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When to stop with fresh crews and move old ones up?


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Dru_UK #1 Posted 15 March 2018 - 08:38 AM

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Hi guys,

 

Quick question to find out the general concensus if for which tier you need to be starting with a crew that is 100% and has at least one fully trained skill/perk?


 

Reason being I'm about to finish the following:

French LT   AMX1375 grind to get BC12t

Chinese LT WZ131 grind to get WZ132

Chinese MT starting the T34-1


 

and want to know do I start with a big disadvantage playing with fresh crew at these tiers against the many 'experienced gamers' out their with crews that have 3/4/5 skills etc.


 

Should I look to recycle up a crew from an earlier grind... ie. use my amx12t crew into the bc12t (2 skills) or is it ok to use a female crew commander (so 100% with sixth sense) and just buy new 100% crew at either 200g (or 100g) if they come on offer?


 

Thanks.



Homer_J #2 Posted 15 March 2018 - 08:44 AM

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IMO as long as you have 6th sense the rest is really only noticeable if you play to unicum levels.  I wouldn't want to be playing tier 8 without it.

Captain_Kremen0 #3 Posted 15 March 2018 - 08:45 AM

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Don't go above tier 4 without 6th sense. I'm in a similar boat to you on the french lights, I went back to the 12t to get at least 6th sense before moving up. It always makes sense to move up a tree with the same crew as switching classes comes with a penalty (for me a 99% crew being knocked back to feck all for swapping from a TD to LT)

SirDixie #4 Posted 15 March 2018 - 08:49 AM

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Depends on the tank, but generally I like to have 6S by the time I put a crew in a tier 6 tank, I wouldn't play tier 7 up without at least one full skill on the crew. 

Dru_UK #5 Posted 15 March 2018 - 08:58 AM

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Thanks so far,

 

The Commander with 6th Sense is not a problem.

 

The issue more comes from the rest of the crew.

 

For instance, in the French Light tanks.

3 crew, should I be jumping into T8 with zero camo skills or is that just stupid/crazy?


 

The same with same the Chinese medium, should I be making sure I have repairs or other perks, or should I just swap out the fire extinguisher for food etc?



s0r1n3l #6 Posted 15 March 2018 - 09:00 AM

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Tier 5 and above 6`th sense is a must. After that it depends on the class. For me lights must have full camo since you need to scout and you need to be as sneeky as posible. For other tanks it really depends on the class, but i tend to maximize vision since doing damage on your own spot get you more XP and makes the grinds faster.



VarzA #7 Posted 15 March 2018 - 09:02 AM

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View PostDru_UK, on 15 March 2018 - 08:38 AM, said:

Hi guys,

 

Quick question to find out the general concensus if for which tier you need to be starting with a crew that is 100% and has at least one fully trained skill/perk?


 

Reason being I'm about to finish the following:

French LT   AMX1375 grind to get BC12t

Chinese LT WZ131 grind to get WZ132

Chinese MT starting the T34-1


 

and want to know do I start with a big disadvantage playing with fresh crew at these tiers against the many 'experienced gamers' out their with crews that have 3/4/5 skills etc.


 

Should I look to recycle up a crew from an earlier grind... ie. use my amx12t crew into the bc12t (2 skills) or is it ok to use a female crew commander (so 100% with sixth sense) and just buy new 100% crew at either 200g (or 100g) if they come on offer?


 

Thanks.

 

I ran the calculations for how much XP/crew XP you get and how much you lose with every reset, so i tend to keep the crews starting with t5.

If you run 100% combat booster, you get 2:1 combat xp to crew xp ratio.

If you run 100% combat booster + 100% crew xp, you get 2:2 ratio.

If you run 100% combat booster + 300% crew xp, you get 2:4 ratio.

 

On top of that, starting with a 75% crew, you need about 80k xp i think to get to 100%. You won't reach that during the T5 grind, but you will start with about 80% crew at t6.

T6, you might reach 100% crew, if you run a 200% or 300% crew xp booster at least once.

So at t7, you will have a 90% crew if you reset with creds, and the crew xp you get during the grind will put you about 80% on the 1st skill.

At t8, after reset, you can finally finish the 1st skill/perk to 100% and be like 80% at the 2nd.

T9 actually holds like 40-45% of the total xp grind of the line (750-900k xp for a line on average), depending on the line, so you can finish 2nd and be deep in the 3rd by the time you reach t10.

 

Off-c, doing it with top of the tree changes the numbers, as does premium time.

TOTT gives a .5 boost flat, additive, so in the case of the 100% combat and crew xp, you get actually 2:2.5 ratio.

Premium time applies as a bonus to the base, raw xp, so in same case as above (but no TOTT), you get 3:3 ratio. And if a TOTT is active, you get 3:3.5 .

 

As for XP prices :

75->100% is i think 75-77k xp

1st skill/perk is 210k xp

2nd skill/perk is 420k xp

3rd skill/perk is 840k xp

 

PS: On the matter of those tanks.

It's very difficult to get top vision on BC 12t without food at t8, and without a fantastic crew. It's a great tank, better than the 13 75, with amazing gun handling and mobility .... half scout half assassin.

T-34-1, you might want to get camo, but repairs works as well, and it won't matter much anyway .... it's a somewhat close range brawler who's hull you have to hide.

 

And you will always be at a disadvantage against a smurf, until you become a smurf yourself.


Edited by VarzA, 15 March 2018 - 09:06 AM.


Hedgehog1963 #8 Posted 15 March 2018 - 09:03 AM

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At tier V the crew get trained to 100% before they even fight. Same crew from approx tier V moved up with premium retraining when it is on offer (i.e 100 gold per crew person). 

Edited by Hedgehog1963, 15 March 2018 - 09:16 AM.


Thrael7 #9 Posted 15 March 2018 - 11:53 AM

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Started playing WoT more than 5 years ago. I 've started using new crews without 6th sense at tier7 since 2015.

I 've even played PTA without 6th sense for 30 battles or so. I do it for you fool !:trollface:

 

P.S. Ofc sixth sense is a must at any tier. I 'd have a few more tanks/crews to play if 6th sense was easier.


Edited by Thrael7, 15 March 2018 - 12:16 PM.


Roudari #10 Posted 15 March 2018 - 12:02 PM

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View PostThrael7, on 15 March 2018 - 12:53 PM, said:

Started playing WoT more than 5 years ago. I 've started using new crews without 6th sense at tier7 since 2015.

I 've even played PTA without 6th sense for 30 battles or so. I do it for you fool !:trollface:

 

Same here. I always used the free conversion at first and went without 100% crew for a long time. I remember having around 70-80% crew when i had tiger 1 and ofcourse i grinded it from stock to full.. I could only dream of having skills on those crews back then. :)

Cobra6 #11 Posted 15 March 2018 - 01:03 PM

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Tier 5 I start retaining crews, tier 1-4 are garbage with no exceptionally good vehicles worth keeping other than some premium tanks.

 

Cobra 6



_Discontinued_ #12 Posted 15 March 2018 - 01:21 PM

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I always use gold to retrain crews because I can :)

 

I get them to around 2nd or 3rd skill before moving them up, as the penalty for retraining is just too painful.

 

However, I only have  two commanders with 6th sense due to the fact it usually goes off three seconds after I have had the explode problem.

 

One is in my tier 10 STB-1 as it needs all the help it can get....but really i should just be looking at the map more.

 

The other is in my tier 7 french arty as I need to know if I'm about to get exploded

 

its a personal preference but I think 6th sense is overrated, as I don't believe in the supernatural

 

Also its the work of Beelzebub 


Edited by discontinued, 15 March 2018 - 01:22 PM.


vasilinhorulezz #13 Posted 15 March 2018 - 01:32 PM

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Always move your better crews to the highest tier you own, because they are more necessary,

in low tiers you can go with bad crews but, in mid tiers you need every edge your tanks has, and having multiple

skill crews is way more essential in high tiers.



_Dunc_ #14 Posted 15 March 2018 - 03:02 PM

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From VI onwards, spend the money and take the crew with you... Especially in lights.

 

You'll be spotting against gits like me with 6 skill crews and BIA + concealment + all the spotting boosters + the silly stuff like designated target make a huge difference on lights.



lifelessgamer #15 Posted 15 March 2018 - 04:26 PM

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On crews:

  • HTs-want a good repair skill
  • MT-6th sense, camo, repair
  • LT-6th sense, camo
  • TD-6th sense camo

 

The other skills you want but  feels like the minimum to me.  MTs, imo it depends on the MT, some you want some camo others you want the repair, and some you want both.  LT/TD, you are dead after camo fails and you use your repair kit.  HT, full repair and hit the W key, skills will fill up.  If you want to have high skilled crews start them at 100% and then only do gold reskill past 3 skills otherwise the credit reskill drops you back a huge amount.



Slyspy #16 Posted 15 March 2018 - 07:12 PM

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IMO 100% crew is fine unless you happen to be in a sneaky type of vehicle in which case Sixth is required as well (it is always recommended anyway). All the rest is just gravy.

HassenderZerhacker #17 Posted 15 March 2018 - 08:44 PM

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View PostHomer_J, on 15 March 2018 - 08:44 AM, said:

IMO as long as you have 6th sense the rest is really only noticeable if you play to unicum levels.  I wouldn't want to be playing tier 8 without it.
 

View PostSlyspy, on 15 March 2018 - 07:12 PM, said:

IMO 100% crew is fine unless you happen to be in a sneaky type of vehicle in which case Sixth is required as well (it is always recommended anyway). All the rest is just gravy.

 

can't believe what you two write.

 

except for arty and heavies, sixth sense is a must IMO from tier 4 up.

 

light tanks need full camo crew, as do some meds.

 

from tier 7 up arties need BIA.

 

I think at tier 8 a minimum of two complete skills are necessary to be competitive, preferably 3, especially for light tanks - the others still can manage with just 2.

 

for good effect, always grab these girl tankers when they are available and put them in premium tanks, the crew will be OP in no time.



Pansenmann #18 Posted 15 March 2018 - 08:51 PM

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regarding the chinese, you should definately move to T-34-1,

it's a nice vehicle, as is the T-34-2 and of course the WZ-120.

the latter is probably the tier 9 tank I like most at the moment. :izmena:

 

anyways,

whether to move a crew up depends totally on what YOU want.

do you like the gameplay with 1357? batchat 12t is imo a slightly bit better,

but I'd highly recommend not going to tier8 without haveing the 3rd skill in the making,

that means already full camo skill and vision/6th :bush:

 

training a fresh crew on that tier is a PITA nevertheless.

I did put a 75% crew on my JT  :child:

as I wanted to keep the Ferdinand with the best crew,

and it paid off as I did numerous TD damage missions with it (the Ferdinand ):)

 

can't comment on the chinese LT as I just recently started that line


Edited by Pansenmann, 15 March 2018 - 08:54 PM.


TungstenHitman #19 Posted 15 March 2018 - 09:02 PM

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If your're on a budget tier6 and at least the commander with 6th sense. If you can spend a little more gold or are patient enough to wait for a discount, then tier5. 

 

Other considerations with the above - If its a tank that is really dependent on being as hidden as possible like a light tank or TD or it's very situational tank, you're going to want to be carrying all crew well trained from even tier5. If it's a heavy tank and a brawler, you can actually get away with a mix of crew for a while, for example, if one of the crew for your brawling heavy tank is just a radio operator, you could actually be ultra cheap and use a 75% credit bought crew man and it really won't make any difference for what counts with such a tank playstyle.



rsanders5 #20 Posted 15 March 2018 - 09:06 PM

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View PostHassenderZerhacker, on 15 March 2018 - 07:44 PM, said:

 

 

can't believe what you two write.

 

except for arty and heavies, sixth sense is a must IMO from tier 4 up.

 

light tanks need full camo crew, as do some meds.

 

from tier 7 up arties need BIA.

 

I think at tier 8 a minimum of two complete skills are necessary to be competitive, preferably 3, especially for light tanks - the others still can manage with just 2.

 

for good effect, always grab these girl tankers when they are available and put them in premium tanks, the crew will be OP in no time.

 

  Sixth sense is useful in arties as well. Due to limited view range knowing you've been spotted

may may be enough warning to let you move.






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