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Tank dancing is realistic?

tank dance back and forth

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bureaucrat #1 Posted 15 March 2018 - 03:18 PM

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What do you think?
The constant back and forth tank dance in this game is realistic?
I understand, that they dont want to get a shot, but its too funny.
Do I think about the gearbox working so quickly in the reality?
Maps HD, tanks HD, but the motion of the tanks not HD.

gunslingerXXX #2 Posted 15 March 2018 - 03:20 PM

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Also, when bush-camping, do tank keep their engine running? Or do they need to start it again before getting back in to cover?

crnakoza #3 Posted 15 March 2018 - 03:23 PM

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No it isn't. Neither is circling, hugging, going down the almost vertical slopes, repairing tracks mid battle, reviving dead crew members and so on and so forth.

 

WoT is an arcade game, do not try to find logic or realism in it.



Dava_117 #4 Posted 15 March 2018 - 03:30 PM

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Want reality?

Bohemia Interactive is about to release the tanks update for Arma3. 

WoT is reality inspired, but it's an arcade game.


Edited by Dava_117, 15 March 2018 - 03:30 PM.


TungstenHitman #5 Posted 15 March 2018 - 03:30 PM

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It's not too unrealistic, tanks are certainly mechanically capable of doing it if the crew want to do it or if it's a trained tactic... and yes, doing this in the real world can avoid a tank taking a hit.

 

Here tanks forwards to shoot, and back to escape, and live. A good tactic then, the best armor is the armor that doesn't take a hit

 

   

 

And here is a tank that doesn't move, and as such, is much easier to hit as one would imagine.

 



discontinued #6 Posted 15 March 2018 - 03:51 PM

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well if it was truly realistic I would have died 1000's of times:sceptic: 

 

but I like the idea of tank dance

 

is it like flash dance but with tanks?

 

I need some leg warmers and tank a dance studio

 

I wish my tank could dance this well

 

 

 

 

 


Edited by discontinued, 15 March 2018 - 03:54 PM.


Homer_J #7 Posted 15 March 2018 - 03:58 PM

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View Postbureaucrat, on 15 March 2018 - 02:18 PM, said:

What do you think?
The constant back and forth tank dance in this game is realistic?
 

That's not tank dancing.

 

Tank dancing was the bug where two tanks close together would suddenly start spinning around each other.

 

As for realism, there's not really much place for that in an arcade game.



discontinued #8 Posted 15 March 2018 - 04:00 PM

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View PostHomer_J, on 15 March 2018 - 02:58 PM, said:

That's not tank dancing.

 

Tank dancing was the bug where two tanks close together would suddenly start spinning around each other.

 

As for realism, there's not really much place for that in an arcade game.

 

But that is how tank romance starts,

 

on the dancefloor,

 

otherwise there would be no baby tanks

 


Edited by discontinued, 15 March 2018 - 04:02 PM.


fwhaatpiraat #9 Posted 15 March 2018 - 04:08 PM

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View PostTungstenHitman, on 15 March 2018 - 03:30 PM, said:

It's not too unrealistic, tanks are certainly mechanically capable of doing it if the crew want to do it or if it's a trained tactic... and yes, doing this in the real world can avoid a tank taking a hit.

 

Here tanks forwards to shoot, and back to escape, and live. A good tactic then, the best armor is the armor that doesn't take a hit

 

   

 

And here is a tank that doesn't move, and as such, is much easier to hit as one would imagine.

 

If you could add a sixth sense icon to both gifs, and some tomato xvm stats to the one at the bottom :)

 



Balc0ra #10 Posted 15 March 2018 - 04:49 PM

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Saw one of those WWII documentaries on Netflix here lat last year. They talked to an old WWII tank driver. He simply said they they have learned the hard way that during active combat, you never stood still. The second you did, your survivability went down by 90%. Even if they were told to hold position they moved back and forth a bit. Why? As he said it... "If you stand still, don't matter how far away that 88 was, or how long the field is. He will get to you in time".

 

Tho I suspect they never did move constantly back and forth to rape the gear box as you said. But rather now and then. But still... they did it for the same reasons.

 

 



discontinued #11 Posted 15 March 2018 - 04:53 PM

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Also legend has it that the German 88 was 100% accurate at 1000 meters, 

 

Essentially 1 hole groups at 1 kilometer so I think they would have shimmied and shaked and possibly did the Boogaloo too



Spurtung #12 Posted 15 March 2018 - 05:05 PM

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View Postcrnakoza, on 15 March 2018 - 04:23 PM, said:

No it isn't. Neither is circling, hugging, going down the almost vertical slopes, repairing tracks mid battle, reviving dead crew members and so on and so forth.

 

WoT is an arcade game, do not try to find logic or realism in it.

 

You mean to say real life tanks don't get a red contour when someone sees them? :ohmy:

Spurtung #13 Posted 15 March 2018 - 05:52 PM

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View PostTungstenHitman, on 15 March 2018 - 04:30 PM, said:

And here is a tank that doesn't move, and as such, is much easier to hit as one would imagine.

 

Poking like a pleb lol.



250swb #14 Posted 15 March 2018 - 05:57 PM

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View Postbureaucrat, on 15 March 2018 - 02:18 PM, said:

What do you think?
The constant back and forth tank dance in this game is realistic?
I understand, that they dont want to get a shot, but its too funny.
Do I think about the gearbox working so quickly in the reality?
Maps HD, tanks HD, but the motion of the tanks not HD.

 

Hmm, to play games, enjoy a film at the cinema, or believe your girlfriend when she says she's never seen one so big, you have to employ what is called 'suspension of disbelief'. This is in order to take disparate facts knowing they are deviations from the truth and allow them to operate as if real. So a horror film feels 'real', WOT feels 'real', etc. You can dissect all the facts and say 'but that's not right' and spoil your enjoyment, but it's up to you. Best not question your girlfriend though, you don't want the truth.

Roudari #15 Posted 15 March 2018 - 06:08 PM

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Some of those are real.. depends a lot of the crew and tactics.

 

Heres a nice video of Finnish armored vehicles training:

In video 2xCV90s spot and pins down t-55 and leopard 2 comes in and finishes it off (also backs away immediately after to cover)

In the end you can hear the T-55 crew shouting "you really needed that HEAT to pen me? NOOB Goldspammer!" (Not really no, but would be funny tho..)


Edited by CrazyTracks, 15 March 2018 - 06:14 PM.


Archaean #16 Posted 15 March 2018 - 06:24 PM

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View PostTungstenHitman, on 15 March 2018 - 03:30 PM, said:

 

And here is a tank that doesn't move, and as such, is much easier to hit as one would imagine.

 

 

With anti-tank missiles you can move all you want it will still hit the target. Even if you as so much try to hide behind a corner, as long as it's a heat tracking anti-tank missile.



Spurtung #17 Posted 15 March 2018 - 06:56 PM

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View PostArchaean, on 15 March 2018 - 07:24 PM, said:

With anti-tank missiles you can move all you want it will still hit the target. Even if you as so much try to hide behind a corner, as long as it's a heat tracking anti-tank missile.

 

Do those turn corners?

Dava_117 #18 Posted 15 March 2018 - 07:27 PM

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View PostArchaean, on 15 March 2018 - 06:24 PM, said:

With anti-tank missiles you can move all you want it will still hit the target. Even if you as so much try to hide behind a corner, as long as it's a heat tracking anti-tank missile.

 

Well, heat seek missiles can also be countered, as laser guided and radar gudied. And in all this cases moving helps a lot. 

Joggaman #19 Posted 15 March 2018 - 07:37 PM

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View Postdiscontinued, on 15 March 2018 - 04:00 PM, said:

 

But that is how tank romance starts,

 

on the dancefloor,

 

otherwise there would be no baby tanks

 

 



TheComfyChair #20 Posted 15 March 2018 - 07:43 PM

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My son said they tried a more realistic game choice a few years back but it was not popular. If he is talking crapI'm gonna drink all his beer in the fridge.






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