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XP calculation in ranked battles

XP ranked battles

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OFX1990 #1 Posted 03 March 2018 - 05:25 PM

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I know this has been asked a few times, but there is no clear answer on this case yet. I've noticed a couple of times that the XP calculation in ranked battles is a bit weird to say the least.

 

From previous topics I've learned that you get only 50% of the XP when you are shooting tanks you can't see by yourself. But I have a nice example of an outcome of a battle where I got very little XP for quite a lot of effort. I am going to show two screenshots from both me in an IS-7 and a teammate in an IS-7. Same match, but a very different outcome. During this match I shot at tanks which I didn't spot in some of the occasions. Lets say two shots were at tanks I had in sight, all of the other shots were at tanks my teammates spotted for me. I survived the battle, did 2340 damage, 800 assisted damage (which proves I shot at tanks I spotted), and blocked 1500. This is an average battle for me, but I was shocked it only resulted in 13th place: no chevron for me. 

 

So this got me thinking about the 50% XP reduction for shooting at tanks you can't spot yourself. I discovered that another IS7 on my team got way more XP than me. However, he only managed to do 1130 damage, which is less than 50% of the damage I did. He must have shot only at close range, so only on tanks he could see. But that is still less than 50% of the damage I did. His battle was even worse as he didn't got any assisted damage and he died during the battle. The only thing he got in advantage is that he managed to make a kill, but does this single kill account for such a difference in XP? I doubt so.

 

Anyway, here are the screenshots I'm talking about:

Posted Image

 

Posted Image

 

Can anybody explain the difference in XP between the two individual battle results from the same battle? I am eager to learn new things as I want to progress in the ranks and earn some bonds!

To be extra clear, this doesn't happen all the time, just occasionally, but it's annoying when it does happen. Please keep this topic fair and don't make any false conclusions. Thanks a lot!


Edited by OFX1990, 03 March 2018 - 05:26 PM.


Yaccay #2 Posted 03 March 2018 - 09:21 PM

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WG favors close encounters. (shooting from over 300 meters is not encouraged with heavy tank)

NUKLEAR_SLUG #3 Posted 04 March 2018 - 09:39 AM

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You shot your targets from long range, he didn't. He got a kill, you didn't.

OFX1990 #4 Posted 05 March 2018 - 10:27 AM

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Thanks for the replies, but it still doesn't make sense to me. I still think that this is a bit odd and out of proportion. Here is a simple calculation:

 

  • I did 2340 damage, but most of that damage was on tanks I couldn't spot by myself: so that is netto at least 1200 damage (2340/2 plus some damage on tanks I spotted myself).
  • The other IS-7 did 1130 damage: that is less than 1200.
  • I did 800 assisted damage, he did 0.
  • I survived the battle and therefore gained a small flat XP bonus, he didn't.

 

However he received 130XP more than me, explained by these factors:

 

  • He did damage on close range, I didn't
  • He made 1 kill, I didn't

 

Do those two things equal 130XP AND compensate for the 800 assisted damage difference AND compensate for the fact I survived?

 

If that is the case, a valid tactic would be just to rush forward, put in 3 penetrating hits and die. Or am I still missing something, because to me, this still doesn't make sense.

 

By the way, straight from the wiki:

 

Killing shot
Small bonus modified by the tier of the killed enemy compared to yours
 
Close combat bonus
Damaging enemy tanks at under 200m range gives a very small bonus

Edited by OFX1990, 05 March 2018 - 10:30 AM.


Aikl #5 Posted 05 March 2018 - 10:34 AM

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View PostOFX1990, on 05 March 2018 - 09:27 AM, said:

(...)

 

The calculation is not based solely on what you see. Parts of it is 'battlefield activity'. Exactly what that means is not known, but most likely it rewards fighting at the frontlines and/or alongside friendly tanks. That is likely part of the reason why a light tank spotting ~8k doesn't get a lot of experience if passive scouting is all he does the entire game. Hulldown-sniping in IS-7 would be effectively be considered equally passive - despite sometimes being the right way to play.

 

It doesn't always make sense, but it might be better than the alternative (basing it solely on visible parameters). Even then, you'd get people complaining that they got less experience for the same damage - because he didn't spot for himself.



OFX1990 #6 Posted 05 March 2018 - 02:25 PM

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Thanks for your reply, that explains it enough for me for now. I didn't know there was a "hidden" XP calculation based on parameters like that. I will keep this in mind during my next battles and see if being more on the front line results in more XP.

fighting_falcon93 #7 Posted 05 March 2018 - 02:46 PM

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This is one of the things that I dislike about ranked battles. For 3 weeks I'm forced to play the same tank for 7 hours because the xp calculation favours close range combat. I had a game with my Leopard 1, I did around 3k damage (self-spotted), but didn't even end up in top 10, because it was long range shots. TDs that rely on range is out of the question aswell.

 

Is it just me or does anyone else also feel that the xp calculation in ranked battles differ from the one in random battles? :unsure:



Archaean #8 Posted 05 March 2018 - 02:53 PM

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just accept it. it's not rigged, done.

Mentlgen #9 Posted 05 March 2018 - 02:56 PM

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View Postfighting_falcon93, on 05 March 2018 - 02:46 PM, said:

This is one of the things that I dislike about ranked battles. For 3 weeks I'm forced to play the same tank for 7 hours because the xp calculation favours close range combat. I had a game with my Leopard 1, I did around 3k damage (self-spotted), but didn't even end up in top 10, because it was long range shots. TDs that rely on range is out of the question aswell.

 

Is it just me or does anyone else also feel that the xp calculation in ranked battles differ from the one in random battles? :unsure:

 

I don't think it differs. It's just that in ranked battles xp actaully matters so you notice it more.

_Anarchistic_ #10 Posted 05 March 2018 - 09:45 PM

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kills seem very important, I made sure I got the kill shots and as a result had some very good results on the back of otherwise average games

OFX1990 #11 Posted 06 March 2018 - 03:44 PM

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Just to add to the conversation:

 

 

 

 

 

 



NaW_TheRisingSun #12 Posted 07 March 2018 - 07:03 PM

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I have another one. I noted weird EXP results a couple of times now but this just left me completely puzzled.

 

I have:
- 3x more damage
- 2.5x more assisted
- 2 more spotted
- stayed alive for longer

 

He has:
- 300 more blocked

 

All my damage was on close distance. 1 hit was against a stunned target, 1 hit might have been not my own spotting. For the other 4 hits, I could not identify any reason why I shouldn't get full exp. And even if there are... I have 3x his damage...

I can't think of any logical explanation.

 

 

http://wotreplays.eu...erisingsun-is-7

 

 

 

 

 

 



Archaean #13 Posted 07 March 2018 - 07:32 PM

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View PostNaW_TheRisingSun, on 07 March 2018 - 07:03 PM, said:

I can't think of any logical explanation.

 

Neither can we, because we don't have the exp calculations procedure.



NaW_TheRisingSun #14 Posted 07 March 2018 - 07:38 PM

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View PostArchaean, on 07 March 2018 - 06:32 PM, said:

Neither can we, because we don't have the exp calculations procedure.

 

fair enough.

 

But there must (or should?^^) some kind of formula behind that follows measurable variables.

 

Well, I would have a factor in mind, that I did not consider (prem account). But if this is included and becomes proven...

And if you base crucial rewards on it, there should be a reasonable logic. A transparent one would be better but that would be something completely new :D






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