Jump to content


Why is the Conqueror GC the most inaccurate arty?

Conqueror_Gc

  • Please log in to reply
26 replies to this topic

Doom_16 #1 Posted 11 March 2018 - 04:33 PM

    Private

  • Player
  • 4252 battles
  • 3
  • [AZF] AZF
  • Member since:
    04-12-2015
Taking a look at the tier 10 artys of all nations of wich have artillery reveals that the Conqueror Gc is the most inaccurate by a factor of 0.25 comapared to the 2nd most inaccurate arty the T92 HMC, why is this? 1.08 accuracy on the GC and 0.83 on the T92, i feel like there is no reason for the Conqueror to be any more or less inaccurate than the T92. I know the gun traverce on the GC is the best in class, but is that a reason to make it unable to hit a brick wall from the inside?

Attached Files

  • Attached File   shot_001.jpg   628.4K


Dava_117 #2 Posted 11 March 2018 - 05:37 PM

    Major

  • Player
  • 18559 battles
  • 2,751
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014
Agree with you. Why T92 didn't get 1.08 dispersion too?

Edited by Dava_117, 11 March 2018 - 05:37 PM.


D4wiD3K #3 Posted 11 March 2018 - 05:40 PM

    Sergeant

  • Player
  • 659 battles
  • 276
  • Member since:
    08-11-2012
Because it has a turret and the best shell arc as well as quite decent mobility to relocate?

Loken_ #4 Posted 11 March 2018 - 05:44 PM

    Private

  • Player
  • 5603 battles
  • 44
  • Member since:
    04-17-2011

View PostD4wiD3K, on 11 March 2018 - 04:40 PM, said:

Because it has a turret and the best shell arc as well as quite decent mobility to relocate?

 

There's your answer.

L0ddy #5 Posted 11 March 2018 - 05:59 PM

    Captain

  • Player
  • 83947 battles
  • 2,469
  • [TWD] TWD
  • Member since:
    04-24-2011

View PostD4wiD3K, on 11 March 2018 - 04:40 PM, said:

Because it has a turret and the best shell arc as well as quite decent mobility to relocate?

 

^^^ This, along with decent splash radius.

 

:)



BP_OMowe #6 Posted 15 March 2018 - 12:24 AM

    Captain

  • Player
  • 24764 battles
  • 2,047
  • [-GY-] -GY-
  • Member since:
    01-08-2013

View PostDoom_16, on 11 March 2018 - 04:33 PM, said:

I know the gun traverce on the GC is the best in class, but is that a reason to make it unable to hit a brick wall from the inside?

 

It has not only the highest shell trajectory but also the lowest shell velocity, meaning the shell will get more effected by winds than the others.

Unlike the other nations with their low trajectories, simply measuring wind speed and direction at ground level isn't enough, as it can be a significant difference at higher altitudes.
Alas, the British meteorologist is a hopeless drunkard, so his forecasts are utterly useless to calculate corrections for windage from.

This is the realistic interpretation.

 

If you don't fancy that, there's this thing called game balance.


Edited by BP_OMowe, 15 March 2018 - 08:03 PM.


Pansenmann #7 Posted 15 March 2018 - 12:26 AM

    Field Marshal

  • Player
  • 33678 battles
  • 12,382
  • [WJDE] WJDE
  • Member since:
    08-17-2012

Why did WG add tier 9 and 10 arty?

 

that's the more important question



Spurtung #8 Posted 15 March 2018 - 12:55 AM

    Major General

  • Player
  • 61592 battles
  • 5,900
  • [GW-UP] GW-UP
  • Member since:
    07-05-2013

View PostD4wiD3K, on 11 March 2018 - 06:40 PM, said:

Because it has a turret and the best shell arc as well as quite decent mobility to relocate?

 

Also, considering its maximum range, not a bad dispersion at all.

 



VarzA #9 Posted 15 March 2018 - 01:01 AM

    Second Lieutenant

  • Player
  • 18081 battles
  • 1,120
  • [USAGI] USAGI
  • Member since:
    06-17-2011

View PostDoom_16, on 11 March 2018 - 04:33 PM, said:

Taking a look at the tier 10 artys of all nations of wich have artillery reveals that the Conqueror Gc is the most inaccurate by a factor of 0.25 comapared to the 2nd most inaccurate arty the T92 HMC, why is this? 1.08 accuracy on the GC and 0.83 on the T92, i feel like there is no reason for the Conqueror to be any more or less inaccurate than the T92. I know the gun traverce on the GC is the best in class, but is that a reason to make it unable to hit a brick wall from the inside?

 

Maybe because it is the most broken arty in the damn game ?

And that is despite it having that 'horrible accuracy'.

 

It's such a broken thing, it ought to be balanced out by MM by being pitted out against another CGC.



Tankyouverymuch2 #10 Posted 15 March 2018 - 01:04 AM

    Second Lieutenant

  • Player
  • 29707 battles
  • 1,267
  • [VRTC] VRTC
  • Member since:
    09-13-2013

*AHEM*

 

Please take a look at the gun barrel length and decide which gun should have better accuracy, the CGC or the T92?

 

Thank you for wasting our time. :honoring:



15JG52Brauer #11 Posted 15 March 2018 - 01:20 AM

    Warrant Officer

  • Player
  • 74079 battles
  • 536
  • [WHO] WHO
  • Member since:
    06-29-2011

View PostPansenmann, on 14 March 2018 - 11:26 PM, said:

Why did WG add tier 9 and 10 arty?

 

that's the more important question

 

Well T10 arty was basically a nerfed version of the old t8 arty (261 was more accurate as a tier 8 - and I know - I have Kamikazee medals in my 261 from ramming tier 9 bat chats back in the day!!)- so the real question is why did they originally add tier 7 and 8 arty, when the old S51 was bad enough (And yes I play arty - but lets face it - no one enjoys getting hit by it- and I play all classes in the game - so I also dislike it when it hits me).

  OP - as to the CGC being the most inacurate - well yes and no - at the very limit of its range, the shell comes down almost vertically ,so the chance of missing the target area is reduced , as opposed to the lower trajectory of the T92, which results in long range CGC shots being more effective - so the last thing the game balance needs is the CGC getting the same accuracy as a T92 - there would be outrage from HT Players/Ridgeline campers everywhere lol. I would love it if it did happen - but I don't expect it, and actually think it would be bad for balance overall.


Edited by 15JG52Brauer, 15 March 2018 - 01:21 AM.


Jam_in_a_Tank #12 Posted 15 March 2018 - 02:48 AM

    Sergeant

  • Player
  • 14902 battles
  • 266
  • [ENZYM] ENZYM
  • Member since:
    12-04-2015

View PostPansenmann, on 15 March 2018 - 12:26 AM, said:

Why did WG add tier 9 and 10 arty?

 

that's the more important question

 

glory days i guess, gone like that...

 

clickers

clickers everywhere...



TheComfyChair #13 Posted 15 March 2018 - 02:56 AM

    Warrant Officer

  • Player
  • 6810 battles
  • 688
  • [WJDE] WJDE
  • Member since:
    03-20-2017


jack_timber #14 Posted 15 March 2018 - 08:02 AM

    Lieutenant

  • Player
  • 32454 battles
  • 1,893
  • Member since:
    07-26-2014

It also "amuses" me as to why the quoted average damage is rarely achieved.

I reckon all TX arty should only play on GB maps....

Great movie BTW. Stiff upper lip etc:)


Edited by jack_timber, 15 March 2018 - 08:03 AM.


TheWarrener #15 Posted 15 March 2018 - 08:06 AM

    Staff Sergeant

  • Player
  • 2244 battles
  • 333
  • Member since:
    10-31-2017

View Postjack_timber, on 15 March 2018 - 08:02 AM, said:

It also "amuses" me as to why the quoted average damage is rarely achieved.

I reckon all TX arty should only play on GB maps....

Great movie BTW. Stiff upper lip etc:)

So you want your HE derp gun shooting from across the map to penetrate everytime 



Homer_J #16 Posted 15 March 2018 - 08:19 AM

    Field Marshal

  • Beta Tester
  • 27652 battles
  • 29,000
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostPansenmann, on 14 March 2018 - 11:26 PM, said:

Why did WG add tier 9 and 10 arty?

 

that's the more important question

 

They didn't.  They moved the tier VIII up to tier X and nerfed it at the same time.

 

The reason was that having tier VII and VIII arty in battle tiers 10, 11 and 12 was causing the high tier battles to have a majority of the arty.



Simeon85 #17 Posted 15 March 2018 - 12:51 PM

    Captain

  • Player
  • 1097 battles
  • 2,297
  • Member since:
    04-19-2013

View PostPansenmann, on 15 March 2018 - 12:26 AM, said:

Why did WG add tier 9 and 10 arty?

 

that's the more important question

 

FTFY


Edited by Simeon85, 15 March 2018 - 12:52 PM.


tam35 #18 Posted 15 March 2018 - 04:52 PM

    Warrant Officer

  • Player
  • 44297 battles
  • 725
  • Member since:
    06-01-2012
bcoz you are clicking targets 700 m away you einstein, try med or heavy for accurated shoots

Edited by tam35, 15 March 2018 - 04:52 PM.


TheR3dBaron #19 Posted 15 March 2018 - 05:57 PM

    Major

  • Player
  • 33921 battles
  • 2,964
  • [REMY] REMY
  • Member since:
    01-22-2013

View PostPansenmann, on 15 March 2018 - 12:26 AM, said:

Why did WG add tier 9 and 10 arty?

 

that's the more important question

 

Because they knew they were going to limit platoons to same tier vehicles? :trollface:

 

Anyways, the Conqueror GC can lob a shell to A4 near the south side of that quadrant from J8. Try that with your T92.

 



BP_OMowe #20 Posted 15 March 2018 - 08:03 PM

    Captain

  • Player
  • 24764 battles
  • 2,047
  • [-GY-] -GY-
  • Member since:
    01-08-2013

View PostHomer_J, on 15 March 2018 - 08:19 AM, said:

They didn't.  They moved the tier VIII up to tier X and nerfed it at the same time.

 

The reason was that having tier VII and VIII arty in battle tiers 10, 11 and 12 was causing the high tier battles to have a majority of the arty.

 

Good to see there is SOMEONE on these forums with a bit of memory intact.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users