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(WARNING: Tinfoil hat zone): What method does WG use to predict critical hits?


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UserZer00 #1 Posted 15 February 2018 - 06:27 PM

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I want to get my hands on the method that they use to predict which critical hit will put you in the worst situation at the worst time.

 

It's not that I want to find out how to avoid it; I want to get my hands on it and adapt it for use with the stock market.  It's a wonder that they haven't already done so.

 

(I know they haven't because Serb doesn't have his space station yet)

 

 

 

and no, I don't really think they "choose" the worst critical



Archaean #2 Posted 15 February 2018 - 06:30 PM

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I guess qpranger is coming soon to claim this thread.

Balc0ra #3 Posted 15 February 2018 - 06:46 PM

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It's a system that knows when you are about to win your 1 vs 1 and then decides to ammo rack you ofc. As that's what most say.

 

 

It's not as awesome a complex system that notices if your tank is hit, and that then detects what modules are in the shells path or in the 45 degree impact cones HE shells makes, and decides a pre determined % system, like 27% to ammo rack and 100% tracks on each hit if the module takes damage or not... As that would be to complicated and not interesting to use vs an easy system that detects your win chance first.


Edited by Balc0ra, 15 February 2018 - 06:47 PM.


UserZer00 #4 Posted 15 February 2018 - 06:51 PM

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View PostBalc0ra, on 15 February 2018 - 06:46 PM, said:

It's a system that knows when you are about to win your 1 vs 1 and then decides to ammo rack you ofc. As that's what most say.

 

 

It's not as awesome a complex system that notices if your tank is hit, and that then detects what modules are in the shells path or in the 45 degree impact cones HE shells makes, and decides a pre determined % system, like 27% to ammo rack and 100% tracks on each hit if the module takes damage or not... As that would be to complicated and not interesting to use vs an easy system that detects your win chance first.

 

Exactly. I know it can't be that. 

 

That wouldn't explain anything close to what happens in reality.

 

WG is out to get us all!

 

 

 

 

Though they hope to do critical damage to our wallets before they finish us off



vasilinhorulezz #5 Posted 15 February 2018 - 06:53 PM

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View PostArchaean, on 15 February 2018 - 06:30 PM, said:

I guess qpranger is coming soon to claim this thread.

 

Haven't seen that little hamster on the forums lately, where is he?

HundeWurst #6 Posted 15 February 2018 - 07:03 PM

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View PostArchaean, on 15 February 2018 - 06:30 PM, said:

I guess qpranger is coming soon to claim this thread.

 

He is banned so no he aint gonna be back anytime soon.

hedi2222 #7 Posted 15 February 2018 - 07:06 PM

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Well , its a more complicated version of the ludo dice mobile game. Where you're about to win , and your friend , persay , has a 1 in 6 chance to screw you over. and that chance is suddenly amplified. just to pad play time and flip the tables.

Jokes aside , its "totally random". with such an RNG system and a big enough data sample , every situation is plausible

vasilinhorulezz #8 Posted 15 February 2018 - 07:09 PM

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View PostWunderWurst, on 15 February 2018 - 07:03 PM, said:

 

He is banned so no he aint gonna be back anytime soon.

 

:(

TankkiPoju #9 Posted 15 February 2018 - 07:23 PM

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View PostWunderWurst, on 15 February 2018 - 07:03 PM, said:

 

He is banned so no he aint gonna be back anytime soon.

 

ANIMAL CRUELTY AT ITS WORST!!!

evilchaosmonkey #10 Posted 15 February 2018 - 07:50 PM

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WG game code leaked below:

 

If player_name = "evilchaosmonkey" and current_win_rate>50% then

 RNG = 4000%

 Camo = 0%

 Accuracy = 5%

 red_team_accuracy = 100%

 red_team_ammorack_chance = 2000%

 

Select case chosen_tank

 case "light"

  map = "Himmelsdorf"

case "TD"

 map = "Ruinberg"

case "Arty"

 map = "Ensk"

case "Medium"

 map = "Stalinshite"

case "Heavy"

 map = "Sand river"

 

End select

End if

 

if current_game_skill_balance = 50% then ensure_every_shot_miss = 100%

 

Msgbox "Screw you, you're not Russian"

 

End if

 

or at least that's what it feels like to me.



TheComfyChair #11 Posted 15 February 2018 - 08:18 PM

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I'm fairly sure they use  "SOD's LAW"  :(


UserZer00 #12 Posted 15 February 2018 - 08:30 PM

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View Postevilchaosmonkey, on 15 February 2018 - 07:50 PM, said:

WG game code leaked below:

 

If player_name = "evilchaosmonkey" and current_win_rate>50% then

 RNG = 4000%

 Camo = 0%

 Accuracy = 5%

 red_team_accuracy = 100%

 red_team_ammorack_chance = 2000%

 

Select case chosen_tank

 case "light"

  map = "Himmelsdorf"

case "TD"

 map = "Ruinberg"

case "Arty"

 map = "Ensk"

case "Medium"

 map = "Stalinshite"

case "Heavy"

 map = "Sand river"

 

End select

End if

 

if current_game_skill_balance = 50% then ensure_every_shot_miss = 100%

 

Msgbox "Screw you, you're not Russian"

 

End if

 

or at least that's what it feels like to me.

I'm sure it would be the same even if you were Russian. Let's not exaggerate



Noo_Noo #13 Posted 15 February 2018 - 08:56 PM

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View PostBalc0ra, on 15 February 2018 - 06:46 PM, said:

It's a system that knows when you are about to win your 1 vs 1 and then decides to ammo rack you ofc. As that's what most say.

 

 

Aint that just the truth or what? 

 

Had a few RNG beauties recently. Low damage rolls leaving tanks on 2 HP, enough for them to get one shot into you of course. Bouncing off light tanks etc. 






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