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Mines


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doriansky1 #1 Posted 28 February 2018 - 07:11 PM

    Corporal

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Since i missed the opportunity to ask this question in the "Community Q/A Stream" topic , i will leave this here:

 

Why is Mines in the game (at least at high tiers)?

Are there any public statistics showing that the north spawn is advantaged or is just my imagination? 

Encounter on Mines is even worse , the battle usually takes 2 mins, half of the north team is in the base, the other half on the hill. 

 

 

 

 



evilchaosmonkey #2 Posted 28 February 2018 - 07:31 PM

    Lieutenant

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Yes, if I am reading vbaddict team1/team2 balance correctly.  If not, then apologies right now forumites.

 

http://www.vbaddict.net/statistics_maps.php?tier=810&tanktype=0&nation=0&modeid=0&team=1&groupby=0&fieldname=won_lost_ratio

 

One of the spawns has 43.94% win rate and the other 55.95% win rate.

Second most imbalanced map, next to that perennial favourite Mountain Pass.

 



Jam_in_a_Tank #3 Posted 01 March 2018 - 01:02 AM

    Sergeant

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2018 ENSK still exist... 

2018 ENSK available for tier X...

2018 ENSK still 142 meter map...

2018 ENSK still exist..


Edited by Jam_in_a_Tank, 01 March 2018 - 01:03 AM.


lomach #4 Posted 01 March 2018 - 11:42 AM

    Sergeant

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I love Pagorki...

Enforcer1975 #5 Posted 01 March 2018 - 11:44 AM

    Field Marshal

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Mines is the best map for your sub average wot player....no need to think. All go middle. 

Ricky_Rolls #6 Posted 01 March 2018 - 12:07 PM

    Second Lieutenant

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Don't allow arties on this map, and put a td restriction to 3 per team.

TungstenHitman #7 Posted 01 March 2018 - 12:15 PM

    Colonel

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"All go hill!" ok we took the hill... now what? (looks out through various corners and immediately spotted and shot in the face)

Somnorila #8 Posted 01 March 2018 - 12:27 PM

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View PostRicky_Rolls, on 01 March 2018 - 12:07 PM, said:

Don't allow arties on this map, and put a td restriction to 3 per team.

 

Actually making it available to max tier 6 sounds better.

Also all around better MM where teams are mirrored in regards of tank role and capability. And sure appropriate spawn points  for each role group. Situations for unequal numbers in any position clash (on any map!) should be only a matter of player choice not a automated MM fluke.

Also arty is pretty important on mines to maybe stop fast tanks running for the hill or to stop heavies and others to sit still on mid and farm on noobs without a care in the world. I mean, that's probably why you would want that. You can't snap shot and bounce enemies while being in arty cover too and it's annoying. I understand but it's ok, it should be like that. 


Edited by Somnorila, 01 March 2018 - 12:28 PM.





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