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Why firefighting is a waste of a crew skill


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anonym_uktlgGKuDbuG #1 Posted 10 March 2018 - 04:12 PM

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Tip: For only 2 bonds per battle, you can use crew directives to give your entire crew 100% firefighting. That's a full extra skill!

 

2 bonds per battle is sustainable at tier X and I dropped firefighting for camo on my IS-7, giving me like 6% better camo. Worth it. 

 

All the other directives are more expensive and much less sustainable.

 

Note, I do have a 6 skill crew on my IS-7 so I had to choose between firefighting and camo..  camo is worth more imo, with this setup. I run it with food.


Edited by Tr0gledyte, 10 March 2018 - 04:14 PM.


gunslingerXXX #2 Posted 10 March 2018 - 04:16 PM

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Edit: sorry, being stupid...


Edited by gunslingerXXX, 10 March 2018 - 04:17 PM.


clixor #3 Posted 10 March 2018 - 04:27 PM

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F.F. is one of the examples of a more or less obsolete skill. Even more so with bonds, but especially since the introduction of reusable consumables. But i think it's still useful to train on a loader, who has otherwise no useful perks, when you use food (and use no bonds) and you DO get set on fire it can be life or death then.

Jigabachi #4 Posted 10 March 2018 - 04:35 PM

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It only was an option for tanks made out of matchsticks anyway...

And that isn't the only reason why the whole skillsystem needs a major overhaul. There are many obsolete skills by now. And some of them always were.


Edited by Jigabachi, 10 March 2018 - 04:35 PM.


Corruption_Clan #5 Posted 10 March 2018 - 04:54 PM

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But if I use bonds on my tanks every game... How am I ever going to save up bonds for when Wargaming decides to do something again like they did with the last clan wars campaign????

 

4k bonds for a fricken tank



vasilinhorulezz #6 Posted 10 March 2018 - 05:05 PM

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Yea, but what to train as 5th skill, when some of the available skills are pretty much useless (except the driver, all his skills are pretty good)?

Troubledove #7 Posted 10 March 2018 - 05:55 PM

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On that math FF saves 2 bonds per battle?

ironvolt #8 Posted 10 March 2018 - 06:07 PM

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Do you need the FF skill started and only then the directive boosts it to 100% OR it gives you 100% FF even if the crew members don't have it selected for training?

Shaade_Silentpaw #9 Posted 10 March 2018 - 06:43 PM

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I didn't even realise this, thanks for the tip~

Enforcer1975 #10 Posted 10 March 2018 - 06:52 PM

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View PostJigabachi, on 10 March 2018 - 04:35 PM, said:

It only was an option for tanks made out of matchsticks anyway...

And that isn't the only reason why the whole skillsystem needs a major overhaul. There are many obsolete skills by now. And some of them always were.

 

German tankers wore black uniforms back then because they were dirty from all the oil, grease and other fluids that was on their tank. I can imagine that alone to be very flammable since a projectile impact can cause a lot of heat and sparks. 

Ofc it's different in game. 

View PostTr0gledyte, on 10 March 2018 - 04:12 PM, said:

Tip: For only 2 bonds per battle, you can use crew directives to give your entire crew 100% firefighting. That's a full extra skill!

 

2 bonds per battle is sustainable at tier X and I dropped firefighting for camo on my IS-7, giving me like 6% better camo. Worth it. 

 

All the other directives are more expensive and much less sustainable.

 

Note, I do have a 6 skill crew on my IS-7 so I had to choose between firefighting and camo..  camo is worth more imo, with this setup. I run it with food.

 

But can you get 2 bonds back every game? That's the thing. Bonds unlike silver are much harder to get on a regular basis if you are not a good player. Also the reusable equipment kind of dumbs down negates a lot of things nowadays. 

HaZardeur #11 Posted 10 March 2018 - 06:56 PM

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View PostTr0gledyte, on 10 March 2018 - 04:12 PM, said:

camo on my IS-7, giving me like 6% better camo. Worth it. 

 

 

 

Is that the famous IS-7 redline sniper setup ? :bush:



Bordhaw #12 Posted 10 March 2018 - 09:06 PM

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View PostJigabachi, on 10 March 2018 - 03:35 PM, said:

It only was an option for tanks made out of matchsticks anyway...

And that isn't the only reason why the whole skillsystem needs a major overhaul. There are many obsolete skills by now. And some of them always were.

 

WG stated they will be making a whole new crew skill set (Crews 2.0) at some point this year. 

NUKLEAR_SLUG #13 Posted 10 March 2018 - 10:33 PM

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Tip: For only 10k credits per battle, you can use a fire extinguisher to give your entire tank 100% firefighting. That's a full extra skill!

 



AvalancheZ257 #14 Posted 10 March 2018 - 11:16 PM

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Firefighting was pretty much only useful on one tank in the entire game, the FV215b, because that thing burned about as often as it could shoot (from my test server experience anyway). Trying to take food instead of a fire extinguisher was literal suicide. 

 

Ever since the FV215b was removed from the tech tree, I literally see no reason why anyone would train firefighting anymore (unless they still have an FV215b). 



Schepel #15 Posted 11 March 2018 - 01:31 AM

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If you use bonds for FF, you aren't boosting anything else. If you want to use food, FF is a very useful skill, imho.



8126Jakobsson #16 Posted 11 March 2018 - 09:41 AM

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Used it when marking a couple of lights but found it to just be a slow bonds drain. It still burns for too long and added with the shot that set you on fire your game was most often over anyway. But sure, for tanks with more hp I can see a use for it. I think the FF skill should have a buff to be more effective. Make them pass the bucket faster.  

malachi6 #17 Posted 11 March 2018 - 10:08 AM

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I have 400 auto fire extinguishers I have never paid for.  And am earning more this weekend.  Not sure I need to spend bonds.

8126Jakobsson #18 Posted 11 March 2018 - 10:50 AM

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View Postmalachi6, on 11 March 2018 - 10:08 AM, said:

I have 400 auto fire extinguishers I have never paid for.  And am earning more this weekend.  Not sure I need to spend bonds.

 

​It's an option if you want to run with food. Auto fire extinguisher is the rubber while FF directive is pulling out; one is the safe option and the other nicer but a bit more risky. Or something, idunno. 

anonym_uktlgGKuDbuG #19 Posted 11 March 2018 - 12:56 PM

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The thing about using bonds for FF is that it's only 2 bonds per game. Sure, you can boost something more useful with directives, but that'll cost you 10-12 bonds per game which is not sustainable long-term. FF is dirt cheap, and if you do get set on fire with food your game is ruined so it's worth the 2 bonds imo. Especially because it lets you pick another skill for your entire crew. You can play 100 games like this and it'll cost you 200 bonds. Not bad.

 

2 bonds per game on average is easily earned at tier X. I would never use directives below tier X. 

 

The 6% extra camo I now have on my IS-7 translates to 20-25 meters of viewrange deducted from most enemy tanks. Pretty nice, every bit helps. I literally have every useful skill on that tank now, it has 2 loaders and the second one is the radioman so that makes it easy. In the end I had to choose between FF and Camo..  I went with camo and spend 2 bonds per game on FF (when running food).

 

That's another thing, if you're running an economy setup without food in randoms, the FF skill on your crew is pointless.

View PostHaZardeur, on 10 March 2018 - 06:56 PM, said:

 

Is that the famous IS-7 redline sniper setup ? :bush:

 

Ranked battle redlijne sniping ftw! But for real, on open maps camo will even help a heavy, especially one like the IS-7 which can take the medium flank. I also put paint on all of my tanks for the same reason. If it means a medium tank will spot me later and be 20 meters closer to me (and to his death) when he does..  worth it. It also prevents kiting. 

 

View Post8126Jakobsson, on 11 March 2018 - 09:41 AM, said:

Used it when marking a couple of lights but found it to just be a slow bonds drain. It still burns for too long and added with the shot that set you on fire your game was most often over anyway. But sure, for tanks with more hp I can see a use for it. I think the FF skill should have a buff to be more effective. Make them pass the bucket faster.  

At what tier was this? Bonds are scarce below tier X but at tier X you should get enough of them in randoms to sustain this.

View PostAvalancheZ257, on 10 March 2018 - 11:16 PM, said:

Firefighting was pretty much only useful on one tank in the entire game, the FV215b, because that thing burned about as often as it could shoot (from my test server experience anyway). Trying to take food instead of a fire extinguisher was literal suicide. 

 

Ever since the FV215b was removed from the tech tree, I literally see no reason why anyone would train firefighting anymore (unless they still have an FV215b). 

Russian tanks, especially the 430u, catch fire extremely often due to the fuel tanks, which are located in the front of the tank behind the LFP. I've played around 60 battles in my 430u and have been set on fire twice in the same battle 4 times now. A TVP set me on fire twice in a single clip.


Edited by Tr0gledyte, 11 March 2018 - 01:08 PM.


vasilinhorulezz #20 Posted 11 March 2018 - 01:25 PM

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View PostTr0gledyte, on 11 March 2018 - 12:56 PM, said:

A TVP set me on fire twice in a single clip.

Don't we all hate it when this happens?






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