Jump to content


...the riddle of / quest for BASE XP [in RANKED BATTLES]

ranked ranked battles base xp xp formula experience gameplay

  • Please log in to reply
68 replies to this topic

saturdaymaxx #1 Posted 22 February 2018 - 01:19 PM

    Corporal

  • Player
  • 41316 battles
  • 123
  • [6MX] 6MX
  • Member since:
    08-01-2014

...so since a while ago i repeatingly recognized very strange battle results considering base xp in random battles. 

especially in tier10 matches.

like when there are tanks doing zero dmg, with a lttle bit of blocked and some small amounts of spotting, maybe 1 kill

and as result get 7th with more xp than ppl doing 2500+ dmg +spotting +1kill landing on 12th position...

 

and the same is happening now in ranked battles

i bet u also noticed some very strange results considering base xp respectively the chevrons that are given in relation to base xp 

 

after reading

http://wiki.wargamin...nce_and_Credits

i still cant explain the results

 

 

i found this post on the na forum, which discusses exactly the same point:

http://forum.worldof...st__100#topmost

dont be mislead/confused by the title

they already found out that there is more to it than just certain tanks like the is7 that might have ninja wg modifiers ;)

but noticing strange is7 and super conq results started the post...

in their observations remaining, shooting and also surviving in close combat brawling distance seems to be favorised strongly in the base xp formula (at least in ranked battles)

thus,

brawling gets more xp bonus than sniping

EVEN when the brawler does a lot less dmg than the sniper!

 

that means roughly,

the more you are in the fight, the more you use your armor and your gun the bigger the chances to get a chevron.

paper tanks and low hp tanks that cant take a lot of hits and tanks in which you need to stay out of spotting range and snipe

or whenever you are in a slow tank and forced to stay long range because you dont reach spotting range to get shot,

would be the worst tanks/situations to be in.

mobile brawlers with a good hp pool and good rate of fire would be the best...

 

can anyone disprove this with a decent brawling battle with about 15 shots exchanged that unexpectedly resulted in a bottom rank?

 

 

on closer inspection of the details of battle results...

so far i am certain i noticed that whenever a tank with close to zero dmg gets relative high xp

dmg assisted, dmg blocked and distance travelled doesnt make a big difference. 

BUT the number of shots fired and/plus shots received is never low!

but that could hint to a modifier for potential dmg dealt and potential dmg received, that is even more influential than actual dmg dealt... 

wait...  what?!??   im confused...

 

and we do not know...

maybe there are even different modifiers for the various shell types?

repectively more xp bonus the more potential "prem dmg" you exchanged...??

i wouldnt be surprised to be honest

but it would be really nice if that is not the case...

 

maybe someone can provide data on base xp full prem vs full standard shells...

 

 

what is your observation, guys?

can anyone agree with this or even back it up with numbers?

 

what is your strategy to get most out of your wot time and most xp out of the battles, especially in the ranked battles mode that is up right now?

 

or can anyone just provide the plain formula?  xD

 

if wg doesnt want to tell us,

lets dig a little guys...

 

 


Edited by saturdaymaxx, 05 March 2018 - 09:06 AM.


Agent_327 #2 Posted 22 February 2018 - 01:48 PM

    Sergeant

  • Beta Tester
  • 16296 battles
  • 285
  • [CAF] CAF
  • Member since:
    09-20-2010

Wg have never exactly announced how they calculate xp. The wiki is user written and is probably mostly correct but could miss a lot of areas where xp could be received. (and their amount) It would also make sense to have other factors than damage/spotting included in the XP receiving model.

It would however not make sense for Wg to explain exactly how xp are calculated as that could lead to unwanted behaviors.

I don't think that there are a specific class bonus/penalty for xp's or that you receive more (or less) xp in ranked battles than you would do in a random tier 10 battle.



CardinalCupola #3 Posted 22 February 2018 - 02:01 PM

    Private

  • Player
  • 15216 battles
  • 7
  • [UN1ON] UN1ON
  • Member since:
    03-03-2012
I have mostly played in my wz 113 td, and i can say that im getting quite frustrated. Multiple times now, i have had around 3k dmg games on which my team won, yet im barely getting into the chevron receiving end,and sometimes im not.


saturdaymaxx #4 Posted 22 February 2018 - 02:19 PM

    Corporal

  • Player
  • 41316 battles
  • 123
  • [6MX] 6MX
  • Member since:
    08-01-2014

View PostAgent_327, on 22 February 2018 - 01:48 PM, said:

Wg have never exactly announced how they calculate xp. The wiki is user written and is probably mostly correct but could miss a lot of areas where xp could be received. (and their amount) It would also make sense to have other factors than damage/spotting included in the XP receiving model.

It would however not make sense for Wg to explain exactly how xp are calculated as that could lead to unwanted behaviors.

I don't think that there are a specific class bonus/penalty for xp's or that you receive more (or less) xp in ranked battles than you would do in a random tier 10 battle.

 

i also dont think that xp is calced differently in ranked or random mode. and i noticed same confusing results in both modes. but we cant be sure either.

and i really dont want to find out the things i could imagine... :coin:

but those results out of the ordinary tell us that there are very potential unknown xp modifiers that are as or even more powerful as doing dmg and killing tanks. 

which confuses me because the factors should be very obv in any game, right?

how would we know how to play and win games at all, if we wouldnt know what the goal is and how to reach it?

 

for me its about finding out what i did wrong or what a teammate did better, when the results are that unexpected and contrary and sheer unfair sometimes

and because the system is that unfortunately flawed and intransparent we have to disuss and clarify things in forums...

 

so as a player i simply want to know

how do i have to play to get most xp/chevrons, right?

because obv its not obv...

how much i can maintain the gameplay that is required for that, is then up to anyone's skillevel like in most games i imagine. and rng ocf... xD

but i need to know what to do exactly. theoretically, at least.

and strangely in this russian game things are a bit different

 

 


Edited by saturdaymaxx, 22 February 2018 - 02:48 PM.


Dr_ownape #5 Posted 22 February 2018 - 02:23 PM

    Major General

  • Player
  • 40616 battles
  • 5,143
  • [IDEAL] IDEAL
  • Member since:
    03-27-2013
Ranked is different and if you know what's important you can take the right tank and farm that exp late in the game. Its stupid TBH. I think they should of altered it to weigh heavier on assisted but noooo

NUKLEAR_SLUG #6 Posted 22 February 2018 - 02:31 PM

    Lieutenant

  • Player
  • 26618 battles
  • 1,616
  • Member since:
    06-13-2015
I believe there's at least a bonus for the range at which you did the damage so if you're up close brawling you get a little more. Also if you're up front you'll obviously pick up some xp from spots and from damage to targets you've spotted by your allies.

All in all then if you want to maximise you need to get in there not just sit at the back and snipe otherwise you'll be sharing half your damage anyway.

trispect #7 Posted 22 February 2018 - 02:36 PM

    Lieutenant

  • Beta Tester
  • 32986 battles
  • 1,745
  • [HSOP] HSOP
  • Member since:
    01-16-2011
Chevrons should be distributed by using WG personal rating, not experience.

saturdaymaxx #8 Posted 23 February 2018 - 02:21 PM

    Corporal

  • Player
  • 41316 battles
  • 123
  • [6MX] 6MX
  • Member since:
    08-01-2014

listen to what yzne says to his battle result

in his stream from 1:13:25 to 1:14:45

when he has done 5k dmg and an is7 with 3k dmg

gets more xp and the 1 single chevron of the losing team

 

https://www.twitch.tv/videos/231684930

 

"...because he is close combat"

"...there is a bs thing called 'proximity of a tank' you get more experience"



the_Haba #9 Posted 23 February 2018 - 02:29 PM

    Sergeant

  • Player
  • 26327 battles
  • 250
  • Member since:
    12-13-2013

Steal kills, try to survive as long as you can... and DON'T SPOT FOR YOUR TEAM.

 

(Two guys with ~3k combined above me).



OreH75 #10 Posted 23 February 2018 - 02:36 PM

    Lieutenant

  • Player
  • 46108 battles
  • 1,741
  • [3V] 3V
  • Member since:
    05-29-2013

View Postthe_Haba, on 23 February 2018 - 02:29 PM, said:

Steal kills, try to survive as long as you can... and DON'T SPOT FOR YOUR TEAM.

 

(Two guys with ~3k combined above me).

 

But they did their damage probably in close combat while you did 75% of your damage over 300m on targets you probably did NOT spot yourself so you get -50% xp AND -x% "xp-sniper-bonus".

Edited by OreH75, 23 February 2018 - 02:37 PM.


saturdaymaxx #11 Posted 23 February 2018 - 02:37 PM

    Corporal

  • Player
  • 41316 battles
  • 123
  • [6MX] 6MX
  • Member since:
    08-01-2014

and in a parallel thread someone said something similar:

 

http://forum.worldof...3#entry15439743

 

"Two hidden factors that are not shown in the post game stats are how close to the enemies you were and for how long you survived. You can sit hulldown in the brawl and ding all game and end up higher than the smart guy that flanked and farmed from a distance. You don't even have to get any assist while sitting there, just be close. Ok maybe you have to get something done, but you get the gist. Play heavy and get close, komrades. 

 

*this may or may not be factually correct"


Edited by saturdaymaxx, 27 February 2018 - 08:21 AM.


EscapeArtist #12 Posted 23 February 2018 - 02:42 PM

    Corporal

  • Player
  • 13278 battles
  • 105
  • [FAME] FAME
  • Member since:
    12-30-2016

View Postsaturdaymaxx, on 23 February 2018 - 03:21 PM, said:

listen to what yzne says to his battle result

in his stream from 1:13:25 to 1:14:45

when he has done 5k dmg and an is7 with 3k dmg

gets more xp and the 1 single chevron of the losing team

 

https://www.twitch.tv/videos/231684930

 

"...because he is close combat"

"...there is a bs thing called 'proximity of a tank' you get more experience"

 

He talked about the 300m limit. It's also shown postgame.   

 

There seems to be something going on that gives certain tanks a pretty big XP boost when they spam HE. Isn't the only IS7 I've seen during last few days in ranked with this.


Edited by EscapeArtist, 23 February 2018 - 02:47 PM.


saturdaymaxx #13 Posted 23 February 2018 - 03:06 PM

    Corporal

  • Player
  • 41316 battles
  • 123
  • [6MX] 6MX
  • Member since:
    08-01-2014

View PostEscapeArtist, on 23 February 2018 - 02:42 PM, said:

 

He talked about the 300m limit. It's also shown postgame.   

 

There seems to be something going on that gives certain tanks a pretty big XP boost when they spam HE. Isn't the only IS7 I've seen during last few days in ranked with this.

 

do you think it is just the difference between being inside or outside of 300m?

proximity of a tank sounds like the actual distance might be taken into account

 

 

if HE also gives lots of xp without actually doing much dmg

there has to be a 'potential dmg' modifier?

wg would never benefit shooting HE by purpose

 

 

time being spotted might also be benificial


Edited by saturdaymaxx, 23 February 2018 - 03:29 PM.


eldrak #14 Posted 23 February 2018 - 03:34 PM

    Warrant Officer

  • Player
  • 45837 battles
  • 975
  • [NE-VO] NE-VO
  • Member since:
    01-27-2011

Hmm, getting xp by just being near enemies might be a thing

 

Had a game yesterday where a guy that died first on team with 0 damage and 7 assist was placed above someone doing 1500 damage (3/4 of that close range) and some assist and another one with 1k+ assist.

He was hiding behind a ridge with enemies on the other side peeking every now and then to kill him.



saturdaymaxx #15 Posted 23 February 2018 - 03:49 PM

    Corporal

  • Player
  • 41316 battles
  • 123
  • [6MX] 6MX
  • Member since:
    08-01-2014

View Posteldrak, on 23 February 2018 - 03:34 PM, said:

Hmm, getting xp by just being near enemies might be a thing

 

Had a game yesterday where a guy that died first on team with 0 damage and 7 assist was placed above someone doing 1500 damage (3/4 of that close range) and some assist and another one with 1k+ assist.

He was hiding behind a ridge with enemies on the other side peeking every now and then to kill him.

 

so maybe being proximity spotted gives the best bonus

 

do you remember his direct hits?

 

 



eldrak #16 Posted 23 February 2018 - 03:52 PM

    Warrant Officer

  • Player
  • 45837 battles
  • 975
  • [NE-VO] NE-VO
  • Member since:
    01-27-2011

View Postsaturdaymaxx, on 23 February 2018 - 02:49 PM, said:

 

so maybe being proximity spotted gives the best bonus

 

do you remember his direct hits?

 

 

 

He shot 4 times did 4 hits for 0 (on a Maus), he was in WZ5A

Guy below him shot 8 times, 6 hits (iirc) 4 pens, was in T57



pecopad #17 Posted 23 February 2018 - 03:57 PM

    Warrant Officer

  • Player
  • 21378 battles
  • 723
  • [UGN] UGN
  • Member since:
    09-04-2015

Always thought the XP is calculated for the tank you are in.

 

If you play with the Batchat that's very clear,some tanks have good XP multiplier(like the IS7 apparently)  others have bad XP multipliers (batchat), I don't think its a major thing if the tanks are available to all, not very fair in premium and reward tanks to have high XP multipliers.



RaxipIx #18 Posted 23 February 2018 - 04:03 PM

    Warrant Officer

  • Player
  • 27359 battles
  • 812
  • [-MM] -MM
  • Member since:
    02-22-2016

View Posteldrak, on 23 February 2018 - 03:52 PM, said:

 

He shot 4 times did 4 hits for 0 (on a Maus), he was in WZ5A

Guy below him shot 8 times, 6 hits (iirc) 4 pens, was in T57

 

There is a bonus also for first spot of an enemy tank, might be that.

I had a game in the BC 25 T with 4 k spotting and only did 800 damage and got 2 best in xp, but   i spotted the whole enemy team  crossing on highway.

 



Dr_Oolen #19 Posted 23 February 2018 - 04:23 PM

    Second Lieutenant

  • Player
  • 20231 battles
  • 1,474
  • [IDEAL] IDEAL
  • Member since:
    03-13-2012

Its pure magic.

 

One game that particularly made me go "wtf" was a loss on which i had 3.5k dmg done and 1 kill. One shot was at ~ 400m probably not self spotted and then one shot at +- 350 m self spotted and the rest was sub 200 m dmg self spotted.

2nd best on my team had 2k dmg. No one on the team had more than 1 kill. So even discounting the two non-brawling shots i made i still had more self spotted brawling damage than anyone on my team and still had more kills than 2/3 of the team. And i was something like 8th by XP on team...

 

Really makes you think how that crapworks.

 

Literally the only way something like that is possible is if you get passively XP just for being close to enemies, because admittedly while 2.7k of the dmg was done at sub 200 meters self spotted, at the same time close to none of it was made at sub 100 meters. So i guess those useless bots that were hiding behind rocks/corners in proxy range to enemies while neither doing damage nor getting any assist damage and just hiding were getting dank xp just by being in proximity of tonks.

 

Which is simply pure retardation to have a system like that. I guess its time to just play some stronk fast heavies, yolo some corner/rock behind which enemy tonks usually do their 10 minutes of peekaboom and then just sit there doing nothing literally whole game and ending up ez top 5 xp every game with maybe 1 shot of damage and 0 assist.



pecopad #20 Posted 23 February 2018 - 04:36 PM

    Warrant Officer

  • Player
  • 21378 battles
  • 723
  • [UGN] UGN
  • Member since:
    09-04-2015

Just go to VBA, see what tier 10 tanks have the best XP, and play those...

 

Don't play TD's,specially the E4's. Don't play arty specially the Batchat, actually don't play anything French.  Don't play the obj 140, TVP, etc

 

Meds you should play the Patton and the 430U.

 

Heavies play the WZ,super conqueror and type 5

 

Lights the Lt100

 

Td's only the Obj 268-4 is any good.

 

My intuition is the XP is influenced most by the tank you choose. No relation to damage or credits or any other logic.


Edited by pecopad, 23 February 2018 - 04:37 PM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users