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Update 1.0 Common Test Feedback - Map: Fisherman's Bay

1.0

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Kandly #1 Posted 06 February 2018 - 03:26 PM

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Commanders,

 

Please share your feedback regarding the new map in Update 1.0's Common Test in this topic.

 

Cheers,

Kandly



Irisviel_Einzbern #2 Posted 09 February 2018 - 01:31 AM

    Lance-corporal

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why is the ground under the flowers so red? It looks like someone spilled paint all over the place :D I like the maps but those bits where flowers are are weird, not just on this map.

fighting_falcon93 #3 Posted 09 February 2018 - 09:39 AM

    Lieutenant Сolonel

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Why did you have to destroy the TD position at B2? :(

 

If the enemies stay in the low terrain, you won't even be able to shoot them, and if they peek, they'll be close enough to spot you... And all you can hide behind is a small rock...



DeadMaster87 #4 Posted 09 February 2018 - 10:00 AM

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i have to say that i love the new maps, but you have to not allow climing

Koz23 #5 Posted 10 February 2018 - 02:01 PM

    Lance-corporal

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Got only once on this map so far, and my first impression of it: too darn flat.

Stasio20 #6 Posted 10 February 2018 - 04:04 PM

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The first map I played on, First impression Worse than the sandbox server. To be honest it just looks like the normal map but with better textures. The Sandbox server maps looked Brilliant!! (better Than War thunder) but now it looks worse than War thunder.

HekePrkl #7 Posted 11 February 2018 - 12:16 AM

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I think the colors in the map are a bit too saturated. The horizon particularly is too blue imho. At least the fog overlaying the landscape. It's nice that I can tell what is very far away by the fog but the colors are too bright. The flowers and grass too. But I like that you experiment. I also find it a bit weird that the ground beneath the flowers is red but I guess that's because the actual flowers are not rendered when viewed from afar.

 

By the way, could you still render stuff when zoomed in with sniper mode? Especially the mountains etc. don't look too good when zooming in.

Saturated scenery



zardikar6 #8 Posted 11 February 2018 - 10:29 PM

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Very bad map design, too flat, too empty, few houses in the center of map, the rest = killzone. Heavily encourages camping. This either need to be redone much much better or (more favorable option) just reskin the old map and add more little flora like small trees and small bushes, and a few destroyed tanks, or air battle in the background or something.... But the current map is ultra very BAD



mf_Azmo #9 Posted 12 February 2018 - 01:35 AM

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The hill in the middle is not balanced currently. The position of the houses provides significant advantage for one team. 

KillingJoker #10 Posted 13 February 2018 - 09:00 PM

    Second Lieutenant

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Loved the map, the center is now a stronghold location, very important to archieve victory

because they removed all the trees and houses, usualy in line spliting the map in two, and only leaving a strong point in the middle

going flanks, like the town is less dangerous... 

 

lately in the old map, i started to notice, the town is way less used than it used to be in the past, since mobile heavies and strong turreted ones, then to stick with mediums

in the middle, this map redesign will change significantly the way the matches are played, i think the middle will be a heaven for heavly armored TD's, since its really a strong point

with enough ruins and houses to hold and not be easy to get flanked by mediums... 



Bordhaw #11 Posted 13 February 2018 - 09:20 PM

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Definitely more flanking positions with added cover. Hills look lower and smoother. The town buildings feel lower and the space between the buildings seems more open and exposed. 

alejman2012 #12 Posted 13 February 2018 - 10:23 PM

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I have to say that i love the new graphics, but in the re-desing , you forgot abot cover.

there aren't to many and there are more usable covers in one side that in another.

Except for that the  game is good.

Keep it up. :D



SMR_FV #13 Posted 17 February 2018 - 10:01 AM

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Texture error on the monument. Check attachments for proof. Also you need to work on optimizing sniper mode on most of the maps it tanks the FPS into 30. 

Attached Files

  • Attached File   shot_002.jpg   750.09K
  • Attached File   shot_003.jpg   715.38K


AppleMars #14 Posted 18 February 2018 - 03:40 AM

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I can't believe how you managed to destroy this map! Far too open, no cover, no bushes, immediately spotted from any red line position....  Impossible to stop the lemming train, because the map is to open and flat, no defense points or bushes to spot enemies. Super bad map! 

Developers, do you hate spotters? Removing or making bushes smaller is wrong! You have to introduce more bushes, not less. Put more and bigger bushes on every map!

Absolutely retarded changes!



OneSock #15 Posted 18 February 2018 - 01:51 PM

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removal of the trees and foliage in middle of map is a worry. I have a feeling this will concentrate play to the map edge and town area. The middle area will just be arty nuke zone if you go there.

 

Agree with the other comment about colour saturation is over the top. needs toning down.



hedgehog_s #16 Posted 18 February 2018 - 05:40 PM

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Best map of the rework - stunning to look at, great to play.

Crunchie_1 #17 Posted 22 February 2018 - 07:27 AM

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Love it.

Berto72 #18 Posted 04 March 2018 - 09:02 PM

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All airplanes parked on the south base are oriented exactly the same way.


 

It is really unrealistic, they should be varied by a few tens of degrees between them



th013 #19 Posted 13 March 2018 - 01:48 AM

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So, south spawn, no good scout on team, and got dead sniped from middle in Type 5 in first minut of game before reached town.

GJ

 

just to add : game is still lagging first 30 sec on regular HDD.... NOT GOOD!


Edited by th013, 13 March 2018 - 01:49 AM.






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