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Missing Weakspots


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Mr_Too_Late #1 Posted 27 February 2018 - 12:36 PM

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Hello.

 

Probably a post on this topic but here it goes.

 

Really looking forward to wot 1.0 Its been a long time since i grinded hard . Been lurking on forum and youtube watching/reading wot content.

Do know that Wot still have a lot off issues the need to fix but i think "Missing Weakspots" should be on the top priority.

 

Why? You may ask. Well back when i started playing the game, learning about different tanks/weakspost and so on was a kick when put to use. It made the game so in debt with all the different tanks and maps. It also made for great youtube content . Now all i see on QB review is press 2 key to pen. I don't mind that people spam/shoot gold but they have removed a skill for people to learn and to evolve playing a great game.

 

Wot 1.0 will bring a lot off new players, importante for Wot and the community. Lover tiers are bad and you need a good buddy to help you get threw it, but you can pen almost any ting. Then as you go up tiers you meet tanks with armour, but with weakspots. You learn and evolve, then you hit tier 8. Suddenly the meta have changed. Will this keep players in the game or will the evolution stop with gold spam :)

 

When 1.0 hit i will follow Wot average gold use to 5% on all my tanks (except autoloaders were it will be between 5-10%)

 

 

 

 

 

 

 


Edited by Mr_Too_Late, 27 February 2018 - 12:37 PM.


Nebucadneza #2 Posted 27 February 2018 - 12:40 PM

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Aslong there is arty there doesnt need to be weakspots.

 

Remove arty first



DutchBaron_ #3 Posted 27 February 2018 - 12:50 PM

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View PostNebucadneza, on 27 February 2018 - 12:40 PM, said:

Aslong there is arty there doesnt need to be weakspots.

 

Remove arty first

What is that for a BS answer, just because they are 2 tanks on the enemy team that doesn't need weak spots means the other 13 can go [edited]themselves because "there doesn't need to be weak spots".



Dava_117 #4 Posted 27 February 2018 - 12:54 PM

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The problem is that the avarage noob want armour that works without skill. So WG removed weackspots and overbuffed armour. Now WG announced that is planning to rework premium ammo, so we may see weackspot return or a new balance that will remove weackspot need. Let's hope for the best. :)

Edited by Dava_117, 27 February 2018 - 12:54 PM.


jack_timber #5 Posted 27 February 2018 - 12:58 PM

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Dunno about weak spots but I have a soft spot for arty, that will find a chink in any armour. Apart from T95 then I just splash them...



Mr_Too_Late #6 Posted 27 February 2018 - 01:15 PM

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View PostDava_117, on 27 February 2018 - 11:54 AM, said:

The problem is that the avarage noob want armour that works without skill. So WG removed weackspots and overbuffed armour. Now WG announced that is planning to rework premium ammo, so we may see weackspot return or a new balance that will remove weackspot need. Let's hope for the best. :)

 

yeah, was thinking about "avarage noob want armour that works without skill."  aka type 5. maybe i underestimate the player base too laern and evolve.

Simeon85 #7 Posted 27 February 2018 - 01:18 PM

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View PostDava_117, on 27 February 2018 - 12:54 PM, said:

The problem is that the avarage noob want armour that works without skill.

 

Basically this. 

 

Map design has also contributed to this problem, as there is little flanking, sniping or cross fire on most maps so most players only have to worry about their frontal armour, and that frontal armour has no weakspots so it's ultimate easy mode. 



Homer_J #8 Posted 27 February 2018 - 01:21 PM

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Weakspots are a stupid idea.  Any tank designer who designed weakspots into his tank would be shot, or at least fired.

Dava_117 #9 Posted 27 February 2018 - 01:37 PM

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View PostHomer_J, on 27 February 2018 - 01:21 PM, said:

Weakspots are a stupid idea.  Any tank designer who designed weakspots into his tank would be shot, or at least fired.

 

Weackspot come from trade off. Want protection from infantry? Put an MG port, sure in that area you have less armour, but it's a trade off. 

Homer_J #10 Posted 27 February 2018 - 01:47 PM

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View PostDava_117, on 27 February 2018 - 12:37 PM, said:

 

Put an MG port, sure in that area you have less armour, 

Does it though?  That MG port ball looks to be thicker than the surrounding armour to me.



SuperDuperOtter #11 Posted 27 February 2018 - 01:51 PM

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View PostHomer_J, on 27 February 2018 - 12:21 PM, said:

Weakspots are a stupid idea.  Any tank designer who designed weakspots into his tank would be shot, or at least fired.

 

Then, would you care to explain why every single tank ever designed came with weakspots ?

 

Or no, better, don't. I'll do : engineering compromises to meet issued spec requirements.



Cobra6 #12 Posted 27 February 2018 - 01:52 PM

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That is what "balancing for the average majority" does to a game, you are starting to compensate in gameplay mechanics and balancing for human deficiency and errors which is a bad way to do things.

Mechanics should be balanced to players that know what they are doing, that way you will make sure that you are not artificially compensating for bad player behaviour.

 

Cobra 6



lifelessgamer #13 Posted 27 February 2018 - 01:58 PM

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I have my doubts WG will rebalance premium ammo then go back and rebalance armor/weakspots. 

Thejagdpanther #14 Posted 27 February 2018 - 03:02 PM

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I must have lost the memo where they had removed all WS from my tigerII, they started shooting me gold from ... they always shot me gold.

Dava_117 #15 Posted 27 February 2018 - 03:37 PM

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View PostHomer_J, on 27 February 2018 - 01:47 PM, said:

Does it though?  That MG port ball looks to be thicker than the surrounding armour to me.

 

It looks thicker because is roud shaped, but the MG are handled by the crew with no mechanical or hydraulic assistance. In low armoured tanks, you can made them as thick as the primary plate, but when thickness goes up, the shield became too heavy to move fast enought or to elevate the MG bby hands. Something similar would happens in the hatches in type4/5, where the hatch would weight several tens of kg, being very impractical for the crew to use.


Edited by Dava_117, 27 February 2018 - 03:38 PM.


Thuis001 #16 Posted 27 February 2018 - 03:53 PM

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View PostHomer_J, on 27 February 2018 - 01:21 PM, said:

Weakspots are a stupid idea.  Any tank designer who designed weakspots into his tank would be shot, or at least fired.

You'll always have weakspots on real tanks, wether they are  a lower plate (due to weight these will generally be thinner), a MG port, or an cupola. There will always be some parts thinner than others. You can however reduce the amount of weakspots, for example, send your tanks with infantry, now you can ditch the MG port. Make the cupola smaller, or change the armor model as to no longer include a lowerplate.






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