Jump to content


EXP for blocking


  • Please log in to reply
28 replies to this topic

farko1 #1 Posted 09 February 2018 - 11:08 AM

    Corporal

  • Player
  • 28612 battles
  • 122
  • Member since:
    03-03-2012

Why not.

For example 1 xp for blocking 100 "normal" damage and 1 xp for blocking 500 "gold" damage ...

Suggestions ?



Bora_BOOM #2 Posted 09 February 2018 - 11:31 AM

    Major

  • Player
  • 20282 battles
  • 2,506
  • [WJDE] WJDE
  • Member since:
    08-23-2014
Nope.

Dava_117 #3 Posted 09 February 2018 - 11:40 AM

    Captain

  • Player
  • 17617 battles
  • 2,196
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014
Agree, but just if the nominal thickness of the armour is lower than the avarage penetration of the shell.

Homer_J #4 Posted 09 February 2018 - 11:55 AM

    Field Marshal

  • Beta Tester
  • 27094 battles
  • 27,749
  • [WJDE] WJDE
  • Member since:
    09-03-2010
It was considered, tested, worked on, was coming soon, then dropped.

Dehtre #5 Posted 09 February 2018 - 11:59 AM

    Private

  • Player
  • 24893 battles
  • 16
  • Member since:
    06-28-2011

View Postfarko1, on 09 February 2018 - 10:08 AM, said:

Why not.

For example 1 xp for blocking 100 "normal" damage and 1 xp for blocking 500 "gold" damage ...

Suggestions ?

 

Main problem with experience for damage blocked is the potential for abuse - you could use it to rig high XP games. 

I don't think it's a good idea - well armored tanks would just get a bonus to XP for every game.



farko1 #6 Posted 09 February 2018 - 12:03 PM

    Corporal

  • Player
  • 28612 battles
  • 122
  • Member since:
    03-03-2012

View PostDehtre, on 09 February 2018 - 10:59 AM, said:

 

Main problem with experience for damage blocked is the potential for abuse - you could use it to rig high XP games. 

I don't think it's a good idea - well armored tanks would just get a bonus to XP for every game.

 

10000 blocked damage would get 10 exp ... Not too much ...

Dava_117 #7 Posted 09 February 2018 - 12:06 PM

    Captain

  • Player
  • 17617 battles
  • 2,196
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014

View PostDehtre, on 09 February 2018 - 11:59 AM, said:

 

Main problem with experience for damage blocked is the potential for abuse - you could use it to rig high XP games. 

I don't think it's a good idea - well armored tanks would just get a bonus to XP for every game.

 

But tanking damage for the team is an action that help the team to win, so it should be rewarded. Plus, has said, with 1 exp for 100 damage would translate in just 10exp for 1000blocked or 100exp for 10000blocked. Not that much.

BlackHordes #8 Posted 09 February 2018 - 12:08 PM

    Corporal

  • Player
  • 3425 battles
  • 108
  • Member since:
    04-15-2015
If it is not that much, then why bother putting it in then? It would just favour those lines there actually have armour a lot more than than there doesn't.

MeetriX #9 Posted 09 February 2018 - 12:11 PM

    Captain

  • Player
  • 18576 battles
  • 2,456
  • Member since:
    08-12-2012

Blocking gives xp indirectly. You survive longer and have better chance to win.

Same as dodging or not being seen. 



Dava_117 #10 Posted 09 February 2018 - 12:15 PM

    Captain

  • Player
  • 17617 battles
  • 2,196
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014

View PostBlackHordes, on 09 February 2018 - 12:08 PM, said:

If it is not that much, then why bother putting it in then? It would just favour those lines there actually have armour a lot more than than there doesn't.

 

Because, as spotting and tracking, tanking damage is a role that help tram to stay alive. Sometime you just have to hold a corner or chockepoint or be the shield of a low armoured tank, because it's the best way to win a game, but how it is now, those action are not rewarded.

HTs are costy yo run, because you heva to be allways on the frontline, taking lots of shot for the team, at least give a small reward for the player that do it well.



Dehtre #11 Posted 09 February 2018 - 12:16 PM

    Private

  • Player
  • 24893 battles
  • 16
  • Member since:
    06-28-2011

View PostDava_117, on 09 February 2018 - 11:06 AM, said:

But tanking damage for the team is an action that help the team to win, so it should be rewarded. Plus, has said, with 1 exp for 100 damage would translate in just 10exp for 1000blocked or 100exp for 10000blocked. Not that much.

 

On the same note you could say that if someone takes a shot at you and misses it helps the team. However that is nigh impossible to calculate.

Also I would disagree this directly helps you win. You can't win just by bouncing enemy shots.


Edited by Dehtre, 09 February 2018 - 12:17 PM.


Dava_117 #12 Posted 09 February 2018 - 12:26 PM

    Captain

  • Player
  • 17617 battles
  • 2,196
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014

View PostDehtre, on 09 February 2018 - 12:16 PM, said:

 

On the same note you could say that if someone takes a shot at you and misses it helps the team. However that is nigh impossible to calculate.

Also I would disagree this directly helps you win. You can't win just by bouncing enemy shots.

 

Yes, it's possible. You can prevent the main push to get flancked holding enemies by not getting damaged, just shooting back when it's safe.

Something similar happened to me just yesterday. I was in KV-4 in swamp. I blocked a 430U trying to flanck our castle force passing in the small village. In this way we won the castle and 430U got killed.



Dehtre #13 Posted 09 February 2018 - 12:37 PM

    Private

  • Player
  • 24893 battles
  • 16
  • Member since:
    06-28-2011

View PostDava_117, on 09 February 2018 - 11:26 AM, said:

Yes, it's possible. You can prevent the main push to get flancked holding enemies by not getting damaged, just shooting back when it's safe.

Something similar happened to me just yesterday. I was in KV-4 in swamp. I blocked a 430U trying to flanck our castle force passing in the small village. In this way we won the castle and 430U got killed.

 

You can hold a position because the enemy is scared of your gun. Not by bouncing shots with your armor.

And while I understand that armor helps you achieve this - sit there and not take damage - this is also possible in lightly armored tank with minimized exposure or proper use of bounce mechanics.



Aikl #14 Posted 09 February 2018 - 12:38 PM

    Brigadier

  • Player
  • 25141 battles
  • 4,049
  • [-MM] -MM
  • Member since:
    04-13-2011

Nah. There's already plenty of benefit from going full-on defensive sidescrape-camp mode. Actually rewarding people for doing that is not something this game needs. Sidescraping "should be" a situationally viable defensive tactic, but not be a primary gameplay element. Sadly, with the limited opportunities on many maps. camping remains the most effective way of playing a tank.

 

There's ultimately little difference between camping in a heavy tank, light tank or tank destroyer; it's all low-risk-gameplay that just makes it flat-out boring to play. Might as well go full, r- uhm, leopard and reward TDs for staying unspotted and lights for sitting in a bush.



Dava_117 #15 Posted 09 February 2018 - 01:09 PM

    Captain

  • Player
  • 17617 battles
  • 2,196
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014

View PostAikl, on 09 February 2018 - 12:38 PM, said:

Nah. There's already plenty of benefit from going full-on defensive sidescrape-camp mode. Actually rewarding people for doing that is not something this game needs. Sidescraping "should be" a situationally viable defensive tactic, but not be a primary gameplay element. Sadly, with the limited opportunities on many maps. camping remains the most effective way of playing a tank.

 

There's ultimately little difference between camping in a heavy tank, light tank or tank destroyer; it's all low-risk-gameplay that just makes it flat-out boring to play. Might as well go full, r- uhm, leopard and reward TDs for staying unspotted and lights for sitting in a bush.

 

If a light sit in a bush well, it rack up spotting damage. 

brumbarr #16 Posted 09 February 2018 - 01:17 PM

    Lieutenant General

  • Player
  • 38626 battles
  • 6,299
  • [WJDE] WJDE
  • Member since:
    07-30-2012

View PostDava_117, on 09 February 2018 - 01:09 PM, said:

 

If a light sit in a bush well, it rack up spotting damage. 

He doesnt have to to be usefull. He just denies the area. Enemies get spotted and dont move up , you dont get spotting dmg and you are still usefull. Why shouldnt this be rewarded?



Aikl #17 Posted 09 February 2018 - 01:31 PM

    Brigadier

  • Player
  • 25141 battles
  • 4,049
  • [-MM] -MM
  • Member since:
    04-13-2011

View PostDava_117, on 09 February 2018 - 12:09 PM, said:

 

If a light sit in a bush well, it rack up spotting damage. 

 

Yes, but for being in a bush without any spotting damage. Mostly a joke.



Dava_117 #18 Posted 09 February 2018 - 02:20 PM

    Captain

  • Player
  • 17617 battles
  • 2,196
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014

View Postbrumbarr, on 09 February 2018 - 01:17 PM, said:

He doesnt have to to be usefull. He just denies the area. Enemies get spotted and dont move up , you dont get spotting dmg and you are still usefull. Why shouldnt this be rewarded?

 

Never seen this. Or at least never noticed... but it's hard to code for recognize this situation, even if it should be rewarded too.

clixor #19 Posted 09 February 2018 - 02:29 PM

    Major

  • Player
  • 49633 battles
  • 2,938
  • Member since:
    08-07-2011

blocking dmg should give win8 :p

 

But seriously, the reason why this is not implemented is that it can be abused. But, say if you are holding the line in a superheavy, BUT doing minimal dmg. Now you would be getting minimal XP, while you basically won the game (or helped a lot) for your team.



brumbarr #20 Posted 09 February 2018 - 02:56 PM

    Lieutenant General

  • Player
  • 38626 battles
  • 6,299
  • [WJDE] WJDE
  • Member since:
    07-30-2012

View Postclixor, on 09 February 2018 - 02:29 PM, said:

blocking dmg should give win8 :p

 

But seriously, the reason why this is not implemented is that it can be abused. But, say if you are holding the line in a superheavy, BUT doing minimal dmg. Now you would be getting minimal XP, while you basically won the game (or helped a lot) for your team.

 

Thats a very uncommon siutation though.

WHat happens more: someone blocks a lot of dmg that was relevant to theri team winning, or superheavys bounce shittons of shots even though they play like [edited]?

 

dmg blocked shouldnt be rewarded, just liek evading shots shouldnt, just like not being seen in the first place shouldnt. These are all tools different classes use to do dmg. THey are not an achievement , they are a means to get dmg. And every class does that differently, no reason why heavys should be rewarded for it and other not.

 

 






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users