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Remove this ammo or make it more useful!


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Neo28 #1 Posted 09 February 2018 - 04:52 AM

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i dont know if this will gonna change or you will leave it like this but there is no use of premium he ammunition of artillery. just an extra damage area which is useless.So remove it or make it uselful. Thank you.

Edited by Neo28, 09 February 2018 - 07:33 AM.


Hotwired #2 Posted 09 February 2018 - 05:27 AM

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Hmmm?

 

T92 has a standard HE shell with a 13m damage radius

 

A premium HE has a 14.5m damage radius

 

Someone who knows how circles work can see the premium shell does damage over 26% more area.

 

But what is splash area good for?

 

1) Hitting multiple targets at once

2) Hitting targets you are not exactly sure the location of

3) Hitting moving targets

4) Hitting targets behind cover by splashing beside the cover

 

So with a larger damage circle you improve all the above and by extension your ability to damage and assist.

 

The worst use of premium shells is on solo targets that you can hit easily.



Neo28 #3 Posted 09 February 2018 - 07:25 AM

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View PostHotwired, on 09 February 2018 - 04:27 AM, said:

Hmmm?

 

T92 has a standard HE shell with a 13m damage radius

 

A premium HE has a 14.5m damage radius

 

Someone who knows how circles work can see the premium shell does damage over 26% more area.

 

But what is splash area good for?

 

1) Hitting multiple targets at once

2) Hitting targets you are not exactly sure the location of

3) Hitting moving targets

4) Hitting targets behind cover by splashing beside the cover

 

So with a larger damage circle you improve all the above and by extension your ability to damage and assist.

 

The worst use of premium shells is on solo targets that you can hit easily.

 

yes a premium shell only has that. so no extra pen or extra damage or extra stun. and i dont know how did u find 26% area but its just around 12% extra damage area. and if an arty player cant hit a splash damage to a target with 13 m , should stop playing. 

jack_timber #4 Posted 09 February 2018 - 07:31 AM

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Going around in circles is this one...

Never use premium on arty the advantage is to small as well as expensive.



thestaggy #5 Posted 09 February 2018 - 07:38 AM

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They removed the extra pen/damage arty shells for a reason. And a damn good reason at that.

 

Play a TD if you want to sit at the back of the map and deal damage.



ederfe #6 Posted 09 February 2018 - 08:23 AM

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View PostNeo28, on 09 February 2018 - 09:25 AM, said:

 

i dont know how did u find 26% area but its just around 12% extra damage area.

 

Mathematics maybe? Although 24% is closer to correct. Where did you come up with 12% ?



SuperOlsson #7 Posted 09 February 2018 - 08:35 AM

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Higher splash radius means more damage on the same distance, a he shell with 1000 dmg and 6m splash radius does more damage than a he shell with 1000 dmg and 5m splash if both lands 3m from the target. More specifically if the target has 50 side armour which the blast goes through, the first will do an average of 195 damage and the latter 145 damage, a direct increase by 34% (no spall liner).

 

Edit: Typo.


Edited by SuperOlsson, 09 February 2018 - 08:48 AM.


kaneloon #8 Posted 09 February 2018 - 08:40 AM

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They should be removed as all gold ammos.

Those ammos are mainly there for statpadders that don't recognize a game for what it is ... a game.

It is an unfair advantage I didn't see in any other game.



Homer_J #9 Posted 09 February 2018 - 08:50 AM

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View PostNeo28, on 09 February 2018 - 06:25 AM, said:

 

yes a premium shell only has that. so no extra pen or extra damage or extra stun. and i dont know how did u find 26% area but its just around 12% extra damage area. and if an arty player cant hit a splash damage to a target with 13 m , should stop playing. 

 

First you need to learn the difference between area and radius.

 

Second if you don't think the extra splash radius is worth it then don't buy those shells.  Simples.



Element6_TheSprout #10 Posted 09 February 2018 - 08:56 AM

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View PostHomer_J, on 09 February 2018 - 08:50 AM, said:

First you need to learn the difference between area and radius.

This.



fighting_falcon93 #11 Posted 09 February 2018 - 09:13 AM

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View PostHotwired, on 09 February 2018 - 05:27 AM, said:

the premium shell does damage over 26% more area

 

View PostNeo28, on 09 February 2018 - 07:25 AM, said:

its just around 12% extra damage area

 

Both of you are wrong...

 

area = π * (13.0)2

area = π * 169

area = 531

 

area = π * (14.5)2

area = π * 210.25

area = 661

 

difference = 661 / 531

difference = 1.245

 

531 * 1.245 = 661

 

Using the premium shells with 14.5 m explosion radius yeilds you an area of damage that is 24.5% bigger compared to the standard rounds.


Edited by fighting_falcon93, 09 February 2018 - 09:14 AM.


unhappy_bunny #12 Posted 09 February 2018 - 09:18 AM

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View PostNeo28, on 09 February 2018 - 04:52 AM, said:

i dont know if this will gonna change or you will leave it like this but there is no use of premium he ammunition of artillery. just an extra damage area which is useless.So remove it or make it uselful. Thank you.

 

1. WG ignore this part of the forum, so any suggestions should be in the appropriate place with good reasoned arguements for a change.

2. Do you use this ammo with arty? If not why are you worried about it? If so and you dont like it, just stop using it.



ederfe #13 Posted 09 February 2018 - 09:53 AM

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View Postfighting_falcon93, on 09 February 2018 - 11:13 AM, said:

 

 

Both of you are wrong...

 

area = π * (13.0)2

area = π * 169

area = 531

 

area = π * (14.5)2

area = π * 210.25

area = 661

 

difference = 661 / 531

difference = 1.245

 

531 * 1.245 = 661

 

Using the premium shells with 14.5 m explosion radius yeilds you an area of damage that is 24.5% bigger compared to the standard rounds.

 

Thanks for the effort, but why use varying amount of decimals? 24,4% is what you get doing stuff for reals.

 

The 12% OP gets is probably by counting (14,5-13) / 13 ≈ 0,12. Which just shows the level of understanding of a person making such a thread. :)



Cobra6 #14 Posted 09 February 2018 - 09:56 AM

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Math is hard and so is being a good player, maybe there is a correlation?

As tactical insight and situational awareness can also be linked to maths.... (being aware of objects/positions and their relation to eachother within a given area).

 

Cobra 6


Edited by Cobra6, 09 February 2018 - 09:57 AM.


8126Jakobsson #15 Posted 09 February 2018 - 09:58 AM

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You guys doing math on a Friday? 

SuperOlsson #16 Posted 09 February 2018 - 10:20 AM

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View Post8126Jakobsson, on 09 February 2018 - 09:58 AM, said:

You guys doing math on a Friday?

 

Yep! As long as it's before noon.

fighting_falcon93 #17 Posted 09 February 2018 - 10:58 AM

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View Postederfe, on 09 February 2018 - 09:53 AM, said:

Thanks for the effort, but why use varying amount of decimals?

 

I rounded everything to 3 decimals, but:

 

- (13)2 is exactly 169

- (14.5)2 is exactly 210.25

661 ÷ 531 is rounded to 1.245 when using 3 decimals

 

As you propably understand, filling up with 0's just to use 3 decimals won't affect the end result. If you got 24.4% you propably used more than 3 decimals.

 

If we want to express the exact value, then it would look like this:

 

a = π × 13.0002

b = π × 14.5002

 

d = b ÷ a

d = (π × 14.5002) ÷ (π × 13.0002)

d = π × 14.5002 ÷ π × 13.0002

d = 14.5002 ÷ 13.0002

d = 210.250 ÷ 169.000

d = 21025 ÷ 16900

d = 4205 ÷ 3380

d = 841 ÷ 676

 

So the exact answer is 841 ÷ 676 :great:

 


Ricky_Rolls #18 Posted 09 February 2018 - 11:15 AM

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Remove arties because except causing more cancer in random it doesn't do anything useful. Thank you.

TJ72 #19 Posted 09 February 2018 - 12:53 PM

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I guess WG would like you to use it all the time as in no way can it be situational.

 

How can any ammo that needs a 30 second reload time be 'situational' :D



Element6_TheSprout #20 Posted 09 February 2018 - 01:17 PM

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View PostRicky_Rolls, on 09 February 2018 - 11:15 AM, said:

Remove arties because except causing more cancer in random it doesn't do anything useful. Thank you.

I'd argue that if I have a bad player in my team that is up against an enemy tank, where allied SPGs stun the enemy tank so that his reload is increased to the point where my ally will be able to shoot him, but he won't be able to shoot back at my ally before he can retreat into cover, that is damage subtracted from the enemy team but not from my team, which in my book is highly useful for winning a battle.

 

Then again I understand that when I look at the game I might see an apple, while you see a carambola.






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