Jump to content


WZ-131 after changes


  • Please log in to reply
20 replies to this topic

dimethylcadmium #1 Posted 08 March 2018 - 08:08 PM

    Warrant Officer

  • Player
  • 7769 battles
  • 770
  • [WGL-A] WGL-A
  • Member since:
    11-24-2017

I need opinions on equipment.

 

I currently have stabs-optics-rammer but i'm tempted to replace the rammer with a gun laying drive. Do you think it makes sense? The DPM is already garbage, but the gun handling is even worse. 

 

What about gld - optics - rammer? or maybe something funky like gld - optics - vents? 

 

This is one of those tanks that need 5 equipment slots and 3 crew skills before you can say its good. Seriously don't know why WG nerfed single shot lights so hard and basically made T71 DA and 13 75 best in class.


Edited by dimethylcadmium, 08 March 2018 - 08:11 PM.


dimethylcadmium #2 Posted 08 March 2018 - 08:13 PM

    Warrant Officer

  • Player
  • 7769 battles
  • 770
  • [WGL-A] WGL-A
  • Member since:
    11-24-2017

said **** it and went with gld - optics - vents.

 

will come back with an opinion later to let others who want to know



SpartanmarkV #3 Posted 08 March 2018 - 08:19 PM

    Sergeant

  • Player
  • 8849 battles
  • 286
  • [-RLD-] -RLD-
  • Member since:
    02-09-2015
sry cant help havent played it since the change

L0ddy #4 Posted 08 March 2018 - 08:21 PM

    Captain

  • Player
  • 85383 battles
  • 2,476
  • [TWD] TWD
  • Member since:
    04-24-2011

I run optics, vents,  v.stabs, prem food, optical directive and a crew on 5th skill @ 85%. With all that, view range is 481m.

 

Some say it's best played as a med, which by the way it handles (mobility and gun) is probably the best way. A reload of 6.5s feels bad.

 

:)



dimethylcadmium #5 Posted 08 March 2018 - 08:38 PM

    Warrant Officer

  • Player
  • 7769 battles
  • 770
  • [WGL-A] WGL-A
  • Member since:
    11-24-2017

View PostL0ddy, on 08 March 2018 - 08:21 PM, said:

I run optics, vents,  v.stabs, prem food, optical directive and a crew on 5th skill @ 85%. With all that, view range is 481m.

 

Some say it's best played as a med, which by the way it handles (mobility and gun) is probably the best way. A reload of 6.5s feels bad.

 

:)

 

I've been playing it more like my T20 lately so i must agree on the medium part. I still have a crappy crew though, only 88%. At first i played it like the AMX 13 75, which turned out to be a very bad idea :facepalm:

D4wiD3K #6 Posted 08 March 2018 - 08:43 PM

    Sergeant

  • Player
  • 659 battles
  • 292
  • Member since:
    08-11-2012

I don't think it's viable. The DPM is so bad that you can't give any further handicap on that front. Rammer and VStabs are by far the most powerful pieces of equipment and I think not using either one of them when they are viable is just a bad choice. Whatever minimal gains you'd get from GLD, I think the Rammer is always going to be more powerful.

 

VStabs is more or less strictly better than GDL and gives you much better effective aiming time. By having worse stabilization your aiming circle is bigger when not fully aimed which means you will spend more time aiming which means that any gains of the GLD will be quickly negated.


Edited by D4wiD3K, 08 March 2018 - 08:45 PM.


Renesco #7 Posted 08 March 2018 - 08:50 PM

    Staff Sergeant

  • Beta Tester
  • 21462 battles
  • 483
  • [SOBAD] SOBAD
  • Member since:
    10-08-2010
I used coated optics, camo and binocs on it for convenience, it's actually a great tank once you get the hang of it, you can't go toe-to-toe with some other lights with autoloaders but it's a hell of a flanker and the gun is not bad at all

dimethylcadmium #8 Posted 08 March 2018 - 08:58 PM

    Warrant Officer

  • Player
  • 7769 battles
  • 770
  • [WGL-A] WGL-A
  • Member since:
    11-24-2017

View PostD4wiD3K, on 08 March 2018 - 08:43 PM, said:

I don't think it's viable. The DPM is so bad that you can't give any further handicap on that front. Rammer and VStabs are by far the most powerful pieces of equipment and I think not using either one of them when they are viable is just a bad choice. Whatever minimal gains you'd get from GLD, I think the Rammer is always going to be more powerful.

 

VStabs is more or less strictly better than GDL and gives you much better effective aiming time. By having worse stabilization your aiming circle is bigger when not fully aimed which means you will spend more time aiming which means that any gains of the GLD will be quickly negated.

 

I found little difference with stabs, still takes years to fully aim. The hidden stats are not that bad 0.13/0.13/0.09 so i think you GLD is better in this case. Same with AMX 13 90, why stabs when you have good soft stats? The aim time is the problem

D4wiD3K #9 Posted 08 March 2018 - 09:07 PM

    Sergeant

  • Player
  • 659 battles
  • 292
  • Member since:
    08-11-2012

View Postdimethylcadmium, on 08 March 2018 - 07:58 PM, said:

 

I found little difference with stabs, still takes years to fully aim. The hidden stats are not that bad 0.13/0.13/0.09 so i think you GLD is better in this case. Same with AMX 13 90, why stabs when you have good soft stats? The aim time is the problem

 

My reasoning for always using VStabs is that I've yet to play a tank that has good enough gun handling, plus the raw power level of VStabs being very high. Even my T92 misses plenty of snap shots although it has divine gun handling stats. The way the accuracy and aiming mechanics of the game work just ensure there's practically no cap on gun handling.

 

If you have bad stabilization you always want to improve it with VStabs. If you have good or even great stabilization you want to minmax it to make it as abusable as possible. VStabs is simply a much more powerful piece of equipment than GLD.

 

If you mount GLD over VStabs the effective aim time is still going to be worse. The only reason why GLD may "feel" better is because your aiming circle shrinks faster but because it starts off bigger you're still on the receiving end. To make the matters worse GLD doesn't help with snap shots that should be a big part of the WZ-131's gameplay.


Edited by D4wiD3K, 08 March 2018 - 09:07 PM.


shane73tank #10 Posted 08 March 2018 - 09:10 PM

    Captain

  • Player
  • 29076 battles
  • 2,038
  • [USAGI] USAGI
  • Member since:
    03-01-2014
Always gov vstab over gld - check out 4tankersandog he’s a great tanking with science series 

arthurwellsley #11 Posted 08 March 2018 - 09:11 PM

    Lieutenant Сolonel

  • Player
  • 52152 battles
  • 3,199
  • [-B-C-] -B-C-
  • Member since:
    05-11-2011

I did not keep it in the garage.

I have a Type 62 - which is essentially a stock wz 131 but makes more silver per match. [Vert. Stab, rammer, optics]

My best CN light crew went from the old tier VIII to the new tier IX (five perks). [Vert. Stab, rammer, optics]

My crew from the 59-16 went to the wz 132 (which I have kept for SH etc) - only four perks. [Vert. Stab, rammer, optics]

So the poor 59-16 now needs a new crew in it. [Optics, rammer, Vents].

Type 64 [Vert. Stab, rammer, optics]


Edited by arthurwellsley, 08 March 2018 - 09:12 PM.


Drakeot #12 Posted 08 March 2018 - 10:18 PM

    Private

  • Player
  • 16683 battles
  • 23
  • [TZU2] TZU2
  • Member since:
    06-19-2016

To be perfectly honest, I find the aiming on the WZ-131 to be perfectly fine with Vert Stabs and without a GLD. But maybe it's because I often play the T-34-1 just before it.

I run your same equipment setup, and it's actually one of my favourite tanks to play. I guess I just enjoy light tanks generally.

Having said that, though, you are far, far better player than I am and have much better stats with it than I do. :(

Still, I am surprised to hear complaints about its aiming with Vert Stab. In fact, I double checked the title of the thread three times now to make sure that you were really talking about the 131. :D

Just looked it up and found that it really is 2.5 seconds which does seem long, I suppose most times I don't need to wait for it to aim fully.

 

 

 


OneSock #13 Posted 08 March 2018 - 10:25 PM

    Lieutenant

  • Player
  • 35858 battles
  • 1,714
  • [BBMM] BBMM
  • Member since:
    06-06-2011

It can't stand up to the other lights as a true light. It just doesn't have the aim time or DPM.

 

Hence I play mine as a medium, stay at distance and exploit the camo. (Vents, Binos, Camo Net) :bush:

 

With 503 view range and camo of 44 I can see most things before they see me and if I'm in trouble i just run away. 

 

Think my record was 9000 spotted. not bad for a tier 7.

 

This setup was deadly with the 100mm gun, sadly they took it away. :(

 

If you haven't got the patience for that sort of game play, then I would go vents, vstab and optics. but be warned as it has low base view range of 360m so you can get caught out easily by tier 9 mediums and hidden TDs, when you only have 900HP that is bad news.


Edited by OneSock, 08 March 2018 - 10:29 PM.


Drakeot #14 Posted 08 March 2018 - 10:41 PM

    Private

  • Player
  • 16683 battles
  • 23
  • [TZU2] TZU2
  • Member since:
    06-19-2016
Yeah, after the view range nerf I seriously think about swapping the Coated Optics for Binocs, but I haven't actually done it yet. It's weird that they give it less view range than many mediums, TDs, and heavies at its tier. :sceptic:

dimethylcadmium #15 Posted 08 March 2018 - 11:18 PM

    Warrant Officer

  • Player
  • 7769 battles
  • 770
  • [WGL-A] WGL-A
  • Member since:
    11-24-2017

View PostDrakeot, on 08 March 2018 - 10:41 PM, said:

Yeah, after the view range nerf I seriously think about swapping the Coated Optics for Binocs, but I haven't actually done it yet. It's weird that they give it less view range than many mediums, TDs, and heavies at its tier. :sceptic:

 

Not only is it weird, it also doesn't make sense. My T20 has 390 base view range for gods sake, why? I'd never use binocs without 6th sense, but that's just me being paranoid :P

dimethylcadmium #16 Posted 08 March 2018 - 11:27 PM

    Warrant Officer

  • Player
  • 7769 battles
  • 770
  • [WGL-A] WGL-A
  • Member since:
    11-24-2017

View PostD4wiD3K, on 08 March 2018 - 09:07 PM, said:

 

My reasoning for always using VStabs is that I've yet to play a tank that has good enough gun handling, plus the raw power level of VStabs being very high. Even my T92 misses plenty of snap shots although it has divine gun handling stats. The way the accuracy and aiming mechanics of the game work just ensure there's practically no cap on gun handling.

 

If you have bad stabilization you always want to improve it with VStabs. If you have good or even great stabilization you want to minmax it to make it as abusable as possible. VStabs is simply a much more powerful piece of equipment than GLD.

 

If you mount GLD over VStabs the effective aim time is still going to be worse. The only reason why GLD may "feel" better is because your aiming circle shrinks faster but because it starts off bigger you're still on the receiving end. To make the matters worse GLD doesn't help with snap shots that should be a big part of the WZ-131's gameplay.

 

View Postshane73tank, on 08 March 2018 - 09:10 PM, said:

Always gov vstab over gld - check out 4tankersandog he’s a great tanking with science series 

 

The problem is Stabs only do so much when you have long aim time. Yea, your aiming circle is smaller, but not enough to compensate for the slow shrinkage (aim time). Take T34 for example. Put stabs on it and the gun is still terribad because of the 2.5+ second aim time. IMO stabs are useless on light tanks with 2+ aim time. Stabs work best on slow tanks because your gun will not bloom up at 30kmh like a light tank doing 60 imh so you don't need the faster aim time (shrinkage). Stabs also work the best when your tank has bad gun handling. WZ already has good gun handling at 0.13/0.13/0.09, with stabs its 0.11/0.11/0.08.

 

I may eventually try out stabs - gld - optics for ultimate gun handling boost

 

View Postarthurwellsley, on 08 March 2018 - 09:11 PM, said:

I did not keep it in the garage.

I have a Type 62 - which is essentially a stock wz 131 but makes more silver per match. [Vert. Stab, rammer, optics]

My best CN light crew went from the old tier VIII to the new tier IX (five perks). [Vert. Stab, rammer, optics]

My crew from the 59-16 went to the wz 132 (which I have kept for SH etc) - only four perks. [Vert. Stab, rammer, optics]

So the poor 59-16 now needs a new crew in it. [Optics, rammer, Vents].

Type 64 [Vert. Stab, rammer, optics]

 

WG butchered the WZ and now the Type 62 is better. You have 20 less alpha but you have good DPM, better gunstats, 390 view range and less mobility.


Edited by dimethylcadmium, 08 March 2018 - 11:28 PM.


Drakeot #17 Posted 08 March 2018 - 11:32 PM

    Private

  • Player
  • 16683 battles
  • 23
  • [TZU2] TZU2
  • Member since:
    06-19-2016

I ran the majority of my lights with binocs before I had 6th sense, but I agree with you, I wouldn't do it now, nor just about any passive scouting for that matter, without 6th sense. :facepalm:

Passive scouting without binocs just seems silly to me, but still trying to determine whether I think the WZ would perform better as a passive or active scout. I tend to be impatient, so I keep it more in the active role for now.

 

I still imagine that Vents or Rammer would be of much better use, than a GLD, but when you've tried it out, do let us know how it performs. :)


Edited by Drakeot, 08 March 2018 - 11:35 PM.


mjs_89 #18 Posted 09 March 2018 - 12:15 AM

    Staff Sergeant

  • Player
  • 5835 battles
  • 423
  • [95137] 95137
  • Member since:
    08-16-2017

I played through it just last month. I used the following setup:

 

Optics, vents, rammer

5k-premium fuel, prem repairkit and prem medkit

Bia, sixth sense, deadeye, camo and a little repair (2 skills full, 3rd at 50ish)

And camo paint ofc

 

I did fine that way, at least by my standards. But it always felt like a massive downgrade from the 59-16 (wich I loved)



dimethylcadmium #19 Posted 09 March 2018 - 12:52 AM

    Warrant Officer

  • Player
  • 7769 battles
  • 770
  • [WGL-A] WGL-A
  • Member since:
    11-24-2017

Okay, played mostly WZ tonight. Last setup is GLD - Stabs - Optics (lol)

 

 

 

Maybe i'm just being too harsh on myself. Can't help but to get jealous of those 1500-2000 damage games in AMX 13 75, that's probably why i'm thinking this tank is not good



The_Georgian_One #20 Posted 09 March 2018 - 11:13 AM

    Lieutenant

  • Player
  • 38053 battles
  • 1,709
  • [KOFN] KOFN
  • Member since:
    01-05-2015
I played it with optics, rammer and vents. The gun handling is ok if you have good crew. It's actually a fun little tank. If you don't appreciate gun handling on 131 you should re-consider going further on this line, as 132 and 132-A are wayyyyy worse.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users