 PM
i dont care one bit.
you need to fire phelan and all other useless wargaming personnel wargaming
hire some useful people instead
walletisclosed!
#29 Posted 05 February 2018 - 08:20 PM
Kooallu, on 05 February 2018 - 03:23 PM, said:
I think you mean Steve. As in Steve, the brainded IS-7 driver.
Bob must be 'Murican.
WotPizza, on 05 February 2018 - 07:12 PM, said:
i dont care one bit.
you need to fire phelan and all other useless wargaming personnel wargaming
hire some useful people instead
walletisclosed!
#WalletClosed indeed. Premium shop is so obsolete that it has nothing worth buying apart from reserves. But since I can get those fer free, no point in gathering anything from there.
WG staff, those who talk to us, have actually been more present recently. Not sure what you're talking about.
#32 Posted 05 February 2018 - 08:48 PM
Sure....remove the only disadvantage some tanks have....poor gundepression by modding the maps just for them.....russian base.....
#33 Posted 05 February 2018 - 09:10 PM
What is the size of this new maps?
same as the old one or bigger?
#40 Posted 05 February 2018 - 09:49 PM
looks beautiful but my main consiren is when people including me play on low graphic setting will this be a problem
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