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Update 1.0 Common Test Feedback - Map: Abbey

1.0

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Kandly #1 Posted 06 February 2018 - 03:25 PM

    Community Manager

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    08-23-2016

Commanders,

 

Please share your feedback regarding the new map in Update 1.0's Common Test in this topic.

 

Cheers,

Kandly



Irisviel_Einzbern #2 Posted 09 February 2018 - 01:42 PM

    Lance-corporal

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  • [JOB] JOB
  • Member since:
    04-03-2016
ground under the flowers is awfully purple... Im pretty sure this is intentional but legitimately looks like a glitch. Like someone spilled paint over the terrain.

zardikar6 #3 Posted 10 February 2018 - 11:46 PM

    Private

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    07-19-2014
I noticed you closed the alternate passages to middle of the map, now there is only one way to get to middle of the map, so its kinda a race which team has a faster scout... :/ and from that position the scout that is faster and gets there can spot/spam almost whole map. its very important strategic position and maybe  there should be more ways to get there, so that slower tanks (mediums) can also come middle... maybe something like this. Yellow are possible new passages to middle.

Edited by zardikar6, 10 February 2018 - 11:47 PM.


Afdass #4 Posted 11 February 2018 - 02:06 AM

    Warrant Officer

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E6 zone got ruined which leads to a even more corridor way through the 7 and 8 lines without you beeing able to counter that lemming convoy from the E6 spot. GG.

HekePrkl #5 Posted 13 February 2018 - 09:05 PM

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View PostIrisviel_Einzbern, on 09 February 2018 - 12:42 PM, said:

ground under the flowers is awfully purple... Im pretty sure this is intentional but legitimately looks like a glitch. Like someone spilled paint over the terrain.

 

So purple it hurts

The flower field indeed is glitchy purple. Not sure if I'd tone it down just a little at least.



_Anarchistic_ #6 Posted 14 March 2018 - 07:00 AM

    Second Lieutenant

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    01-07-2015

just wish you would remove totally wasted 9 and 0 lines and use that 20% map somewhere in middle so we can have a better map

 

also the ledge on 8 line needs to be accessible from both spawns for map balance


Edited by _Anarchistic_, 14 March 2018 - 07:03 AM.






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