Jump to content


Damage RNG is RIGGED

RNG Alfa Damage WoT Economy

  • Please log in to reply
62 replies to this topic

Thalean #1 Posted 13 March 2018 - 10:17 PM

    Private

  • Player
  • 25493 battles
  • 35
  • Member since:
    04-22-2013

Hi guys,

 

OK, first of all, title must contain the word -probably- but I didn't add it to attract a little bit more attention.

And I know that our sample size is not enough for a scientific research, so skeptics please calm down.

 

But guys,

 

After playing this thing for more than 20K battles,I feel it in my heart, that they made a little sneaky adjustment.

And also because of my profession, I can understand why they needed it.

 

Here the math:

I'm in service sector, specifically in telecommunication "revenue management".

So we have these millions of subscribers and we always want more revenue (capitalism :sceptic:) but we are afraid of customer complains.

Our solution is always to make a little tiny price "revision" to an -under the radar- item, like package overuse fee or something like that which will effect everyone jussssst a little bit but the cumulative gain for company will matter.

 

Now WoT case:

We want to sell more premium time or tanks. 

What we need is make WoT economy less profitable for all.

But we are afraid of our community so we can't just increase shell costs or tank repair costs.

Hey, here the solution! Let's make them use more shells for less damage (a.k.a revenue)

But as we can't reduce alfa damage for all tanks, why not make a little adjustment to our damage RNG settings?

Like pushing RNG more often to that negative 25% than standard but also allow some positive %25 as well.

Maybe 5% in average. (do you accept 5% less alfa in your tank?)

 

Think about it.

It's very hard to detect because off all that kill shots that naturally hit less and because of occasional positive 25% shots.

Also it will take too much time to prove "scientifically".

 

(9 clear* shots, just 1 above 390, average 373.5 damage. -4,2% than 390) (*clear means you can get full potential of your alfa damage, not a kill shot etc)

 

(watched it for you: 8 clear shots, just 1 above 490, average 464.75 damage. -5.1% than 490)

 

Please share your own thoughts and "feelings" ;) about this issue, gg.



RamRaid90 #2 Posted 13 March 2018 - 10:21 PM

    Lieutenant General

  • Player
  • 20577 battles
  • 6,284
  • [T-D-U] T-D-U
  • Member since:
    12-14-2014

View PostThalean, on 13 March 2018 - 09:17 PM, said:

Hi guys,

 

OK, first of all, title must contain the word -probably- but I didn't add it to attract a little bit more attention.

And I know that our sample size is not enough for a scientific research, so skeptics please calm down.

 

But guys,

 

After playing this thing for more than 20K battles,I feel it in my heart, that they made a little sneaky adjustment.

And also because of my profession, I can understand why they needed it.

 

Here the math:

I'm in service sector, specifically in telecommunication "revenue management".

So we have these millions of subscribers and we always want more revenue (capitalism :sceptic:) but we are afraid of customer complains.

Our solution is always to make a little tiny price "revision" to an -under the radar- item, like package overuse fee or something like that which will effect everyone jussssst a little bit but the cumulative gain for company will matter.

 

Now WoT case:

We want to sell more premium time or tanks. 

What we need is make WoT economy less profitable for all.

But we are afraid of our community so we can't just increase shell costs or tank repair costs.

Hey, here the solution! Let's make them use more shells for less damage (a.k.a revenue)

But as we can't reduce alfa damage for all tanks, why not make a little adjustment to our damage RNG settings?

Like pushing RNG more often to that negative 25% than standard but also allow some positive %25 as well.

Maybe 5% in average. (do you accept 5% less alfa in your tank?)

 

Think about it.

It's very hard to detect because off all that kill shots that naturally hit less and because of occasional positive 25% shots.

Also it will take too much time to prove "scientifically".

 

(9 clear* shots, just 1 above 390, average 373.5 damage. -4,2% than 390) (*clear means you can get full potential of your alfa damage, not a kill shot etc)

 

(watched it for you: 8 clear shots, just 1 above 490, average 464.75 damage. -5.1% than 490)

 

Please share your own thoughts and "feelings" ;) about this issue, gg.

 

I played the skoprion g last night to prove a point.

 

12 penetrating hits where maximum damaage could have been achieved (490 x 1.25)

 

Avg damage 487.

 

Nope, not buying it.



AvengerOrion #3 Posted 13 March 2018 - 10:22 PM

    Second Lieutenant

  • Player
  • 25351 battles
  • 1,036
  • Member since:
    12-21-2013

Oh, it is this topic again.

I bet it will be just as good and informational as the previous one.

 

:popcorn:


Edited by AvengerOrion, 13 March 2018 - 10:24 PM.


BonjiOrongji #4 Posted 13 March 2018 - 10:24 PM

    Warrant Officer

  • Player
  • 39858 battles
  • 936
  • [RMBLE] RMBLE
  • Member since:
    06-10-2011

do you create a thread everytime you have a game in that you roll above avg also ? 

do you realise that with +/- 25% RNG there is also a chance to have a game with dmg below the avg or did you miss that part ?

 



SuedKAT #5 Posted 13 March 2018 - 10:24 PM

    Lieutenant General

  • Player
  • 12154 battles
  • 6,284
  • [T-D-U] T-D-U
  • Member since:
    08-21-2014

View PostThalean, on 13 March 2018 - 10:17 PM, said:

But we are afraid of our community so we can't just increase shell costs or tank repair costs.

 

I'm not saying they have or haven't done something like this, but they are for sure not afraid of their community, changes or implementations of super unpopular stuff still go through even if almost the entire vocal community shouts as loud as possible. Heck even their own community contributors can ask what they are smoking but they will still go through with it.



SpartA_1ah1 #6 Posted 13 March 2018 - 10:25 PM

    Lance-corporal

  • Player
  • 16664 battles
  • 71
  • Member since:
    05-04-2014

you are right last weak i tried my jag e100 and i think they change the damaged to 950 per shot

my scorp g they changed the damage to 440 per shot


Edited by 1ah1ksa, 13 March 2018 - 10:26 PM.


Thalean #7 Posted 13 March 2018 - 10:30 PM

    Private

  • Player
  • 25493 battles
  • 35
  • Member since:
    04-22-2013

View PostBonjiOrongji, on 13 March 2018 - 09:24 PM, said:

do you create a thread everytime you have a game in that you roll above avg also ? 

do you realise that with +/- 25% RNG there is also a chance to have a game with dmg below the avg or did you miss that part ?

 

 

Of course I'm perfectly aware of it.

But I also play a lot and that's what I "feel" as I'm not manually record damage logs of all my battles.

Actually I admit that my approach isn't scientific, so I'm not missing any part. ;)

 

Will be happy to hear your though. 



DracheimFlug #8 Posted 13 March 2018 - 10:34 PM

    Brigadier

  • Player
  • 8957 battles
  • 4,033
  • Member since:
    11-13-2014

View PostThalean, on 13 March 2018 - 10:17 PM, said:

Hi guys,

 

OK, first of all, title must contain the word -probably- but I didn't add it to attract a little bit more attention.

And I know that our sample size is not enough for a scientific research, so skeptics please calm down.

 

But guys,

 

After playing this thing for more than 20K battles,I feel it in my heart, that they made a little sneaky adjustment.

And also because of my profession, I can understand why they needed it.

 

Here the math:

I'm in service sector, specifically in telecommunication "revenue management".

So we have these millions of subscribers and we always want more revenue (capitalism :sceptic:) but we are afraid of customer complains.

Our solution is always to make a little tiny price "revision" to an -under the radar- item, like package overuse fee or something like that which will effect everyone jussssst a little bit but the cumulative gain for company will matter.

 

Now WoT case:

We want to sell more premium time or tanks. 

What we need is make WoT economy less profitable for all.

But we are afraid of our community so we can't just increase shell costs or tank repair costs.

Hey, here the solution! Let's make them use more shells for less damage (a.k.a revenue)

But as we can't reduce alfa damage for all tanks, why not make a little adjustment to our damage RNG settings?

Like pushing RNG more often to that negative 25% than standard but also allow some positive %25 as well.

Maybe 5% in average. (do you accept 5% less alfa in your tank?)

 

Think about it.

It's very hard to detect because off all that kill shots that naturally hit less and because of occasional positive 25% shots.

Also it will take too much time to prove "scientifically".

 

(9 clear* shots, just 1 above 390, average 373.5 damage. -4,2% than 390) (*clear means you can get full potential of your alfa damage, not a kill shot etc)

 

(watched it for you: 8 clear shots, just 1 above 490, average 464.75 damage. -5.1% than 490)

 

Please share your own thoughts and "feelings" ;) about this issue, gg.

 

So let me get this straight... you're primary basis for assuming that WG is doing something nefarious is that you yourself participate in the defrauding of telecommunications customers? That is what you seem to be admitting to..... 

BonjiOrongji #9 Posted 13 March 2018 - 10:34 PM

    Warrant Officer

  • Player
  • 39858 battles
  • 936
  • [RMBLE] RMBLE
  • Member since:
    06-10-2011

View PostThalean, on 13 March 2018 - 10:30 PM, said:

 

Of course I'm perfectly aware of it.

But I also play a lot and that's what I "feel" as I'm not manually record damage logs of all my battles.

Actually I admit that my approach isn't scientific, so I'm not missing any part. ;)

 

Will be happy to hear your though. 

 

okay here we go:

 

i did one shot in my skorpion G and i did 501 dmg  ... iam pretty sure WG has increased the avg dmg :hiding:


Edited by BonjiOrongji, 13 March 2018 - 10:41 PM.


Thalean #10 Posted 13 March 2018 - 10:46 PM

    Private

  • Player
  • 25493 battles
  • 35
  • Member since:
    04-22-2013

View PostDracheimFlug, on 13 March 2018 - 09:34 PM, said:

 

So let me get this straight... you're primary basis for assuming that WG is doing something nefarious is that you yourself participate in the defrauding of telecommunications customers? That is what you seem to be admitting to..... 

 

You can't defraud at telecommunications as it is generally heavily regulated by governments.

In our case, we are of course inform our customers about the price increase actions but heeey who reads that invoice footnote?

My example is just to explain how companies think about "creating" more revenue from same customer.

But you have a point, this theory-crafting includes WG being nefarious.



Thalean #11 Posted 13 March 2018 - 10:50 PM

    Private

  • Player
  • 25493 battles
  • 35
  • Member since:
    04-22-2013

View PostBonjiOrongji, on 13 March 2018 - 09:34 PM, said:

 

okay here we go:

 

i did one shot in my skorpion G and i did 501 dmg  ... iam pretty sure WG has increased the avg dmg :hiding:

 

That's exactly my point man.

No one will bear the hard-work to prove it.

:facepalm:



Nishi_Kinuyo #12 Posted 13 March 2018 - 11:24 PM

    Colonel

  • Player
  • 7469 battles
  • 3,894
  • [GUP] GUP
  • Member since:
    05-28-2011

Am I having a deja vu or some such? :unsure:

Because I could've sworn we had a 15-page thread about this exact same topic not too long ago.



K_A #13 Posted 13 March 2018 - 11:40 PM

    Brigadier

  • Player
  • 13581 battles
  • 4,663
  • [T-D-U] T-D-U
  • Member since:
    04-18-2013

Today I played 1 battle in Strv 74. I penetrated 9 shots and did 1349 damage, avg. 149.88888 (in game avg. 150)

I also played 1 battle Obj 257. 6 shots penetrated, 2672 damage, 445.333333 avg. (in game 440)

1 battle in T-54 proto, 14 shots penetrated, 3305 damage makes 236.07 average (240 avg. in game) AND I also got one kill which means one of those shots did less than it would have if the enemy had more HP left.

1 battle in FV215b, 7 shots penetrated doing 2726 total damage, 389.42 avg. (right on the button, in game avg. being 390).

 

 

I'm beginning to see a pattern here...:harp:



Balc0ra #14 Posted 13 March 2018 - 11:43 PM

    Field Marshal

  • Player
  • 64364 battles
  • 15,420
  • [WALL] WALL
  • Member since:
    07-10-2012
So your "proof" is 2 battles that did less then the average damage pr shot. Legit.

K_A #15 Posted 13 March 2018 - 11:45 PM

    Brigadier

  • Player
  • 13581 battles
  • 4,663
  • [T-D-U] T-D-U
  • Member since:
    04-18-2013

View PostBalc0ra, on 13 March 2018 - 10:43 PM, said:

So your "proof" is 2 battles that did less then the average damage pr shot. Legit.

 

Also don't forget the 'feeling' he has that something is not right! :hiding:

Balc0ra #16 Posted 13 March 2018 - 11:47 PM

    Field Marshal

  • Player
  • 64364 battles
  • 15,420
  • [WALL] WALL
  • Member since:
    07-10-2012

View PostK_A, on 13 March 2018 - 11:45 PM, said:

 

Also don't forget the 'feeling' he has that something is not right! :hiding:

 

Your 257 game that got more then the average damage is so rigged.

Enforcer1975 #17 Posted 13 March 2018 - 11:58 PM

    Field Marshal

  • Player
  • 20559 battles
  • 10,546
  • [WJDE] WJDE
  • Member since:
    05-04-2014

View PostBalc0ra, on 13 March 2018 - 11:43 PM, said:

So your "proof" is 2 battles that did less then the average damage pr shot. Legit.

 

View PostK_A, on 13 March 2018 - 11:45 PM, said:

 

Also don't forget the 'feeling' he has that something is not right! :hiding:

 

The tinfoil brigade seems to have moved from tinfoil hats to gut feeling.

 



K_A #18 Posted 13 March 2018 - 11:59 PM

    Brigadier

  • Player
  • 13581 battles
  • 4,663
  • [T-D-U] T-D-U
  • Member since:
    04-18-2013

View PostBalc0ra, on 13 March 2018 - 10:47 PM, said:

 

Your 257 game that got more then the average damage is so rigged.

 

Well, russian bias rigging goes the other way, you should know this by now:B

TacticusMK2 #19 Posted 14 March 2018 - 12:01 AM

    Warrant Officer

  • Player
  • 15752 battles
  • 591
  • [DUAL] DUAL
  • Member since:
    02-09-2014

It's easy to track. I have some garage mod where you can see all the shots that hit you, but also all hits you made. It also includes if it was a killing blow and what kind of shell was used. 

Play Scorpion G for a while, and after the game note down all non-killing blow AP/APCR hits on enemies in excel, and make a sheet out of it.

 

1000 hits would make a good sample pool. Any volunteers? :P



DracheimFlug #20 Posted 14 March 2018 - 12:05 AM

    Brigadier

  • Player
  • 8957 battles
  • 4,033
  • Member since:
    11-13-2014

View PostThalean, on 13 March 2018 - 10:46 PM, said:

 

You can't defraud at telecommunications as it is generally heavily regulated by governments.

In our case, we are of course inform our customers about the price increase actions but heeey who reads that invoice footnote?

My example is just to explain how companies think about "creating" more revenue from same customer.

But you have a point, this theory-crafting includes WG being nefarious.

 

Ok, now you are claiming that laws are never broken because there are laws..... You really do not see the flaws in your own logic? 




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users