Jump to content


Update 1.0 – New Glacier Map


  • Please log in to reply
19 replies to this topic

Community #1 Posted 16 March 2018 - 03:00 PM

    Sergeant

  • Content Team
  • 0 battles
  • 25,030
  • Member since:
    11-09-2011
Set sail for Scandinavia with the latest map addition!

The full text of the news item

Cobra6 #2 Posted 16 March 2018 - 03:12 PM

    Field Marshal

  • Beta Tester
  • 16320 battles
  • 15,296
  • [RGT] RGT
  • Member since:
    09-17-2010

I'm honestly quite looking forward to this map as I'm a sucker for snow.

 

The only thing I am hoping for is that you didn't make all those lovely hills so smooth in gradient that we get hull-down IS-3's on all key map locations all the time, for balancing purposes it's important to also have areas that tanks which are balanced on gun depression (-8 or more degrees) have exclusive use of.

 

Cobra 6



Gremlin182 #3 Posted 16 March 2018 - 05:20 PM

    Lieutenant General

  • Player
  • 46131 battles
  • 7,817
  • Member since:
    04-18-2012

Its an interesting map I certainly enjoyed playing my light tanks on it.

Not explored it all by any means but I would say its sparse when it comes to soft cover but lots of hard cover for flanking peek and shoot, sidescraping and so on.

Its also not so hard on the eyes when there is lots of pure white snow as well as snow on trees it gives me problems.

 



Simona2k #4 Posted 16 March 2018 - 06:05 PM

    Corporal

  • Player
  • 1464 battles
  • 162
  • [GGLT] GGLT
  • Member since:
    10-01-2017
Camping and Arty map?

Totaly_Not_A_Spy #5 Posted 16 March 2018 - 06:41 PM

    Private

  • Player
  • 17994 battles
  • 7
  • [TFUK] TFUK
  • Member since:
    06-24-2011
This is clearly not in Sweden, it doesn't look at all like Sweden. Sweden never had any boat wars, and it really looks more Norwegian than Swedish. reeeeeeeeeee

Paketeman #6 Posted 16 March 2018 - 06:44 PM

    Corporal

  • Player
  • 40038 battles
  • 184
  • [NLIFE] NLIFE
  • Member since:
    03-10-2013

View PostCobra6, on 16 March 2018 - 02:12 PM, said:

I'm honestly quite looking forward to this map as I'm a sucker for snow.

 

The only thing I am hoping for is that you didn't make all those lovely hills so smooth in gradient that we get hull-down IS-3's on all key map locations all the time, for balancing purposes it's important to also have areas that tanks which are balanced on gun depression (-8 or more degrees) have exclusive use of.

 

Cobra 6

what a *edited* coment of classic player who only maps made for his tanks


Edited by NickMustaine, 19 March 2018 - 12:49 PM.
Provocations


TacticusMK2 #7 Posted 16 March 2018 - 09:49 PM

    Warrant Officer

  • Player
  • 15671 battles
  • 590
  • [DUAL] DUAL
  • Member since:
    02-09-2014
This map reminded me a little bit to the scene in GoT where Viserion turns into the undead dragon. :o Could be just because i'm looking forward to the final season though. :)

malachi6 #8 Posted 16 March 2018 - 10:23 PM

    Lieutenant Сolonel

  • Player
  • 48976 battles
  • 3,183
  • Member since:
    04-14-2011

View PostPaketeman, on 16 March 2018 - 06:44 PM, said:

what a *edited*   coment of classic player who only maps made for his tanks

 

It's very far from a stupid comment.  If the maps are sanitised, so as tanks with 5' of gun depression can use pretty much every spot.  What is the point of tanks with more gun depression.  Maps should be built so that all tanks can exploit their strengths.  Not homogeneous maps that stock Russian heavy #1 can do well from in all positions.

SlyMeerkat #9 Posted 17 March 2018 - 02:54 AM

    Lieutenant

  • Player
  • 15576 battles
  • 1,877
  • [FILO] FILO
  • Member since:
    01-29-2013
Really nice!

AldoSsb #10 Posted 17 March 2018 - 04:28 AM

    Private

  • Player
  • 8582 battles
  • 47
  • [-AMR-] -AMR-
  • Member since:
    11-10-2017
Love some new maps. Keep em coming!

TheMetalBrosINC #11 Posted 17 March 2018 - 07:23 AM

    Lance-corporal

  • Player
  • 15526 battles
  • 59
  • Member since:
    05-24-2012

from Sweden??? i thought it was from Finland.... by the way does the ice in this map makes the tank slide ??? that would be so cool

and another thing why WoT development team is obligated to bring maps from countries which have tech trees??? war happened everywhere what is this idiotic approach?


Edited by TheMetalBrosINC, 17 March 2018 - 07:24 AM.


Nebuched #12 Posted 17 March 2018 - 08:14 AM

    Lance-corporal

  • Player
  • 11957 battles
  • 87
  • [FDAD] FDAD
  • Member since:
    05-20-2015

Article on the webiste could written better. Now it is bland and humorless. I could do it better.

 

Although, very nice to see something from WOWS in this game. Are you putting recognizable sip models in the map ? (f.e  Shchors, Blyskawica.)



marios2002 #13 Posted 17 March 2018 - 09:03 AM

    Private

  • Player
  • 27081 battles
  • 15
  • [GR_GR] GR_GR
  • Member since:
    08-04-2012

i believe this is another flat camping map with no intense action or gameplay.pls make more city maps & remove arty from the game.

 

signature.png



Cobra6 #14 Posted 17 March 2018 - 09:30 AM

    Field Marshal

  • Beta Tester
  • 16320 battles
  • 15,296
  • [RGT] RGT
  • Member since:
    09-17-2010

View PostPaketeman, on 16 March 2018 - 05:44 PM, said:

what a *edited* coment of classic player who only maps made for his tanks

 

See below.

 

View Postmalachi6, on 16 March 2018 - 09:23 PM, said:

 

It's very far from a stupid comment.  If the maps are sanitised, so as tanks with 5' of gun depression can use pretty much every spot.  What is the point of tanks with more gun depression.  Maps should be built so that all tanks can exploit their strengths.  Not homogeneous maps that stock Russian heavy #1 can do well from in all positions.

 

Thanks Malachi6, at least one person in this thread is good at comprehensive reading :medal:

 

Cobra 6



8126Jakobsson #15 Posted 17 March 2018 - 09:50 AM

    Major

  • Player
  • 62027 battles
  • 2,938
  • Member since:
    12-20-2014

I have long waited for a glorious Swedish map. I envisioned a landscape with beautiful curves and generous thick foliage. Now I see a piece of coast of the kind that is nowhere to be found on Swedish soil. Sad.  



TheMetalBrosINC #16 Posted 17 March 2018 - 11:25 AM

    Lance-corporal

  • Player
  • 15526 battles
  • 59
  • Member since:
    05-24-2012

View Post8126Jakobsson, on 17 March 2018 - 09:50 AM, said:

I have long waited for a glorious Swedish map. I envisioned a landscape with beautiful curves and generous thick foliage. Now I see a piece of coast of the kind that is nowhere to be found on Swedish soil. Sad.  

 

copy paste skyrim maps !

satarica #17 Posted 18 March 2018 - 12:54 PM

    Staff Sergeant

  • Player
  • 72829 battles
  • 407
  • [CT] CT
  • Member since:
    03-12-2011

Finally map that looks decent but i wont be sure until i try it.Only their recent grand battle maps was decent rest of them without idea but this one looks good.

Now just remove Paris and fix Kharkov and Stalingrad and everything will be fine :)

 

View Postmarios2002, on 17 March 2018 - 09:03 AM, said:

i believe this is another flat camping map with no intense action or gameplay.pls make more city maps & remove arty from the game.

 

 

 

Lol make more city maps.This is not pacman go play something else if u cant deal with game mechanics of this game so u need corridor where u can only shot at targets in front of your self and u dont have to worrie about arty tds or meds flanking u.
 

botrops666 #18 Posted 20 March 2018 - 09:00 AM

    Private

  • Player
  • 23036 battles
  • 9
  • [SWEEC] SWEEC
  • Member since:
    06-15-2016

Great looking map guys well done! But Sweden it aint! Iceland, hotsprings and gaysers. Have not seen that in Sweden! ;)

And now make the oldmaps in HD and bring em back :)

 

Keep brawling and angle guys!



Cobra6 #19 Posted 20 March 2018 - 11:09 AM

    Field Marshal

  • Beta Tester
  • 16320 battles
  • 15,296
  • [RGT] RGT
  • Member since:
    09-17-2010

Well, I played it Yesterday on the test server and you know what? I really liked it, big open areas you can use with your light tank to spot and put sideshots in.

 

One drawback that needs correcting:

- The entrance going up to the broken carrier feels like its currently aimed at one base, this means they have an easier time preventing the other team from getting up. Entrance and ramp should both point in between the bases, not towards the right one (looking at the minimap). I know it seems like that on the minimap but it felt it was not when playing, maybe because the walls are lower on one side?

 

Cobra 6


Edited by Cobra6, 20 March 2018 - 11:10 AM.


JayK_ #20 Posted 28 March 2018 - 10:04 PM

    Private

  • Player
  • 16641 battles
  • 3
  • Member since:
    06-20-2015
This map is so god damned [edited], it’s unplayable for heavys cuz there are fuccin bots that can jump and shoot on u from those ship wrecks and when u have slow heavy, u can’t even cross there cuz lights from the mid will spot u anyways... delete this bs 




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users