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Arty Solution (Shot angle indicator/No eagle vision)

arty solution shot angle

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ViceForce #1 Posted 12 February 2018 - 05:56 PM

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My thoughts on arty fix is this. It would be far more skill based.

 

  • When SHIFT button is pressed player enters a special stance where instead of eagle vision he adjusts angle of his cannon with up/down mouse movement (degree of cannon upon firing the ordnance is saved so when he enters this stance again he can adjust his aim accordingly)

 

  • With observing the mini-map he judge what would be best angle and direction to hit the enemy then he fires

 

  • When ordnance is fired, player can enter 3rd person view to follow the shell with dedicated button (CTRL or something) and see where it lands - then he can adjust his aim on the second shot if necessary. If he would come under attack during the follow camera he can just release the button for camera follow and move on map freely.

 

  • By doing this it would be needed to enlarge splash radius to compensate for much harder aim and make explosions look bigger as well to mimic splash radius

 

Please comment what you think - I think it would really immerse arty players into battle experience more and make solid shots on enemies far more satisfying then they are now.

 

Enjoy your day!



bitslice #2 Posted 12 February 2018 - 06:04 PM

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Sure, and change all tank's view ports to a muddy 6" slot while you're there.

let's have none of this 27" gamer screen unreality



Gremlin182 #3 Posted 12 February 2018 - 06:05 PM

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My first thought was are you joking or completely insane.

My guess is joking as that idea would mean no SPG player would EVER hit or even get close to a target.

 

Given the rate of fire and accuracy not to mention many SPGs have a very limited number of rounds.

Shells for which they pay a lot of credits.

 

So I aim and fire and quite obviously the first shot misses that's 1k credits gone.

Second shot well that might get close and maybe splash but still another 1k gone

By this time any reasonable tank player would move.

So the third shot misses.

See where this is going ;)

 

There are 2 schools of thought when it comes to SPGs.

1 they are fine

2 They must be removed and no other option is acceptable.



lifelessgamer #4 Posted 12 February 2018 - 06:07 PM

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One check box in settings to not play with with arty and I could care less if arty fires map wide nukes.

ViceForce #5 Posted 12 February 2018 - 06:10 PM

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View PostGremlin182, on 12 February 2018 - 06:05 PM, said:

My first thought was are you joking or completely insane.

My guess is joking as that idea would mean no SPG player would EVER hit or even get close to a target.

 

Given the rate of fire and accuracy not to mention many SPGs have a very limited number of rounds.

Shells for which they pay a lot of credits.

 

So I aim and fire and quite obviously the first shot misses that's 1k credits gone.

Second shot well that might get close and maybe splash but still another 1k gone

By this time any reasonable tank player would move.

So the third shot misses.

See where this is going ;)

 

There are 2 schools of thought when it comes to SPGs.

1 they are fine

2 They must be removed and no other option is acceptable.

 

Maybe play around those credit costs and reload speeds as well. They are set so high cause of eagle vision.

MattieW #6 Posted 12 February 2018 - 06:23 PM

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Isn’t there already an arty complaints thread to dump in?

Gremlin182 #7 Posted 12 February 2018 - 06:37 PM

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View PostViceForce, on 12 February 2018 - 06:10 PM, said:

 

Maybe play around those credit costs and reload speeds as well. They are set so high cause of eagle vision.

 

Given the changes they made to arty already what makes you think there is a problem.

 

Now I don't really play arty that much just for personal missions and that's it they are the worst class to play in the game not because they are op or anything its because you are completely at the mercy of your own team.

If your team sucks then you have a really hard time doing anything and if they lose well you are never going to carry a game at best you will kill the first tank to come at you.

If your team is good and makes use of you then you will have a great game and everyone on the enemy team will come here and moan about arty.

 

They used to be a problem because a team of SPGs could team tag a single tank and even if they didnt many could one shot a tank.

So they reduced damage and pen by 50% That's why I no longer consider any argument here that they are still a problem.

A 50% reduction is such a major change that anyone still moaning is just one of those I hate arty players that are quite happy to see other players suffer because they have an axe to grind.

So you get stunned for a short time big deal you can still move and fire so its not a problem.

 

What did the players get in return reusable repair and med kits.

There is No problem with arty or if there is its all about a minor tweak and certainly not about even more major changes.

But of course we still have those that want them removing to which I say ok lets remove them.

 

Give me gold for the 2 premium SPGs I bought

Remove all the equipment from my SPGs and refund the credit cost for the artillery rammers or replace them with medium and heavy rammers I can use elsewhere.

I also want the credit cost for all the vehicles and the rewards for the Personal missions I will no longer be able to finish.

Thats 2 female crew one for the T28 HTC and one for the T55a as I am part way through those and you can give me the orders I would have got too.

Naturally I expect to get the T55a when I complete the other missions

Oh and free retraining and skill do over for all my SPG crews.

 



Sfinski #8 Posted 12 February 2018 - 06:42 PM

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View PostGremlin182, on 12 February 2018 - 07:37 PM, said:

 

Given the changes they made to arty already what makes you think there is a problem.

 

 

Could it be that they didn't address the problem at all? The indirect fire capability. As long as its a thing, arty is a problem. 

 


Edited by Sfinski, 12 February 2018 - 06:42 PM.


RaxipIx #9 Posted 12 February 2018 - 07:21 PM

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View PostSfinski, on 12 February 2018 - 06:42 PM, said:

 

Could it be that they didn't address the problem at all? The indirect fire capability. As long as its a thing, arty is a problem. 

 

 

I find the changes far better then it was before, arty got lucky RNG and nailed you back to garage in a single shot.

 

The system is still not perfect and could use some tweaking, like making them only see +1-1 MM, and cap them as 2 per team as most. Top tiered arty in a +2/-2 MM still hits  hard bottom tier tanks, while they only do 100-200 damage  on same tiered ones when they fail to pen.

 



Balc0ra #10 Posted 12 February 2018 - 07:34 PM

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So basically how SPG's worked in BF 1942.. Because there no one hit anything... ever.

gunslingerXXX #11 Posted 12 February 2018 - 08:00 PM

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Just remove arty and be done with it.

Sirebellus #12 Posted 12 February 2018 - 08:31 PM

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Lets just repeat the same old arguments over and over again...

It's highly unlikely that WG will remove arty anytime soon as their whole Personal Mission reward system relies on 5 types of vehicle to play
It's highly unlikely that WG will offer an Arty Free Option because their whole Personal Mission reward system relies on 5 types of vehicle to play
It's highly unlikely that WG will limit games to 2 arty per side as that would mean every game would have at least one arty - no arty free games for anyone
 

krismorgan #13 Posted 13 February 2018 - 09:43 AM

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#makeartygreatagain

Homer_J #14 Posted 13 February 2018 - 10:02 AM

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View PostViceForce, on 12 February 2018 - 04:56 PM, said:

My thoughts on arty fix is this. It would be far more skill based.

 

Please comment what you think -

You will still get hit, you will still cry about it.

 

View PostSfinski, on 12 February 2018 - 05:42 PM, said:

 

Could it be that there was never a problem at all? The indirect fire capability. As long as its a thing, arty is useful. 

 

FTFY


Edited by Homer_J, 13 February 2018 - 10:04 AM.


Pansenmann #15 Posted 13 February 2018 - 10:10 AM

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Nope.

Cant teach an old dog new tricks.

Current implemwntation is a very good approach and suitable for a wide audience ( in terms of skill )

 

You have indirect fire in nearly every game.

Be it arrow and siege barrage in DAoC,

AoE and PBAoE in WoW and other RPG's

Grenades in CS

...


Edited by Pansenmann, 13 February 2018 - 10:14 AM.


Noo_Noo #16 Posted 13 February 2018 - 11:34 AM

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Different idea but sadly it doesn't address the core problems associated with arty. 

Simeon85 #17 Posted 13 February 2018 - 12:54 PM

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Been suggested before, this is actually how many games deal with indirect fire weapons, you adjust elevation in a first person view and watch for fall of shell, you wouldn't even need the follow the shell thing, you just need feedback from the mini-map. You'd have to up ROF fire though, but current splash would probably be enough. 

 

Big problem though is it would mean arty requires skill, so 99% of arty players would be incapable of using it. 

 

Arty is basically WOT's 'baby' mode. 



Kozzy #18 Posted 13 February 2018 - 01:05 PM

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A good idea which would add a little skill to the crayon-eaters' favourite class.  No more r3tarded drone view, forcing these numbskulls to engage brain would fix a lot of the problems with arty in this game.

Shivva #19 Posted 13 February 2018 - 02:57 PM

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View PostKozzy, on 13 February 2018 - 12:05 PM, said:

A good idea which would add a little skill to the crayon-eaters' favourite class.  No more r3tarded drone view, forcing these numbskulls to engage brain would fix a lot of the problems with arty in this game.

 

870 games in 105 leFH18B2...yeah enjoy your crayons son. Hypocritical tool.

Edited by Shivva, 13 February 2018 - 02:58 PM.


Kozzy #20 Posted 13 February 2018 - 03:05 PM

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View PostShivva, on 13 February 2018 - 01:57 PM, said:

 

870 games in 105 leFH18B2...yeah enjoy your crayons son. Hypocritical tool.

 

You think playing the class is supporting it's inclusion in the game?  Aww bless...

 

I would gladly sell that arty (and all others - for credits) if it meant no more arty in the game.  The 105 leFH18B2 is just another easy mode, retard-friendly crutch.  I played that arty as a meme (like all SPGs are in this game) and nothing more.  Also, you failed to mentioned the thousands of battles I have played in other SPGs?  Again, I would be happy to lose all those vehicles.

 

 






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