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Rebalancing Options


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Zinomov #1 Posted 18 February 2018 - 05:47 PM

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Rebalancing :


Super Conqueror :

-change the dispersion from 0.33 to 0.36

-change the reload time from 8.70 to 10 sec

 

Badger :

-change the dispersion from 0.3 to 0.33

-change the reload time from 8.50 to 10.25 sec

-change the view range from 390 to 380

 

Conqueror :

-remove the spaced armor from the turret

 

Black Prince :

-change the reload time from OQF 17-pdr 5 to 4.50 sec

-change the penetration of the OQF 17-pdr from 171 to 181

 

T54E1 :

-change the penetration of the 105 mm gun from 210 to 232 mm

-change the dispersion of the 105 mm gun from 0.4 to 0.38

 

T-32 :

-change the penetration of the 105 mm gun from 198 to 220 mm

 

M46 patton :

-change the penetration of the 105 mm T5E1M2 gun from 218 mm to 238 mm

-change the dispersion from 0.39 to 0.36

-change the reload time of the 105 mm T5E1M2 gun from 9 to 10 sec

-change the frontal turret armour from 215.9 to 101.6 mm

-change the turret side armour from 76.2 to 63.5 mm

 

 

AMX M4 51 :

-change the dispersion of the 127 mm gun from 0.36 to 0.38

-change the aim time of the 127 mm gun from 2.3 to 2.5 sec

 

AMX M4 54 :

-change the dispersion of the 130 mm gun from  0.35 to 0.37

-change the aim time of the 103 mm gun from 2.2 to 2.5 sec

-change the penetration of the premium ammo of the 130 mm from 280 to 300 mm

 

AMX 13 105 :

-change the alpha damage from 390 to 340

-change the amont of shells in the clip from 3 to 4

-change the reload time of the full clip from 27 to 23 sec

-change the view range from 390 to 400 m

 

AMX 50 Foch :

-change the penetration from 257 to 273 mm

 

T-55A :

-change the penetration from 201 to 234 mm

-change the view range from 395 to 400 m

-improve the all ground resistences by 30%

 

Leopard PTA :

-change the reload time of the 10.5 cm L7A1 from 10.30 to 10.05 sec

 

Rhm. pzw. :

-change the alpha damage from 320 to 340 dmg

-change the reload time from 9 to 8.75 sec

 

Obj. 268 version 4 :

-change the armor on the periscope from 250 to 120 mm

-change the armor of the frontal superstructure from 260 to 250 mm

-change the reload time from 16.30 to 15.80 sec

-change the dispersion from 0.4 to 0.36

-change the track traverse speed from 23 °/s to 28 °/s

(for anyone who think that this is too much i suggest you take a look at this : https://tanks.gg/com...obj-263__v09171)

 

Object 263 :

-change the alpha damage of the 130 mm gun from 550 to 560 dmg

-change the dispersion of the 130 mm gun from 0.43 to 0.38

-change the reload time of the 130 mm gun from 15.30 to 13.95 sec

 

Object 705A :

-change the dispersion from 0.44 to 0.4

-change the penetration of the HEAT rounds from 317 to 327 mm

-change the turret side armour from (120-150-180) to (150-180-210) mm

-change the armor behind the front wheel from 100 mm to 150 mm

 

Object 705 :

-change the dispersion of the 130 mm gun from 0.44 to 0.4

-change the turret side armour from (100-120-150) to (120-150-180) mm

-change the armor behind the front wheel from 100 to 130 mm

 

IS-7 :

-bring back the M-50 T engine with 1050 hp

-improve the ground resistances 35%

-change the reload time from 13.70 to 12.70 sec

 

ST-I :

-change the dispersion of the 122 mm M-62-T2 gun from 0.38 to 0.36

-change the aiming time of the 122 mm M-62-T2 gun from 3.4 to 2.8 sec

 

T-100 LT :

-change the reload time from 7.8 to 7.5 sec

-change the dispersion from 0.46 to 0.42

-change the view range from 390 to 400 meters

-change the penetration of the premium AP rounds from 248 to 280 mm

 

MT-25 :

-change the reload time of the 76 mm S-54M gun  from 4.5 to 4 sec

-change the dispersion of the 76 mm S-54M gun from 0.42 to 0.4

-change the view range from 360 to 370 meters

 

LTG :

-improve the dispersion of the 85 mm D-5T 85BMU gun from 0.4 to 0.37

-improve all ground resistences by 40%

-improve the view range from 360 to 370 meters

 

Object. 260 :

-change the track traverse from 28 °/s to 33 °/s

-change the reload time from 11.50 to 10.50 sec

-improve the ground resistences by 10%

-improve the hit points from 

 

T-54 :

-change the frontal turret armour from 240 to 205

-remove the T-54 mod 1949 turret and replace it by the T-54 mod 1951 turret

-change the dispersion of the 100 mm D-10T2S gun from 0.39 to 0.36

-change the aim time of the 100 mm T-10T2S gun from 2.5 to 2.4 sec

-change the penetration of the 100 mm D-10T2S gun from 201 to 232 mm

-change the reload time of the 100 mm D-54 gun from 8.5 to 8.2 sec

 

Object 430 :

-give the vehicle the choice of a 100 mm gun, with the following name =>100 mm U8TS-430 (same design as the old 100 mm U8TS)

-give the new 100 mm gun 5° of gun depresion

-give the new 100 mm gun 320 alpha damage per shot

-give the new 100 mm gun 244 mm of penetration

-give the new 100 mm gun a dispersion of 0.36

-give the new 100 mm gun an aim time of 2.4 sec

-give the new 100 mm gun a reload time of 7.5 sec

 

Object 430 U :

-change the armor on the right hand side coupola ring from 300 to 200 mm

-change the armor of the right hand side coupola from 257 mm to 227 mm

-change the dispersion from 0.4 to 0.38

 

WZ-132-1 :

-change the alpha damage from 390 to 340 dmg
-change the reload time from 10.70 to 8.60 sec

 

59-16 :

-change the view range from 360 to 370 meters

 

Type 5 heavy :

-change the armour on the right hand side driver hatch from 250 to 240 mm

-change the armour on the left hand side driver hatch from 260 to 250 mm

-change the armour on the side cheeks from 270 to 240 mm


Edited by Zinomov, 19 February 2018 - 05:40 PM.


fwhaatpiraat #2 Posted 18 February 2018 - 05:55 PM

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I think you came up with quite some valid rebalancing options. But I have to disappoint you, WarGaming doesn't give a single fcuk about balance of the game and its tanks. They do not want it to be balanced, for them it's bad to have a balanced game. The only balance they are interested in is bank account balance.

 

It is sad, but it is how it is :(



Zinomov #3 Posted 18 February 2018 - 05:59 PM

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i've read some of the stats for the upcoming italian tanks

the top tiers have 105 mm guns with 350 alpha damage

thus i came to the conclusion that they will be balancing the 105 mm guns alpha damage just like i spoke about in the past
they shall do the same for the 120 mm guns and give them 420 alpha



_Flagada_Jones_ #4 Posted 18 February 2018 - 06:10 PM

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You forget to remove the gun of the retarded T10 english TD (FV).

They removed such damage from arty to let it on 2 tanks on the game who can RNG kill you...

Zinomov #5 Posted 18 February 2018 - 08:24 PM

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post update

you'll find above new modifications for the following vehicles :
T-54
Object 430

M46 Patton


Edited by Zinomov, 18 February 2018 - 08:28 PM.


Zinomov #6 Posted 19 February 2018 - 01:40 PM

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UP

now i know why the game is gettiing worse
and that is cause the player base itself is incompetent !

instead of doing something about it you're just sitting there complaining rather than giving proper solutions for the matter

 

if you really find that the game is lost than leave it already and stop wasting your time and money here

 

on the other hand if you really care about this game than comment on what i sent and share your ideas


Edited by Zinomov, 19 February 2018 - 01:41 PM.


VsUK #7 Posted 19 February 2018 - 01:43 PM

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The only thing WG like to balance is the books after another massive property buying spree in Cyprus. Usually coincided with an event on the game! 

Aikl #8 Posted 19 February 2018 - 02:16 PM

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View PostZinomov, on 19 February 2018 - 12:40 PM, said:

(...)

 

I see what you mean, but maybe your suggestions are, for the most part, rather sensible? Some are so-so, but nothing too bad, many make a lot of sense.

 

However, I'm not tempted to simply discuss a huge list. Starting on one tier and arguing for the changes might not be a bad idea. No developer will bother to look (provided they do at all) at suggested stats changes without any reasoning behind them.

Nor will many forum members find it tempting to digest that wall of text and discuss it. Make a series instead. Bite-size.

It's nice of you to invite discussions, but it's simply too much - yet too little.

 

Take the Patton, for instance. It could well have that penetration, but does it need it? Should it trade it for something else (hint: turret armour), or maybe just a change in soft stats?

Furthermore, should it keep the APCR round, or does it need to get a HEAT-round with mediocre penetration?

 

Point is, you need to argue for your suggestions and consider overall balance when changing stats. How would a buffed Patton work against a T8 HT, for instance? What are the existing problems with the Badger, and how will the changes correct them? What is the idea?


Edited by Aikl, 19 February 2018 - 02:17 PM.


Zinomov #9 Posted 19 February 2018 - 02:21 PM

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to explain all of this it would require me a dozen of posts, and i don't really have that much time to explain the reasoning behind each and every change, but for some of you, you might find these changes reasonable enough

 

but i'll give it a try as soon as possible, tnx dude


Edited by Zinomov, 19 February 2018 - 02:36 PM.


leggasiini #10 Posted 19 February 2018 - 05:16 PM

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Block Quote

AMX M4 54 :

-change the dispersion of the 130 mm gun from  0.35 to 0.37

-change the aim time of the 103 mm gun from 2.2 to 2.5 sec

 

 

Why? The AMX M4 54 is not even that good; if anything, its actually closer to be UP than OP.

 

The gun already has extremely awful gold pen, poor base pen and awful DPM. Why would you nerf its base accuracy and aiming time? The good gun handling + accuracy with good alpha IS the sole reason why the tank is unique. Nerf the accuracy and aiming time and the tank is just trash. 

 

Im okay with nerfing accuracy and gun stats but that is only if you buff the tank on other areas. It doesnt have very reliable armor layout, so it kinda needs the good gun handling.

 

Block Quote

Type 5 heavy :

-change the armour on the right hand side driver hatch from 250 to 240 mm

-change the armour on the left hand side driver hatch from 260 to 250 mm

-change the armour on the side cheeks from 270 to 240 mm

 

Won't be enough to fix the tank, needs way more rebalancing. The biggest issue, the derp gun, is still there. Also hull cheeks are a bad weakspot concept, as they disgourage angling AKA skillful armor usage. Besides those changes are not enough to make the tank actually pennable by AP; all it does is that it makes it even easier to get penned by gold.

 

They need to remove or at very least rework (overall nerf) the derp gun, buff the 14 cm gun, and overhaul the armor layout.

 


Edited by leggasiini, 19 February 2018 - 05:24 PM.


Zinomov #11 Posted 19 February 2018 - 05:23 PM

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for the only reason that the tank can sit in front of anyone and shoot at him, + it has good gun depresion

it can't side scrape yes, but in street fights i feel that it outperforms most heavies



leggasiini #12 Posted 19 February 2018 - 05:26 PM

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View PostZinomov, on 19 February 2018 - 06:23 PM, said:

for the only reason that the tank can sit in front of anyone and shoot at him

 

No it can't. You don't even own one. Trust me, it doesn't remotely need a nerf at all. Nerfing the gun would make the tank just trash, as the gun is one of the major selling points it has. Also why would you think this thing needs nerf and then you think that 705A needs a buff? Makes no bloody sense; 705A with buffed accuracy and AMX with nerfed accuracy would make AMX just useless.

 

It has very low HP pool, bad DPM, unreliable armor and terrible (gold) penetration. It is already generally at disadvantage when it is fighting armored HTs, no need to make it even worse.


Edited by leggasiini, 19 February 2018 - 05:28 PM.


Dava_117 #13 Posted 19 February 2018 - 05:30 PM

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I mostly like your suggestion except few cases:

IMO 705 and 705A should not get imprived armour (don't try to powercreep the IS-4 line even further please), the new french HTs are also quite balanced too and lastly, with 273 pen Foch B would became quite too powerful.

Everything else looks quite fine.



9IBrownie #14 Posted 19 February 2018 - 05:33 PM

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While I would certainly likw your proposed changes to the americans, I think they are unnecessary. These tanks are already quite strong, especially the Tier 9 Patton. Additionally I am actually quite convinced, that WG knows how to balacbb their tanks a little bit better than the playerbase, because they have more data, they just need too much time for it.

Zinomov #15 Posted 19 February 2018 - 05:45 PM

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but the way they balanced things is getting out of historical accuracy 

and the latter is everything

i mean come on a T54 NEVER had 240 mm of frontal turret armour, that's insane !



vasilinhorulezz #16 Posted 19 February 2018 - 06:57 PM

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View PostZinomov, on 18 February 2018 - 05:47 PM, said:

Rebalancing :


Super Conqueror :

-change the dispersion from 0.33 to 0.36

-change the reload time from 8.70 to 10 sec 

Give it its historical gun depression of -7, make range finder on top of turret an actual weakspot.

 

Badger :

-change the dispersion from 0.3 to 0.33

-change the reload time from 8.50 to 10.25 sec

-change the view range from 390 to 380

Give it a proper weakspot so tier 8s have something to shoot at. 250mm effective LFP, really?

Conqueror :

-remove the spaced armor from the turret

Again, -7 gun depression.

 

Black Prince :

-change the reload time from OQF 17-pdr 5 to 4.50 sec

-change the penetration of the OQF 17-pdr from 171 to 181

Don't really have any ideas of how to balance this tank.

T54E1 :

-change the penetration of the 105 mm gun from 210 to 232 mm

-change the dispersion of the 105 mm gun from 0.4 to 0.38

NO, it's a dedicated support and a flanker, if you know what to do you are fine.

T-32 :

-change the penetration of the 105 mm gun from 198 to 220 mm

This gun is the same with the T29, and it clearly doesn't need to become even stronger,

give it a different version of the gun, or a new ammo type as standard, maybe APCR.

 

M46 patton :

-change the penetration of the 105 mm T5E1M2 gun from 218 mm to 238 mm

-change the dispersion from 0.39 to 0.36

-change the reload time of the 105 mm T5E1M2 gun from 9 to 10 sec

-change the frontal turret armour from 215.9 to 101.6 mm

-change the turret side armour from 76.2 to 63.5 mm

NO.

 

 

AMX M4 51 :

-change the dispersion of the 127 mm gun from 0.36 to 0.38

-change the aim time of the 127 mm gun from 2.3 to 2.5 sec

 

AMX M4 54 :

-change the dispersion of the 130 mm gun from  0.35 to 0.37

-change the aim time of the 103 mm gun from 2.2 to 2.5 sec

-change the penetration of the premium ammo of the 130 mm from 280 to 300 mm

Don't know if those two need nerfs.

AMX 13 105 :

-change the alpha damage from 390 to 340

-change the amont of shells in the clip from 3 to 4

-change the reload time of the full clip from 27 to 23 sec

-change the view range from 390 to 400 m

NO (Although the view range thing, I'm OK with that).

AMX 50 Foch :

-change the penetration from 257 to 273 mm

 

T-55A :

-change the penetration from 201 to 234 mm

-change the view range from 395 to 400 m

-improve the all ground resistences by 30%

NO.

Leopard PTA :

-change the reload time of the 10.5 cm L7A1 from 10.30 to 10.05 sec

No. Better soft stats for the gun maybe.

-change the alpha damage from 320 to 340 dmg

-change the reload time from 9 to 8.75 sec

NO.

Obj. 268 version 4 :

-change the armor on the periscope from 250 to 120 mm

-change the armor of the frontal superstructure from 260 to 250 mm

-change the reload time from 16.30 to 15.80 sec

-change the dispersion from 0.4 to 0.36

-change the track traverse speed from 23 °/s to 28 °/s

(for anyone who think that this is too much i suggest you take a look at this : https://tanks.gg/com...obj-263__v09171)

Weakspot armor of 200mm would do the job, fix the lower plate so it won't be at an auto-bounce angle.

Object 263 :

-change the alpha damage of the 130 mm gun from 550 to 560 dmg

-change the dispersion of the 130 mm gun from 0.43 to 0.38

-change the reload time of the 130 mm gun from 15.30 to 13.95 sec

NO.

Object 705A :

-change the dispersion from 0.44 to 0.4

-change the penetration of the HEAT rounds from 317 to 327 mm

-change the turret side armour from (120-150-180) to (150-180-210) mm

-change the armor behind the front wheel from 100 mm to 150 mm

NO.

Object 705 :

-change the dispersion of the 130 mm gun from 0.44 to 0.4

-change the turret side armour from (100-120-150) to (120-150-180) mm

-change the armor behind the front wheel from 100 to 130 mm

NO.

IS-7 :

-bring back the M-50 T engine with 1050 hp

-improve the ground resistances 35%

-change the reload time from 13.70 to 12.70 sec

It should happen last time they did it, read the forums,

now that ship has sailed.

ST-I :

-change the dispersion of the 122 mm M-62-T2 gun from 0.38 to 0.36

-change the aiming time of the 122 mm M-62-T2 gun from 3.4 to 2.8 sec

NO.

T-100 LT :

-change the reload time from 7.8 to 7.5 sec

-change the dispersion from 0.46 to 0.42

-change the view range from 390 to 400 meters

-change the penetration of the premium AP rounds from 248 to 280 mm

NO. Unless they give it a -1 gun depression, because with that turret, no way it can actually move the gun downwards.

MT-25 :

-change the reload time of the 76 mm S-54M gun  from 4.5 to 4 sec

-change the dispersion of the 76 mm S-54M gun from 0.42 to 0.4

-change the view range from 360 to 370 meters

 

LTG :

-improve the dispersion of the 85 mm D-5T 85BMU gun from 0.4 to 0.37

-improve all ground resistences by 40%

-improve the view range from 360 to 370 meters

 

Object. 260 :

-change the track traverse from 28 °/s to 33 °/s

-change the reload time from 11.50 to 10.50 sec

-improve the ground resistences by 10%

-improve the hit points from 

 

T-54 :

-change the frontal turret armour from 240 to 205

-remove the T-54 mod 1949 turret and replace it by the T-54 mod 1951 turret

-change the dispersion of the 100 mm D-10T2S gun from 0.39 to 0.36

-change the aim time of the 100 mm T-10T2S gun from 2.5 to 2.4 sec

-change the penetration of the 100 mm D-10T2S gun from 201 to 232 mm

-change the reload time of the 100 mm D-54 gun from 8.5 to 8.2 sec

NO.

Object 430 :

-give the vehicle the choice of a 100 mm gun, with the following name =>100 mm U8TS-430 (same design as the old 100 mm U8TS)

-give the new 100 mm gun 5° of gun depresion

-give the new 100 mm gun 320 alpha damage per shot

-give the new 100 mm gun 244 mm of penetration

-give the new 100 mm gun a dispersion of 0.36

-give the new 100 mm gun an aim time of 2.4 sec

-give the new 100 mm gun a reload time of 7.5 sec

No.

Object 430 U :

-change the armor on the right hand side coupola ring from 300 to 200 mm

-change the armor of the right hand side coupola from 257 mm to 227 mm

-change the dispersion from 0.4 to 0.38

Cupolas should be nerfed, 220mm (right one) and 250mm (left one) respectively.

WZ-132-1 :

-change the alpha damage from 390 to 340 dmg
-change the reload time from 10.70 to 8.60 sec

Again No, don't hinder light tanks even more than they are.

59-16 :

-change the view range from 360 to 370 meters

 

Type 5 heavy :

-change the armour on the right hand side driver hatch from 250 to 240 mm

-change the armour on the left hand side driver hatch from 260 to 250 mm

-change the armour on the side cheeks from 270 to 240 mm

Remove derp gun, or at least get rid of the premium HE round, Give weakspot that is actually penetrable.

 


Edited by vasilinhorulezz, 19 February 2018 - 06:59 PM.


ares354 #17 Posted 20 February 2018 - 12:49 AM

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So you wish to buff T32 yet no buff to Vk auf A or Tiger 2, KV 4? For real. 

Buff to soviet tanks are stupid, end of story. 

Where are tank like STA 1, TVP VTU, Panther 2, T34-2?

Give T54, Patton better pen then E50? Like where is sense in that? 

263, tier 10 platform and buff ? So nerf armor. 

Edited by ares354, 20 February 2018 - 01:03 AM.


Strizi #18 Posted 20 February 2018 - 12:52 AM

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You forgot:

 

E50M: Buff turret front to maybe E75 levels or atleast to 225 or something so that it can bounce t8 standard rounds, give it E50s ground resistances, buff DPM by atleast 10% (and maybe give it 10m viewrange buff its really tall).

 

Leopard 1: Buff gunhandling, buff DPM or Accuracy or Alpha or Penetration, maybe give it another version of the turret, maybe buff camo.


Edited by Strizi, 20 February 2018 - 12:53 AM.





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