Jump to content


Update 1.0 Common Test Feedback - Map: Ruinberg

1.0

  • This topic is locked This topic is locked
4 replies to this topic

Kandly #1 Posted 06 February 2018 - 03:24 PM

    Community Manager

  • WG Staff
  • 695 battles
  • 663
  • Member since:
    08-23-2016

Commanders,

 

Please share your feedback regarding the new map in Update 1.0's Common Test in this topic.

 

Cheers,

Kandly



amicorum_spectaculum #2 Posted 09 February 2018 - 01:10 PM

    Private

  • Player
  • 11300 battles
  • 7
  • [REBLS] REBLS
  • Member since:
    01-17-2015

The map looks cool, especially the sunlight. But, I think the southern spawn has got more better camp spots then the current map (9.22). They can hold the cap much easier now.

If you drive through the 1 line from the northern spawn you don't have the snipe spot anymore where you can shoot the G1 position its way more difficult to shoot them. You get faster killed from there now. Sadly the northern spawn has still the advantage to shoot through the E line (city) and the southern spawn not.

 

I hope some more players have the same opinion and maybe other things.

 

Greetings,

Amicorum_Spectaculum



TankhunterI #3 Posted 10 February 2018 - 11:14 AM

    Private

  • Player
  • 27015 battles
  • 3
  • [GMBLE] GMBLE
  • Member since:
    12-07-2011

This little destroyed block on the north end of the middle road where u can drive in seems to be a bit overpowered for the south spawn. U can spot and shoot the hole north field with very good protection from return fire. Don´t know how they thought it was necessary

 

 



grzechu23 #4 Posted 22 February 2018 - 10:47 PM

    Private

  • Player
  • 11293 battles
  • 49
  • Member since:
    06-07-2011
After driving on the lanterns, they just disappear. 

_Anarchistic_ #5 Posted 14 March 2018 - 07:02 AM

    Second Lieutenant

  • Player
  • 34798 battles
  • 1,027
  • [SKIL3] SKIL3
  • Member since:
    01-07-2015

View PostTankhunterI, on 10 February 2018 - 11:14 AM, said:

This little destroyed block on the north end of the middle road where u can drive in seems to be a bit overpowered for the south spawn. U can spot and shoot the hole north field with very good protection from return fire. Don´t know how they thought it was necessary

 

 

 

​actually I think it helps the other spawn more, its a suicide run to get to it and no escape but from north you have total control over field





Also tagged with 1.0

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users