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New Skill idea - Improved Sixth sense.


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Wintermute_1 #1 Posted 18 February 2018 - 01:09 PM

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The commander must already have sixth sense. Improved Sixth sense means a variation on the  sixth sense warning goes off when you are under an enemy arty splash radius for more than 2 seconds. Once it's been triggered it has a 60s cool down. 

 

I'm not an arty hater, I like playing arty but 3 arty per team is still too much and a skill to give players a heads up a few times per game when they are targeted by arty would be fine I think.  

 

 



DracheimFlug #2 Posted 18 February 2018 - 01:13 PM

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I think limiting arty to one or two per match would be far simpler.

HundeWurst #3 Posted 18 February 2018 - 01:14 PM

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View PostWintermute_1, on 18 February 2018 - 01:09 PM, said:

The commander must already have sixth sense. Improved Sixth sense means a variation on the  sixth sense warning goes off when you are under an enemy arty splash radius for more than 2 seconds. Once it's been triggered it has a 60s cool down. 

 

I'm not an arty hater, I like playing arty but 3 arty per team is still too much and a skill to give players a heads up a few times per game when they are targeted by arty would be fine I think.  

 

 

 

I dont needs that :D . I already know when I spawn in a game with arty that Im focused by arty hence its useless.

vasilinhorulezz #4 Posted 18 February 2018 - 01:23 PM

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View PostDracheimFlug, on 18 February 2018 - 01:13 PM, said:

I think limiting arty to one or two per match would be far simpler.

 

Although it could be better, and I'm fond of the idea, 

in my opinion, every limit would reduce the arty free games,

if the limit goes to 2 per team, then that would mean less games with none arty at all,

making it 1 per team would be even worse, probably arty free games would be a thing of the past.



vasilinhorulezz #5 Posted 18 February 2018 - 01:24 PM

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View PostWunderWurst, on 18 February 2018 - 01:14 PM, said:

 

I dont needs that :D . I already know when I spawn in a game with arty that Im focused by arty hence its useless.

 

Lies :P:trollface::teethhappy:



Scotviking1968 #6 Posted 18 February 2018 - 01:34 PM

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View Postvasilinhorulezz, on 18 February 2018 - 01:23 PM, said:

 

Although it could be better, and I'm fond of the idea, 

in my opinion, every limit would reduce the arty free games,

if the limit goes to 2 per team, then that would mean less games with none arty at all,

making it 1 per team would be even worse, probably arty free games would be a thing of the past.

 

The equation is not that simple... 3 arties generally means that one of them is trying counter battery on the well known arty positions.  One arty, especially on open maps is just not worth the bother of counter battery unless they are very obvious.  Two good arties on an open map can really mess up heavy tankers and are only sometimes being counter batteried.    I, personally, like 2 arties in a game...

Dr_Oolen #7 Posted 18 February 2018 - 01:37 PM

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View Postvasilinhorulezz, on 18 February 2018 - 01:23 PM, said:

 

Although it could be better, and I'm fond of the idea, 

in my opinion, every limit would reduce the arty free games,

if the limit goes to 2 per team, then that would mean less games with none arty at all,

making it 1 per team would be even worse, probably arty free games would be a thing of the past.

 

Well, then theres no simpler thing than to make the limit of arty per game 0.

 

:)



xx984 #8 Posted 18 February 2018 - 01:51 PM

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View PostWunderWurst, on 18 February 2018 - 12:14 PM, said:

 

I dont needs that :D . I already know when I spawn in a game with arty that Im focused by arty hence its useless.

 

this:hiding:

Aikl #9 Posted 18 February 2018 - 01:59 PM

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Not a bad idea. Move both sixth sense skills to the radio operator when at it. That kind of skill would make sense for heavy tanks, and would likely encourage dropping 'Sit. Aw.' skill for improved sixth sense, i.e. less 'heavy-scouts'.

Wintermute_1 #10 Posted 18 February 2018 - 02:00 PM

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View PostWunderWurst, on 18 February 2018 - 01:14 PM, said:

 

I dont needs that :D . I already know when I spawn in a game with arty that Im focused by arty hence its useless.

 

Rather than assuming you were always targetted, you'd know for sure when you weren't... 

Wintermute_1 #11 Posted 18 February 2018 - 02:03 PM

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View PostAikl, on 18 February 2018 - 01:59 PM, said:

Not a bad idea. Move both sixth sense skills to the radio operator when at it. That kind of skill would make sense for heavy tanks, and would likely encourage dropping 'Sit. Aw.' skill for improved sixth sense, i.e. less 'heavy-scouts'.

 

Or just let any crew member take either sixth sense... in my experience the loader has pretty hopeless skills too. 

Enforcer1975 #12 Posted 18 February 2018 - 02:13 PM

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And what good does it do to know that you are in arty splash radius when you are too slow to get out of it in under 2 seconds anyway unless you are driving really fast already which makes the skill useless since arty will either be be pre-aiming or not attacking you in the first place... :facepalm:

trispect #13 Posted 18 February 2018 - 02:45 PM

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View PostWintermute_1, on 18 February 2018 - 02:09 PM, said:

The commander must already have sixth sense. Improved Sixth sense means a variation on the  sixth sense warning goes off when you are under an enemy arty splash radius for more than 2 seconds. Once it's been triggered it has a 60s cool down. 

 

I'm not an arty hater, I like playing arty but 3 arty per team is still too much and a skill to give players a heads up a few times per game when they are targeted by arty would be fine I think.  

 

 

 

Would be good, but I would made it so that you get warning every time arty targets you. No cool down and I would give that and sixth sense both without needing to train full skills for those. 

Wintermute_1 #14 Posted 18 February 2018 - 02:46 PM

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View PostEnforcer1975, on 18 February 2018 - 02:13 PM, said:

And what good does it do to know that you are in arty splash radius when you are too slow to get out of it in under 2 seconds anyway unless you are driving really fast already which makes the skill useless since arty will either be be pre-aiming or not attacking you in the first place... :facepalm:

Thats pretty much the same argument for calling sixth sense useless given sixth sense doesnt go off until 2 seconds after youve been spotted and non arty tanks aim and fire much quicker than arty. I take it you dont take sixth sense on any of your tanks.



Wintermute_1 #15 Posted 18 February 2018 - 02:52 PM

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View Posttrispect, on 18 February 2018 - 02:45 PM, said:

 

Would be good, but I would made it so that you get warning every time arty targets you. No cool down and I would give that and sixth sense both without needing to train full skills for those. 

 

An alarm going off every time you merely passed through an enemy arty splash radius would just end up being annoying and less useful than one that triggered when the arty was likely targetting your position. 

Enforcer1975 #16 Posted 18 February 2018 - 04:14 PM

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View PostWintermute_1, on 18 February 2018 - 02:46 PM, said:

Thats pretty much the same argument for calling sixth sense useless given sixth sense doesnt go off until 2 seconds after youve been spotted and non arty tanks aim and fire much quicker than arty. I take it you dont take sixth sense on any of your tanks.

 

That's because of how the devs have decided it should work. Now think about it....how useful is 6th sense that you can use to peek and move back into cover to see if another player can spot you and is even useful on the move compared to a skill that is useless when you are on the move or are too slow to get out of the affected area? 

veso_vn #17 Posted 18 February 2018 - 04:38 PM

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I think this skill need to be remove from the game . I can imagine the commander of the tank siting there and thinking "I think someone is seen me " :D:D:D . Also the skill give big advantage especially against new players . They don`t even know what this mean...




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