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How to know you've lost a game within 30 seconds


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ruwithus #1 Posted 03 March 2018 - 01:34 AM

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ok no.1 

   you're playing arty and you've targetted your enemy completely...you've fired... oh wait   you've missed  by 40m not including your 4 skills + waiting the extra 2 seconds to make sure

 your playing  a med to a heavy in a defended position(with or without gold). and every shot of their's hits and damages whilst your's bounces( you've been aiming and they're just moving forwards and backwards

 your playing tier 9 and their tier 7's and 6's just go through your armour like butter.

 

 Right i've played nearly a 100k games and i gotta admit i love this game. But when you get to the stage where you've won or lost within the first 30 seconds, you know that there is something wrong. Sort it out WG please



Balc0ra #2 Posted 03 March 2018 - 01:45 AM

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I had a guy like you today as a top tier arty after 30 seconds. He gave up and drowned when he looked at the map. Got 75 XP on a win.

 

I've seen the map after 30 seconds a few times and thought "man this is not gonna be easy". But still not lost every single one of them. So it's not a 100% sure thing. Unless one of the factors for a loss already gave up after 30 seconds and sits back and wait. Enough of those to.



yun9 #3 Posted 03 March 2018 - 06:43 AM

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My advice to you is that if you care about winning then you should focus on improving your own gameplay rather than bash on others. Other people will suck. There's no way to do anything about it, WG caters to the sub-average so the only means you have to improve your chances of winning is to become a better player yourself. 

 

The amount of times I've had to drag a team kicking and screaming into a win where they just refuse to do anything useful are more times than I can count, but I still won them because I didn't give up. You have almost 100k games, you should have plenty of gameplay experience to do so as well. 



8126Jakobsson #4 Posted 03 March 2018 - 08:46 AM

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When everyone is being polite and cheerful during countdown. That's never a good sign regarding winning, for some reason.

VarzA #5 Posted 03 March 2018 - 09:16 AM

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No, you know the game is f****** when on abbey, all your armor goes into the 8 line, is held back by 2 enemy tanks, in the meantime 1-2 line sees nobody go there from your team ..... now that is messed up.

NUKLEAR_SLUG #6 Posted 03 March 2018 - 09:19 AM

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I've seen plenty of games that you could decide the outcome in 2 seconds just by looking at the team list only for the "good" team to throw away an almost guaranteed win because they got greedy or over confident. 

malachi6 #7 Posted 03 March 2018 - 09:21 AM

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The usual thing I notice is people such as yourself complaining in chat. Declaring the game broken, questioning the lineage of your peers and declaring you are going to suicide.  Then about 50% of the time we go on to win.  Oddly of course, people such as yourself remain very quite when that happens.  I suppose you have gone out to buy a new crystal ball? 

Edited by malachi6, 03 March 2018 - 09:21 AM.


AliceUnchained #8 Posted 03 March 2018 - 09:26 AM

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View Postruwithus, on 03 March 2018 - 01:34 AM, said:

ok no.1 

   you're playing arty and you've targetted your enemy completely...you've fired... oh wait   you've missed  by 40m not including your 4 skills + waiting the extra 2 seconds to make sure

 your playing  a med to a heavy in a defended position(with or without gold). and every shot of their's hits and damages whilst your's bounces( you've been aiming and they're just moving forwards and backwards

 your playing tier 9 and their tier 7's and 6's just go through your armour like butter.

 

 Right i've played nearly a 100k games and i gotta admit i love this game. But when you get to the stage where you've won or lost within the first 30 seconds, you know that there is something wrong. Sort it out WG please

 

If you cannot win an engagement with your Tier IX against a Tier VII (no idea how you would ever see a Tier VI?) the problem really is you. Not Wargaming, not RNG, no funky scripts and/or rigged mechanics. Just you. There's nothing to sort out here by Wargaming, you just need to pay more attention to your own input and see what can be done differently. But why do that when you can just point the finger somewhere else eh?

evilchaosmonkey #9 Posted 03 March 2018 - 09:33 AM

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In my average Joe experience, it's not so much the team skill but where they set out to go at match start.

 

Most "instant" losses occur when the team go against the meta for the map.

 

Nothing more frustrating than seeing 3 lights race to the city instead of spotting or heavies camping bushes at the back or the entire team going up the valley in Lakeville.

 

Oh, and there's the perennial favourite AFK players at game start too.


Edited by evilchaosmonkey, 03 March 2018 - 09:36 AM.


AggressivePotato #10 Posted 03 March 2018 - 10:51 AM

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Siema pl ,or similar things ,at the begining of the battle is usualy a bad sign and a strong indicator of what the battle will be like.

Thrael7 #11 Posted 03 March 2018 - 01:06 PM

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My toonmates know that I predict/expect 100% defeats. Thankfully I 'm mistaken sometimes.

Stat_Padder #12 Posted 03 March 2018 - 01:10 PM

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View Postruwithus, on 03 March 2018 - 12:34 AM, said:

ok no.1 

 

40% players.



Simeon85 #13 Posted 03 March 2018 - 01:39 PM

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Team deployment is how you know a game is lost in 30s, when 95% of the team either camp in base or all go on one flank and set up on defensive positions so the enemy just gets map control. 

 

Like Murovanka where the team ignores the forest, or Cliff where half the team is camping the 1 line, 9/10 those games are lost. 



CptBarney #14 Posted 03 March 2018 - 01:40 PM

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View PostStat_Padder, on 03 March 2018 - 12:10 PM, said:

 

40% players.

 

81% winrate? am i reading that right?

 

how in the f...did you manage that?

 

on topic: losses that usually occur when players don't go to places where they are needed or end up in a tight or small location where whatever advantages their tanks once had are rendered irrelevant (unless they brawl of course) allowing the enemy to overrun them.

 

even worse when the enemy can fire from multiple directions.



Simeon85 #15 Posted 03 March 2018 - 07:21 PM

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View PostCptBarney, on 03 March 2018 - 01:40 PM, said:

 

81% winrate? am i reading that right?

 

 

Clue is in the name, he plays OP low tier tanks always in triple platoons. His higher tier win rate are all over the place and that is clearly with platoon padding as well.

 

In reality he's like a 53-54%. 



Brodie_ #16 Posted 03 March 2018 - 08:05 PM

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XVM!...

shikaka9 #17 Posted 03 March 2018 - 08:37 PM

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when enemy has type4, t95, obj257 and o-hoe ...... and ally has frenchies, brits at same draft

Edited by shikaka9, 03 March 2018 - 08:38 PM.


Stat_Padder #18 Posted 03 March 2018 - 10:21 PM

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View PostSimeon85, on 03 March 2018 - 06:21 PM, said:

 

Clue is in the name, he plays OP low tier tanks always in triple platoons. His higher tier win rate are all over the place and that is clearly with platoon padding as well.

 

In reality he's like a 53-54%. 

 

:child:

 



jp156 #19 Posted 04 March 2018 - 01:10 PM

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it takes you 30sec? i can do it before it stars... if enemy team has 2-3 times more players belonging to clan than your team-you are screwed...

Tom_Deekanarry #20 Posted 04 March 2018 - 01:27 PM

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I'm in it




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