Jump to content


arty can shoot through the house?


  • This topic is locked This topic is locked
32 replies to this topic

mikijsss #1 Posted 25 February 2018 - 02:07 PM

    Private

  • Beta Tester
  • 5070 battles
  • 16
  • Member since:
    01-24-2011

Edited? is there possible to shot through the house? Becouse my tank was destroyed that way.

I can add replay file if need


Edited by Asklepi0s, 26 February 2018 - 04:41 PM.
This post has been edited by the moderation team due to inappropriate remarks


Jigabachi #2 Posted 25 February 2018 - 02:09 PM

    Field Marshal

  • Player
  • 17923 battles
  • 19,028
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011

Replay -> wotreplays.com

 

You can get shot through windows and holes. You can also get splashed.



mikijsss #3 Posted 25 February 2018 - 02:21 PM

    Private

  • Beta Tester
  • 5070 battles
  • 16
  • Member since:
    01-24-2011
http://wotreplays.eu...ijsss-conqueror

TheWarrener #4 Posted 25 February 2018 - 02:36 PM

    Staff Sergeant

  • Player
  • 3373 battles
  • 355
  • Member since:
    10-31-2017

We may or may not know a particular person on this forum who understands your issue :v


Edited by TheWarrener, 25 February 2018 - 02:36 PM.


ypr765prco #5 Posted 25 February 2018 - 02:43 PM

    Second Lieutenant

  • Player
  • 42345 battles
  • 1,394
  • [WJDE] WJDE
  • Member since:
    10-03-2012

It is a qb killshot by arty.

first pic:

Spoiler

second pic you see that there is space between the houses:

Spoiler

:B



mikijsss #6 Posted 25 February 2018 - 02:45 PM

    Private

  • Beta Tester
  • 5070 battles
  • 16
  • Member since:
    01-24-2011
thanks

ypr765prco #7 Posted 25 February 2018 - 02:47 PM

    Second Lieutenant

  • Player
  • 42345 battles
  • 1,394
  • [WJDE] WJDE
  • Member since:
    10-03-2012
It was very lucky rng depending shot, it is a one in million shot.:hiding:

lord_chipmonk #8 Posted 25 February 2018 - 02:58 PM

    Field Marshal

  • Player
  • 33952 battles
  • 10,251
  • [-HOW-] -HOW-
  • Member since:
    12-23-2012

Firstly, I completely understand the OP's confusion. This is not an obvious one. As far as I can see, 3 potential scenarios:

 

1) A few patches ago, WG said there was a bug where terrain and buildings weren't properly blocking HE splash damage. They claim to have fixed it, but it might be possible that their fix wasn't perfect. I haven't noticed any problems myself though since the fix, so this seems a little unlikely. 

 

2) The T92 shell might have hit the top of the building you were next to, and the radius of the explosion caught you. As we don't see the shell explode however, this also seems unlikely. 

 

3) As ypr765prco comments, it looks as though there is a very thin gap between the buildings. I agree that this is the most likely scenario, however when I tried to find the gap viewing the building from the opposite side (so from where the arty shell would have to land for this to work), I couldn't see the gap. I'm wondering if this one might not be intentional and more a small unintended space, i.e. a bit of a flub on WG's part. 



uglycousin #9 Posted 25 February 2018 - 03:00 PM

    Colonel

  • Player
  • 45086 battles
  • 3,706
  • [TFUK] TFUK
  • Member since:
    09-01-2014
Wow, what a lucky / unlucky arty shot. :)

Homer_J #10 Posted 25 February 2018 - 03:12 PM

    Field Marshal

  • Beta Tester
  • 28767 battles
  • 30,039
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View Postlord_chipmonk, on 25 February 2018 - 01:58 PM, said:

 however when I tried to find the gap viewing the building from the opposite side (so from where the arty shell would have to land for this to work), I couldn't see the gap. 

Arty wouldn't need to see a gap, only a green line then hope.

 

But it is only a 32hp kill shot, T92 could have splashed for that just lobbing a shell over the house.



lord_chipmonk #11 Posted 25 February 2018 - 03:14 PM

    Field Marshal

  • Player
  • 33952 battles
  • 10,251
  • [-HOW-] -HOW-
  • Member since:
    12-23-2012

View PostHomer_J, on 25 February 2018 - 03:12 PM, said:

Arty wouldn't need to see a gap, only a green line then hope.

 

Oh I know, I was just trying to confirm whether it was a gap or not. 

8126Jakobsson #12 Posted 25 February 2018 - 03:27 PM

    Lieutenant Сolonel

  • Player
  • 66460 battles
  • 3,346
  • Member since:
    12-20-2014

View Postypr765prco, on 25 February 2018 - 02:43 PM, said:

It is a qb killshot by arty.

first pic:

Spoiler

second pic you see that there is space between the houses:

Spoiler

:B

 

What's the explosion to his right? A dead ally?

Dava_117 #13 Posted 25 February 2018 - 03:50 PM

    Lieutenant Сolonel

  • Player
  • 19460 battles
  • 3,298
  • [T-D-U] T-D-U
  • Member since:
    12-17-2014

View Post8126Jakobsson, on 25 February 2018 - 03:27 PM, said:

 

What's the explosion to his right? A dead ally?

 

It may more likely to be the arty shell. If it was an ally, there would be the notifcation just above the minimap. A T92 can reasonably deal 32 damage from that distance, especially considering how thin is the armour on the back of the Conqueror... but I would need to watch the replay to be sure...

K_A #14 Posted 25 February 2018 - 04:01 PM

    Brigadier

  • Player
  • 13641 battles
  • 4,665
  • [T-D-U] T-D-U
  • Member since:
    04-18-2013

View Post8126Jakobsson, on 25 February 2018 - 02:27 PM, said:

 

What's the explosion to his right? A dead ally?

 

It does look like arty splash to me.

Martijn_mk2 #15 Posted 25 February 2018 - 04:26 PM

    Sergeant

  • Player
  • 5840 battles
  • 291
  • Member since:
    03-19-2013

he splashed him



FryingTonight #16 Posted 25 February 2018 - 04:39 PM

    Lance-corporal

  • Player
  • 11153 battles
  • 86
  • Member since:
    10-02-2015
It's a feature. :P

Yaccay #17 Posted 25 February 2018 - 04:41 PM

    Lieutenant

  • Player
  • 32807 battles
  • 1,992
  • [4TL] 4TL
  • Member since:
    11-21-2012

Arty is using HE shell. And HE shell has splash damage. That is it.
Furthermore I suggest to use "Battlehits" mod. It does nothing during the battle, but after the battle you can review received shots.

In a nice 3d view.  
You can get the mod from "aslain.com/" .



VsUK #18 Posted 25 February 2018 - 05:05 PM

    Second Lieutenant

  • Player
  • 14288 battles
  • 1,301
  • Member since:
    06-19-2012
Arty shots seem to hit you vertically these days, as if they're dropped from the clouds. The arty aiming mod that WG incorporated into the game, makes it even easier. But those shots shouldn't happen. But sometimes, RNG decides to break the law's of physics & make a shot happen, so to influence the game. Because that's what determines the outcome of a game. RNG is king of all battles. I don't play SPG often, but I've had direct hits on tanks & have the shots bounce or didn't scratch. I mean really. Tanks on 1% HP & you use HE to make sure you damage, because an explosion is an explosion & should explode on impact. But nup, sometimes this games says no. You won't kill this player, we will make sure he kills you. 

Laur_Balaur_XD #19 Posted 25 February 2018 - 05:13 PM

    Warrant Officer

  • Player
  • 35898 battles
  • 640
  • [FUSED] FUSED
  • Member since:
    04-20-2011

View PostVsUK, on 25 February 2018 - 04:05 PM, said:

Arty shots seem to hit you vertically these days, as if they're dropped from the clouds. The arty aiming mod that WG incorporated into the game, makes it even easier.

 

Heh? What arty aiming mod? It is some kind of aimbot?



Homer_J #20 Posted 25 February 2018 - 05:16 PM

    Field Marshal

  • Beta Tester
  • 28767 battles
  • 30,039
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostVsUK, on 25 February 2018 - 04:05 PM, said:

Arty shots seem to hit you vertically these days, as if they're dropped from the clouds. The arty aiming mod that WG incorporated into the game, makes it even easier. But those shots shouldn't happen. But sometimes, RNG decides to break the law's of physics & make a shot happen, so to influence the game. Because that's what determines the outcome of a game. RNG is king of all battles. I don't play SPG often, but I've had direct hits on tanks & have the shots bounce or didn't scratch. I mean really. Tanks on 1% HP & you use HE to make sure you damage, because an explosion is an explosion & should explode on impact. But nup, sometimes this games says no. You won't kill this player, we will make sure he kills you. 

 

That's just a complete and utter non understanding of the game mechanics.

 

Arty shells do not have a different trajectory due to RNG.

 

If you get "we didn't scratch them" with arty (or HE) it means you got a direct hit but the enemy armour (plus effect of spall liner) was enough to completely negate any damage.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users