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Saved a ranked game with clutch decap, didnt even get a chevron for it


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lonigus #1 Posted 25 February 2018 - 08:01 PM

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Clutch save with a decap with few seconds left on the clock. Made more then 100 defense points from shooting two capping enemy tanks. Didnt even get one chenvron for saving the win.

 

Thanks, WG.

 

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Edited by lonigus, 25 February 2018 - 08:02 PM.


HaZardeur #2 Posted 25 February 2018 - 08:09 PM

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XP seems all over the place recently or it just comes up now as people look closer because of "Crapped Battles"... anyway:

 



LordMuffin #3 Posted 25 February 2018 - 08:11 PM

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View Postlonigus, on 25 February 2018 - 08:01 PM, said:

Clutch save with a decap with few seconds left on the clock. Made more then 100 defense points from shooting two capping enemy tanks. Didnt even get one chenvron for saving the win.

 

Thanks, WG.

 

Posted Image

 

Posted Image

You are doing it wrong then.

You shouldn't play to win. Just play to get higher xp then your team mates.



Simeon85 #4 Posted 25 February 2018 - 09:06 PM

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Ranked is not for people who try to win, it's for heavy tanks that brawl at 50m fail to pen much but get rewarded for their participation, campers and people who run away. 

 

Map control, flanking, taking key spots, spotting for your team, defending the cap etc. is not rewarded by ranked.  If you do that stuff, take risks etc. all you do is give other people chevrons. 



Tha_Truth #5 Posted 26 February 2018 - 12:38 AM

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i am at rank 8, level 3 prize pool.

 

when getting to league level 3   (RANK 8), above WOOD level., in ranked
the rewards are given after ending ranked battles.

question: if i now drop back to lower level after a loss, we still get possible prises?
so: highest achieved rank counts and stays even when dropping rank for calculation of winning level3 (rank 8)?

i cannot find information about this anywhere.



Keyhand #6 Posted 26 February 2018 - 03:42 AM

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View PostTha_Truth, on 26 February 2018 - 12:38 AM, said:

 

question: if i now drop back to lower level after a loss, we still get possible prises?
so: highest achieved rank counts and stays even when dropping rank for calculation of winning level3 (rank 8)?

i cannot find information about this anywhere.
 

 

Yes, your highest achieved rank will be counted.



Jotneblod #7 Posted 26 February 2018 - 06:10 AM

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Yeah, my 2nd game in ranked was something along the lines, just to a less dramatic extent. Long story short it was Murovanka and we had the numbers on 8-9 lines while the enemy had the forest. Since noone else would push even with more suitable tanks I had to push, figuring that this gives our team the best chance to win even if I die. My 2k + 1 kill wasn't enough for a chevron so although what I did was necessary for the win, the format doesn't reward it.


I gave up on ranked a few games later. The format doesn't work, the fix it needs is simply giving everyone in the winning team a chevron and everyone in the losing team loses one without any consolation prizes. This is the only way to encourage teamwork and make players not afraid of doing the right thing. As long as you leave backdoors for pity chevrons earned through selfish play people will chase them and the gameplay will be the ebola what it is.


Edited by Jotneblod, 26 February 2018 - 06:10 AM.


TankkiPoju #8 Posted 26 February 2018 - 07:35 AM

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View PostSimeon85, on 25 February 2018 - 09:06 PM, said:

Map control, flanking, taking key spots, spotting for your team, defending the cap etc. is not rewarded by ranked.  If you do that stuff, take risks etc. all you do is give other people chevrons. 

 

None of these are rewarded either in random games. Just having "map control" or "key spots" means nothing unless you exploit that by punishing enemies.

 

 



lonigus #9 Posted 26 February 2018 - 08:36 AM

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View PostSimeon85, on 25 February 2018 - 09:06 PM, said:

Ranked is not for people who try to win, it's for heavy tanks that brawl at 50m fail to pen much but get rewarded for their participation, campers and people who run away. 

 

Map control, flanking, taking key spots, spotting for your team, defending the cap etc. is not rewarded by ranked.  If you do that stuff, take risks etc. all you do is give other people chevrons. 

 

Yeah I knew that since the first few games, but honestly, the fact that reseting cap for more then 150 points is worth nothing caught me by surprise... I guess its my own fault for not grinding the Super Conq. 

uglycousin #10 Posted 26 February 2018 - 09:06 AM

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View PostJotneblod, on 26 February 2018 - 07:10 AM, said:

Yeah, my 2nd game in ranked was something along the lines, just to a less dramatic extent. Long story short it was Murovanka and we had the numbers on 8-9 lines while the enemy had the forest. Since noone else would push even with more suitable tanks I had to push, figuring that this gives our team the best chance to win even if I die. My 2k + 1 kill wasn't enough for a chevron so although what I did was necessary for the win, the format doesn't reward it.


I gave up on ranked a few games later. The format doesn't work, the fix it needs is simply giving everyone in the winning team a chevron and everyone in the losing team loses one without any consolation prizes. This is the only way to encourage teamwork and make players not afraid of doing the right thing. As long as you leave backdoors for pity chevrons earned through selfish play people will chase them and the gameplay will be the ebola what it is.

 

Last beta season we had that for the enemy team. Each loss was a chevron loss as well, did not go too well. Remember how they opened up the rankings in the last week because almost nobody was playing it?

 

Sure, there were other problems as well, not just that.

 

But I agree on everybody on the winning team getting something. I saw a lot of people doing what Ionigus did, securing a win, and getting diddly squat for it.



uglycousin #11 Posted 26 February 2018 - 09:08 AM

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View Postlonigus, on 26 February 2018 - 09:36 AM, said:

 

Yeah I knew that since the first few games, but honestly, the fact that reseting cap for more then 150 points is worth nothing caught me by surprise... I guess its my own fault for not grinding the Super Conq. 

 

At least now that grind is nicer. From tier 8 onwards at least (with the odd great game in the blackprince where you angle and nobody knows the weakspots).

Klenau #12 Posted 26 February 2018 - 09:27 AM

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View PostSimeon85, on 25 February 2018 - 10:06 PM, said:

Ranked is not for people who try to win, it's for heavy tanks that brawl at 50m fail to pen much but get rewarded for their participation, campers and people who run away. 

 

Map control, flanking, taking key spots, spotting for your team, defending the cap etc. is not rewarded by ranked.  If you do that stuff, take risks etc. all you do is give other people chevrons. 

 

acctually it`s not true what you say about spotting, in regards to cap or decap it`s well known from random that it gives you close to nothing additional experience.

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uglycousin #13 Posted 26 February 2018 - 09:30 AM

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View PostKlenau, on 26 February 2018 - 10:27 AM, said:

 

acctually it`s not true what you say about spotting, in regards to cap or decap it`s well known from random that it gives you close to nothing additional experience.

 

Well, of course 12k spotting works. Ffs. :D

TankkiPoju #14 Posted 26 February 2018 - 09:38 AM

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View Postlonigus, on 26 February 2018 - 08:36 AM, said:

 

I guess its my own fault for not grinding the Super Conq. 

 

Object 907 confirmed weak?

uglycousin #15 Posted 26 February 2018 - 09:43 AM

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View PostTankkiPoju, on 26 February 2018 - 10:38 AM, said:

 

Object 907 confirmed weak?

 

Against a hulldown Super Conq firing premium it is. :)

Edweird #16 Posted 26 February 2018 - 10:27 AM

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I got to the second badge thingy in ranked and Im not going to go further from there, after playing ranked in warships, i can see the same issues reoccurring in tanks. i.e no body will play bother to play it after the initial buzz has worn off. Then they will release all the ranks with no penalty for losses...

 

but no one will play it...

 

Which i find rather amusing

 

even tank football was more rewarding.



lonigus #17 Posted 26 February 2018 - 10:37 AM

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View PostTankkiPoju, on 26 February 2018 - 09:38 AM, said:

 

Object 907 confirmed weak?

 

Actually it is. Against a hull down Super Conq you cant do anything while he can pen your turret like a hot knife going trough butter. Only the 430U comes close to competing with the Super conq and considering the facts that almost every game/battle is decided in a heav tank chokepoint brawl with alot of hull down potential... And even if the team is melting, the heavies still have the close combat bonus and in most cases can safe a chevron in many defeats.


Edited by lonigus, 26 February 2018 - 10:42 AM.


Simeon85 #18 Posted 26 February 2018 - 10:40 AM

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View PostKlenau, on 26 February 2018 - 09:27 AM, said:

 

acctually it`s not true what you say about spotting, in regards to cap or decap it`s well known from random that it gives you close to nothing additional experience.

 

Yeh that much spotting, but I've been playing the AMX 13-105 had games with 5-6k combined damage but finished behind heavies with 1.5-2k damage in the XP rank even though I did far more to actually win the game.

 

XP awards are borked, maybe they have always been like this and we are only noticing cos it really matters in ranked, but they seem all over the place to me, current XP system seems to favour heavy tanks brawling even if they don't actually do very well, kills and people who stay alive. 

 

Ranked is just an extension of the random meta, everything seems to currently favour heavy tanks. 



lonigus #19 Posted 26 February 2018 - 10:46 AM

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View PostSimeon85, on 26 February 2018 - 10:40 AM, said:

 

Yeh that much spotting, but I've been playing the AMX 13-105 had games with 5-6k combined damage but finished behind heavies with 1.5-2k damage in the XP rank even though I did far more to actually win the game.

 

XP awards are borked, maybe they have always been like this and we are only noticing cos it really matters in ranked, but they seem all over the place to me, current XP system seems to favour heavy tanks brawling even if they don't actually do very well, kills and people who stay alive. 

 

Ranked is just an extension of the random meta, everything seems to currently favour heavy tanks. 

 

Well that explains the fact, that heavy tanks in the ranked queue are quadruple the amount of any other class queued. I even saw a few times numbers like 500+ heavy tanks stuck in the queue followed by medium with 56 and even less of the other classes.

Edited by lonigus, 26 February 2018 - 10:53 AM.


Rati_Festa #20 Posted 26 February 2018 - 11:07 AM

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View PostSimeon85, on 25 February 2018 - 09:06 PM, said:

Ranked is not for people who try to win, it's for heavy tanks that brawl at 50m fail to pen much but get rewarded for their participation, campers and people who run away. 

 

Map control, flanking, taking key spots, spotting for your team, defending the cap etc. is not rewarded by ranked.  If you do that stuff, take risks etc. all you do is give other people chevrons. 

 

I agree, in a recent ranked a massive arguement kicked off due to three people capping. Funnily enough 2 of them didnt get a chevron as they didnt do any damage but the surviving redline camper on enemy team that made 0 effort to reset cap or help his team in anyway did.

 

Just completely messed up. They should have simple made it all winning team get chev all losing team get nothing. Even in randoms capping isnt rewarded enough, there are only very few maps were capping is even a viable option. The ranked just illustrates once again WG complacency and laziness when it comes to map modes/design.

 

Ive stopped playing at ranked 8 im sick of fighting 268 4s and Super Conqs in corridors.






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