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prem ammo spam /gold spam

to many just spam gold /prem

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reight #1 Posted 17 February 2018 - 11:50 PM

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edit What if you left the price alone but reduced the effectiveness in 2 ways. First, reduce the avg alpha to 80% of standard rounds, as well as causing any dmg done with "gold rounds" to net you less credit income after the battle. Sure spam gold you can still affect the battle outcome for the positive but for those who rely heavily upon on those rounds they won't make as much profit and it would reduce loading full gold in pursuit of MOEs. IMHO MOEs should be a reflection of how well you play a certain tank, not that you can load all gold and just pen everything with much less knowledge. 

Edited by Jahrakajin, 18 February 2018 - 02:01 PM.
Edited out personal information


VsUK #2 Posted 18 February 2018 - 12:02 AM

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Because gold spam makes WG money because *edited* would rather pay to win rather than learning how to win.

Edited by NickMustaine, 18 February 2018 - 12:42 PM.
Inappropriate language


Erwin_Von_Braun #3 Posted 18 February 2018 - 12:06 AM

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:popcorn:

Mannanan #4 Posted 18 February 2018 - 12:21 AM

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Putting economy aside. This solution doesn't solve the problem at all. Gold at 80% demage is probably still flat-out better than standard ammo in most scenarios because standard makes 0 demage when it doesn't penetrate. Further, the main problem with gold is that it removes armor from tanks which pay for it by other constraints and this suggestion doesn't solve it. Make demage lower and ammo is not atractive and could be just removed. Another problem is that gold spammed at lower tier tanks still somewhat increases chances for penetration and removes odd cases and lower demage is still good against them and it still provides benefit of less aiming. On top of that, it nerfs lower tiers tanks in battle and tanks played in stock while it should rather penalize tanks spamming gold on the same or lower tier.

Edited by Mannanan, 18 February 2018 - 12:30 AM.


VsUK #5 Posted 18 February 2018 - 12:23 AM

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Premium rounds just shouldn't exist. You cant fund your tanks with premium ammo without spending money, which makes it a pay 2 win mechanism. 

Shivva #6 Posted 18 February 2018 - 12:40 AM

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    /\

Ammo,

It's

My

Best

Opinion

That

They

Err

Recklesslesly.

 

 



kaneloon #7 Posted 18 February 2018 - 12:50 AM

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Just less xp for gold damage would do the job - it is xp try harders are looking for, not money.

Plus it makes more sense : you need experience to make regular ammo work.



Homer_J #8 Posted 18 February 2018 - 01:02 AM

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View Postreight, on 17 February 2018 - 10:50 PM, said:

edit 

Why have you linked some random person on Facebook?

 

Quote

First, reduce the avg alpha to 80% of standard rounds,

So I have a choice, damage you for 0% with standard rounds or 80% with premium.  Tough decision that. :rolleyes:

 

Quote

as well as causing any dmg done with "gold rounds" to net you less credit income after the battle.

Errmm have you not been paying attention in economics class?  Premium rounds cost more, so they cut down your profit.



Homer_J #9 Posted 18 February 2018 - 01:03 AM

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View Postkaneloon, on 17 February 2018 - 11:50 PM, said:

Just less xp for gold damage would do the job - it is xp try harders are looking for, not money.

 

Nope. It's damage.



reight #10 Posted 18 February 2018 - 01:07 AM

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after a discussion on a group page rob came up with this idea however he can only post it on NA , so i posted it here to gage reaction to it , i think it has some good points , and hopefully so do others 

Homer_J #11 Posted 18 February 2018 - 02:20 AM

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View Postreight, on 18 February 2018 - 12:07 AM, said:

after a discussion on a group page rob came up with this idea however he can only post it on NA , so i posted it here to gage reaction to it , i think it has some good points , and hopefully so do others 

 

You know it's bad form to link people's RL details?

 

Also, posting twice doesn't make it any more a good idea, it just means it's an idea which has been posted 876534637 times instead of 876534636.



Enforcer1975 #12 Posted 18 February 2018 - 04:17 AM

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I have a better solution. 

 

Git gud first

 

Edit: And also don't listen to the aimbot user. 


Edited by Enforcer1975, 18 February 2018 - 04:18 AM.


maroar #13 Posted 18 February 2018 - 08:44 AM

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Since I have become to lazy, like people that just open threads about this instead of continuing the older ones, or just reading them:

 

View Postmaroar, on 14 January 2018 - 05:55 PM, said:

As stated before, this would just be a buff to the heavily armoured tanks.

 

You have probably noticed a lot of TDs being used, at least it seems there are more around than before.

I myself am not a real TD player (and suck at tanks without turrets), but I am currently grinding the 110e4 line (as it is the most like an "actual tank") where I will not have to shoot premium ammo.

 

So to add to this discussion, I think it would lead to (even) more TDs per battle and I do not think this would lead to fun gameplay and it would still not make the HTs the invincible tanks that (some) people want them to be.

 

View Postmaroar, on 14 January 2018 - 06:21 PM, said:

View PostCrosby3, on 14 January 2018 - 06:18 PM, said:

This probably would have been a better idea than buffing the h*ll out HT armour, though it follows that a price reduction would be in order. It would also follow that "600hp guaranteed" premium derp would need a rethink.

It adds a scissors-paper-stone element to selecting premium.

When I first started playing it wasn't until I checked that I realised that premium did the same damage as AP; I assumed that the sub-calibre penetrators of APCR/APDS/HEAT would dish out sub-calibre damage...

 

Then you get a bigger disadvantage in your slowly reloading tanks that do not have the greatest penetration though, leading to people taking tanks with high enough standard penetration, leading (in my view) to more TDs per battle.

 

 

View Postmaroar, on 28 January 2018 - 11:21 AM, said:

Something needs to be done about gold ammo.

 

This would require different changes first, to the super heavies (and weakspots), to the maps, etc.

 

If this does not change and you would just remove gold ammo or make it do less damage it will just buff the superheavies immensely, while they are already the "meta" right now.

It would lead to more TDs being played, as those are the ones that have guns that can penetrate the super heavies, which will lead to even more static gameplay.

 

I myself have started grinding TDs and have bought my first T10 TD yesterday, the T110E4, just so I would not have to shoot premium any more and since it is most like a conventional tank (since it has a turret).

Other TDs however are not easily penetrated, like the T110E3, which I am also grinding, they have better armour to the front. To break that you would either need to have maps that are open enough for faster tanks to be able to flank else people will resort to picking the best armoured tank with the highest cailbre cannon to shoot HE at the other.

That would really seem like fun to me...

 



Szatanshow #14 Posted 18 February 2018 - 09:16 AM

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Just lower the damage of it by 50% -and penetration not 100 more by lets say 25 - problem solved and of course fix the damm idiotic tanks/td armors 268-4 says hello

Edited by Szatanshow, 18 February 2018 - 09:20 AM.


vasilinhorulezz #15 Posted 18 February 2018 - 11:15 AM

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Or, maybe, git gud.

AliceUnchained #16 Posted 18 February 2018 - 11:48 AM

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So much originality.... Use the Search function next time...

Jahrakajin #17 Posted 18 February 2018 - 02:01 PM

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Do indeed please look if there is already a Thread on this topic. Also as previously mentioned do not link some persons Facebook Profile. Especially if its without his knowledge or consent but even then generally speaking its never a good idea to have this kind of information on public forums. Will edit it out now.

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