Jump to content


Update 1.0 Common Test Feedback - Map: Live Oaks

1.0

  • This topic is locked This topic is locked
5 replies to this topic

Kandly #1 Posted 06 February 2018 - 03:27 PM

    Community Manager

  • WG Staff
  • 695 battles
  • 662
  • Member since:
    08-23-2016

Commanders,

 

Please share your feedback regarding the new map in Update 1.0's Common Test in this topic.

 

Cheers,

Kandly



HekePrkl #2 Posted 10 February 2018 - 11:36 AM

    Private

  • Player
  • 19125 battles
  • 33
  • [KOSTO] KOSTO
  • Member since:
    03-13-2014
Can't see where the edge of map goes on the eastern side. "Invisible wall" so to speak.

Hooper12 #3 Posted 10 February 2018 - 02:05 PM

    Private

  • Player
  • 24068 battles
  • 4
  • [DHS] DHS
  • Member since:
    03-13-2013

i can see but it's difficult as you don't watch for it.

Second problem to much gold ammo is spendt in the game. this no good testing of the test server and game mode.



zardikar6 #4 Posted 10 February 2018 - 10:28 PM

    Private

  • Player
  • 9202 battles
  • 26
  • Member since:
    07-19-2014

Them textures :)  besides this, good map (y) i like the addition to the middle of the map, very nice, good job

 


Edited by zardikar6, 11 February 2018 - 07:51 PM.


McmoreaRealDeal #5 Posted 23 February 2018 - 07:51 AM

    Private

  • Player
  • 14544 battles
  • 2
  • Member since:
    08-15-2015
Played LIve Oaks just now  & guess what, The sounds of receiving damage were not  played.

_Anarchistic_ #6 Posted 19 March 2018 - 02:35 AM

    Second Lieutenant

  • Player
  • 34798 battles
  • 1,027
  • [SKIL3] SKIL3
  • Member since:
    01-07-2015
looks nice but still very badly balanced map.  9/0 line push virtually a guaranteed win





Also tagged with 1.0

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users