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Why you stay alive as a scout.

scout low health

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shortfuse1418 #1 Posted 06 March 2018 - 12:26 AM

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I have just finished a game on Prok in my RU251 that nearly went horribly wrong 1 min in but I ended on top exp and top of the team.

 

  http://wotreplays.eu...hpanzer_ru_251 

 

Having made an awful hash of a scouting run on the mid ridge I got hit for over 1300 damage (RU251 only has 1400) with 4 hits.  I thought it was all over but decided to try and stay in the game but play much more cautiously.  I am not a great player but I thought this was a good example of why if you are in a scout you should aim to stay alive for as long as possible, even if you are on a sliver of health you can help your team and have a great game as well.

 

Regards SF

 



dimethylcadmium #2 Posted 06 March 2018 - 12:31 AM

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LT should always be the last tank to die, mobility + camo is the key to winning games in those end-game scenarios where its 3vs3 or similar

Edited by dimethylcadmium, 06 March 2018 - 12:33 AM.


TheComfyChair #3 Posted 06 March 2018 - 12:56 AM

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shortfuse1418 #4 Posted 06 March 2018 - 07:54 AM

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View PostTheComfyChair, on 05 March 2018 - 11:56 PM, said:

Colour Sergeant Bourne DCM, 24th of Foot one of my all time favourite movie characters and real time heroes. You best be careful though armchair, posting something about Rorkes Drift will have Lilly Allen on your case!



Dru_UK #5 Posted 06 March 2018 - 09:03 AM

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well done

I've been in many games whereby I'm far too cocky in a LT and get wrecked (from full health thinking I can play like a medium)

However, weirdly, I've had many similar games to yourself whereby I've lost 90% of health wihin the first minute or 2, yet then totally changed my mind set for that map/battle, survived, won, got top result by xp, killed arties etc etc.

Its so weird, how that happens



Noo_Noo #6 Posted 06 March 2018 - 10:02 AM

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View Postdimethylcadmium, on 06 March 2018 - 12:31 AM, said:

LT should always be the last tank to die, mobility + camo is the key to winning games in those end-game scenarios where its 3vs3 or similar

 

True but it is difficult to push a game sometimes when you can see things falling away from you. 

 

You know when your teams heavies get stopped by 2 td's and you can see the rest of the enemy starting to push round the other flank.



PauI #7 Posted 06 March 2018 - 10:09 AM

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i have ok results with lights and i always adapt my play (more or less) by the way that the battle evolves. on some maps i rush to spot (a safe spot place) o some i rush to a "medium position", if you see your team is loosing the battle decide where can you be most effective (more damage/spot damage) ....go spot the flank that is collapsing if you have tds behind you or go kill isolated enemys/arty

4nt #8 Posted 06 March 2018 - 11:31 AM

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Yesterday had nice game on mines south spawn in bc12t. Got to 1-Line lighthouse bush and spotted shiteload of dmg, and torched an IS. Then noticed that reds were zooming to hill, and relocated to support. One KV85 later hill was lost, and thought to go back to 1-2 Line, but a sneaky KV2 shaved all but 100hp from me. Now, we were down 8 to 6 atm and town seems to fail with heavies getting hammered, with reds dropping over them from hill. Greens reform to southeast corner, and west seems quiet, so I make a feint there, and as tds kill the KV2 I take hillside route east, spot enemy heavies. It was hard to refrain from firing... but I managed to get to base of north td hill. Then I got jumped by enemy SU14-2 and M44. Lucky me, they didn't hit but it was close Call, as I got to reload in between artys, literally. So I could have tried to trade in the middle, and Die there to indienpz stalking among rocks, but decided to relocate and forego dmg in favor of spotting regarding the low hp I had.

Lomion_EU #9 Posted 06 March 2018 - 11:36 AM

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View Postshortfuse1418, on 05 March 2018 - 11:26 PM, said:

I have just finished a game on Prok in my RU251 that nearly went horribly wrong 1 min in but I ended on top exp and top of the team.

 

  http://wotreplays.eu...hpanzer_ru_251 

 

Having made an awful hash of a scouting run on the mid ridge I got hit for over 1300 damage (RU251 only has 1400) with 4 hits.  I thought it was all over but decided to try and stay in the game but play much more cautiously.  I am not a great player but I thought this was a good example of why if you are in a scout you should aim to stay alive for as long as possible, even if you are on a sliver of health you can help your team and have a great game as well.

 

Regards SF

 

 

Not Just Light tanks - I've played a couple of games where i've stayed alive on single digit HP from early in the game to have great results or help to influence the win, Sherman Jumbo and M48A5 Patton.

 



iztok #10 Posted 06 March 2018 - 11:37 AM

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> Why you stay alive as a scout.

Why you SHOULDN'T? :sceptic:



Axelfoley666 #11 Posted 06 March 2018 - 11:42 AM

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If you THINK​ you have been spotted before 6th sense goes off, you probably have so move. Dead scouts can't scout, 1hp can still spot. :bush:

shane73tank #12 Posted 06 March 2018 - 02:20 PM

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View Postshortfuse1418, on 05 March 2018 - 11:26 PM, said:

I have just finished a game on Prok in my RU251 that nearly went horribly wrong 1 min in but I ended on top exp and top of the team.

 

  http://wotreplays.eu...hpanzer_ru_251 

 

Having made an awful hash of a scouting run on the mid ridge I got hit for over 1300 damage (RU251 only has 1400) with 4 hits.  I thought it was all over but decided to try and stay in the game but play much more cautiously.  I am not a great player but I thought this was a good example of why if you are in a scout you should aim to stay alive for as long as possible, even if you are on a sliver of health you can help your team and have a great game as well.

 

Regards SF

 

 

Well done and as others have said I've been there myself, where you know a single hit means game over so you protect your HP jealously and as a result have a great game spotting.  The map in question also helps as it is a rewarding LT map, especially mid to late game.  I truely believe there's nothing as rewarding as a game well played in an LT - a combo of spotting and damage, using your VR skills to help control the battle and staying unspotted - #feelsgood 

ilmavarvas #13 Posted 06 March 2018 - 03:02 PM

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View Postshane73tank, on 06 March 2018 - 02:20 PM, said:

 

Well done and as others have said I've been there myself, where you know a single hit means game over so you protect your HP jealously and as a result have a great game spotting.  The map in question also helps as it is a rewarding LT map, especially mid to late game.  I truely believe there's nothing as rewarding as a game well played in an LT - a combo of spotting and damage, using your VR skills to help control the battle and staying unspotted - #feelsgood 

 

This.

 

I remember when I finally mastered the T49, made +3k dmg and 7,5k spotting damage - truly great feeling when you know that you actually helped your team to win.



shortfuse1418 #14 Posted 06 March 2018 - 09:27 PM

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View Postshane73tank, on 06 March 2018 - 01:20 PM, said:

 

Well done and as others have said I've been there myself, where you know a single hit means game over so you protect your HP jealously and as a result have a great game spotting.  The map in question also helps as it is a rewarding LT map, especially mid to late game.  I truely believe there's nothing as rewarding as a game well played in an LT - a combo of spotting and damage, using your VR skills to help control the battle and staying unspotted - #feelsgood 

 

I can’t agree more. I used to hate light tanks and then I was  forced to play them to get the  Stug IV. By the end I had got the bug. Despite lots of frustration and terrible corridor maps the feeling of helping deliver a victory for your team can’t be beaten. It is really a ‘team’ skill rather than a ‘I have a better tank than anybody else therefore I am  awesome’ game that you get with OP tanks and ridiculous super heavies!

evilchaosmonkey #15 Posted 07 March 2018 - 07:47 AM

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View Postshortfuse1418, on 06 March 2018 - 06:54 AM, said:

Colour Sergeant Bourne DCM, 24th of Foot one of my all time favourite movie characters and real time heroes. You best be careful though armchair, posting something about Rorkes Drift will have Lilly Allen on your case!

 

Made a pilgrimage of sorts in the mid 90s to Rorke's Drift  and Isandlwana.

Nothing like the film location in the slightest, no hills and the river is little more than a stream.

 

Still very glad I made the effort to see it.

 

 

Back on topic, I enjoy playing lights on the maps that suit lights but those recent city ones - no thanks.

I am terrible at playing them on those, yet fairly OK on the open maps.



ilmavarvas #16 Posted 07 March 2018 - 01:11 PM

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View Postevilchaosmonkey, on 07 March 2018 - 07:47 AM

Back on topic, I enjoy playing lights on the maps that suit lights but those recent city ones - no thanks.

I am terrible at playing them on those, yet fairly OK on the open maps.

 

Yeah, the new city maps are bit frustrating, takes whole lot of patience to wait for the end-game where you can one-shot those crippled heavies & meds. But then again, nothing more satisfying than wait for the right moment when teams are having busy time engaging each other and just drive through map to enemy base and take out those pesky arties and deliver some backside-shots to enemy camping TD's :)



Enforcer1975 #17 Posted 07 March 2018 - 02:11 PM

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I started the habit of trying to stay alive as long as possible to be able to do damage because most of the time nobody is shooting my spots anyway. I rarely have games where dealt damage is lower than assisted. It's that bad thanks to the event...well it was bad before that too...

Edweird #18 Posted 07 March 2018 - 03:38 PM

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Going afk for the fist 30-60 seconds helps light tank survival immensely.

hedgehog_s #19 Posted 07 March 2018 - 04:41 PM

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Light tank survival is down to a) your team not killing because they "think" your doing nothing - 8K on Lakeville and T34 shoots me then drowns me for "not spotting" and b) knowing when to run from enemy or your own teams failing flank if u perma spot 8 tanks and after 60 secs u have no assist - run away - your team are in bad positions or asleep. Being alive all game in a light is not a sin and should be applauded.




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