Jump to content


How to fix arty


  • This topic is locked This topic is locked
9 replies to this topic

Rambokrogen #1 Posted 28 February 2018 - 11:01 AM

    Private

  • Player
  • 13237 battles
  • 18
  • Member since:
    07-23-2012

Why do people hate arty? Get hited across map without chance to take them out it's the reasson.

How to fix this issue? Simple, make arty range max at same draw distance other tanks can see tanks. Then make projectil have low angle at long range (then arty cant sit way back and hit people behind cover).

Closer arty are to target, the higher angle they can shoot. Let's say arty is 50m away they can shoot like mortar to hit tanks behind cover.

In this way arty have to be mobil and people who get hit by arty will know they are close and can actually hunt them down if they decide to.

 



Sfinski #2 Posted 28 February 2018 - 11:04 AM

    Major

  • Player
  • 31728 battles
  • 2,632
  • [-PJ-] -PJ-
  • Member since:
    09-26-2013
People hate arty because it can hit behind cover. So no solution mentioned.

undutchable80 #3 Posted 28 February 2018 - 11:05 AM

    Lieutenant

  • Player
  • 7260 battles
  • 1,746
  • [T-D-U] T-D-U
  • Member since:
    10-30-2014
There is a stickied thread on this subject: http://forum.worldoftanks.eu/index.php?/topic/649198-the-big-spg-discussion-thread/page__st__3040

Balc0ra #4 Posted 28 February 2018 - 11:13 AM

    Field Marshal

  • Player
  • 66286 battles
  • 16,286
  • [WALL] WALL
  • Member since:
    07-10-2012
FV304 has 500m range. Still can annoy you when you get first spotted. Because you can't see it.

rustysprite #5 Posted 28 February 2018 - 11:15 AM

    Major

  • Player
  • 22115 battles
  • 2,517
  • [WJDE] WJDE
  • Member since:
    03-18-2012

View PostRambokrogen, on 28 February 2018 - 10:01 AM, said:

Why do people hate arty? Get hited across map without chance to take them out it's the reasson.

How to fix this issue? Simple, make arty range max at same draw distance other tanks can see tanks. Then make projectil have low angle at long range (then arty cant sit way back and hit people behind cover).

Closer arty are to target, the higher angle they can shoot. Let's say arty is 50m away they can shoot like mortar to hit tanks behind cover.

In this way arty have to be mobil and people who get hit by arty will know they are close and can actually hunt them down if they decide to.

 

 

So all arty becomes Bishop...  I do admit you need some skill to play the Bishop, but this is not the solution

Hammerhead20 #6 Posted 28 February 2018 - 11:18 AM

    Lieutenant

  • Player
  • 25370 battles
  • 1,786
  • Member since:
    06-29-2011

"How to fix arty"

 

Just remove it...

Szatanshow #7 Posted 28 February 2018 - 11:20 AM

    Staff Sergeant

  • Player
  • 24298 battles
  • 315
  • [_OF_] _OF_
  • Member since:
    01-14-2013

View PostHammerhead20, on 28 February 2018 - 10:18 AM, said:

"How to fix arty"

 

Just remove it...

 

The simplest solution and the most effective.

Element6 #8 Posted 28 February 2018 - 11:21 AM

    Field Marshal

  • Player
  • 29305 battles
  • 10,394
  • [T-D-U] T-D-U
  • Member since:
    01-06-2013
The easiest thing to assume is that SPGs are the way they are, because they are intended to be that way. 7 years of them in the game, despite 7 years of complaints, should make that apparent.

Szatanshow #9 Posted 28 February 2018 - 11:27 AM

    Staff Sergeant

  • Player
  • 24298 battles
  • 315
  • [_OF_] _OF_
  • Member since:
    01-14-2013

View PostElement6_TheSprout, on 28 February 2018 - 10:21 AM, said:

 7 years of them in the game, despite 7 years of complaints

 

And here we got perfect example of WG - "we are listening to our player-base feedback"



Jahrakajin #10 Posted 28 February 2018 - 11:28 AM

  • Guest

View Postundutchable80, on 28 February 2018 - 10:05 AM, said:

 

^ This please. If there is already a Thread on a certain topic lets use it for sake of convenience.  

Locked.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users