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Hmmm Strange...


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xZeddy #1 Posted 20 March 2018 - 12:19 AM

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Nothing to say, just funny "s..."...

 

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Aikl #2 Posted 20 March 2018 - 12:49 AM

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Guy's wondering why an IS-3 got more experience than his T110E5.

 

Easily explained by the fact that tanks get more experience from shooting higher-tier vehicles. If you spent the entirety of the match farming T8s, while the IS-3 shot T9/10s, the outcome is obvious. It's not the only factor relevant for experience, but a very likely one.



xZeddy #3 Posted 20 March 2018 - 12:59 AM

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View PostAikl, on 19 March 2018 - 11:49 PM, said:

Guy's wondering why an IS-3 got more experience than his T110E5.

 

Easily explained by the fact that tanks get more experience from shooting higher-tier vehicles. If you spent the entirety of the match farming T8s, while the IS-3 shot T9/10s, the outcome is obvious. It's not the only factor relevant for experience, but a very likely one.

 

Well sorry mate, i didn't know that... Look at Udes03 and StrvS1 also tier 8 tank as IS-3, right? Why so big difference between exp?

Edited by xZeddy, 20 March 2018 - 01:05 AM.


Aikl #4 Posted 20 March 2018 - 01:07 AM

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View PostxZeddy, on 19 March 2018 - 11:59 PM, said:

 

Well sorry mate, i didn't know that...

 

I put the bold part there so people wouldn't have to guess what this was about.

 

There are no dumb question, but it is arguably kind of dumb to not put any actual content in the post beyond two screenshots (this, like what appears to be 90% of game mechanics, isn't documented beyond the Wiki, which isn't exactly the most trustworthy source either).



Shaade_Silentpaw #5 Posted 20 March 2018 - 01:08 AM

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View PostxZeddy, on 19 March 2018 - 11:59 PM, said:

 

Well sorry mate, i didn't know that... Look at Udes03 and StrvS1 also tier 8 tank as IS-3, right? Why so big difference between exp?

 

The UDES could have been shooting Tier X while the S1 shot Tier VIII-IX.

The UDES may have had alot more assist damage.

Whether or not you spot the damage you deal yourself also affects exp.



xZeddy #6 Posted 20 March 2018 - 01:32 AM

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View PostAikl, on 20 March 2018 - 12:07 AM, said:

 

I put the bold part there so people wouldn't have to guess what this was about.

 

There are no dumb question, but it is arguably kind of dumb to not put any actual content in the post beyond two screenshots (this, like what appears to be 90% of game mechanics, isn't documented beyond the Wiki, which isn't exactly the most trustworthy source either).

 

ok ok... 8 hits - 5x pen ( means 5x deals dmg ) , destroyed 1 ( hits 6 different tanks ), dmg per [edited]741 ( tracks? ), spotted 1, 5 hits received ( that means, enemy shot him 5 times - always dmg, no blocked at all )- IS3 (tank tier 8)

 

14 hits - 11x pen ( means 11x deals dmg ),  destroyed 2 ( hits 7 different tanks ), dmg per [edited]586 ( tracks? ), spotted 4, 19 hits received ( got 4 hits with dmg, 15 hits blocked ( 4830 block dmg ), - T110E5 ( tank tier 10 )

 

and he gets 30 exp more as i? O.o strange, nothing else to say...

 

View PostShaade_Silentpaw, on 20 March 2018 - 12:08 AM, said:

 

The UDES could have been shooting Tier X while the S1 shot Tier VIII-IX.

The UDES may have had alot more assist damage.

Whether or not you spot the damage you deal yourself also affects exp.

 

And IS-3? if you ask me, between those 3, to much difference in exp...

AvengerOrion #7 Posted 20 March 2018 - 01:53 AM

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What part of multiplier is hard for you to understand.

 

He gets a big bonus for doing damage to higher tier (+2) tanks, he is punching about his weight..

He gets a bonus for spotting for himself, a reward for taking risk.

He gets a bonus shooting enemies from close, again for taking risks.

 

It makes this 1,7k damage far more valuable than your 4,1k.

The same counts for the other tanks on the team. More risk, higher reward.



SuedKAT #8 Posted 20 March 2018 - 02:54 AM

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View PostxZeddy, on 20 March 2018 - 01:32 AM, said:

O.o strange, nothing else to say...

Quite normal, a bottom tier doing damage to high tiers and at close range gets rewarded more than a top tier that snipes and does damage to bottom tiers and so on, it's to reward people for punching above their weight so to speak as well as penalize the ones that took the easy route.

 

Experience and credits are gained in all game modes except training battles for the following actions:

  XP awarded? Credits awarded?
During the battle:
Joining a battle
No
Fixed amount scaling with player's tank tier
Spotting an enemy tank for the first time
Small flat bonus per detected tank, double per detected SPG
Small flat bonus per detected tank, double per detected SPG
Damaging enemies you are spotting yourself

Per point of damage, modified by victim's tank type and tank tier compared to your own (damaging higher tiers pays more).

All damage counts, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.

Per point of damage.

All damage counts, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.

Damaging enemies that are not lit up at all
Damaging enemies that your team is spotting, but not yourself
50% of the above
50% of the above
Damage done to targets you are spotting, by team members who are not spotting them themselves
50% of what the team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target.
50% of what the team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target.
Inflicting critical (module/crew) damage

This means destroying an enemy tank's module (only damaging it is not enough), or killing a crew member.

Small bonus depending on the tier of the target compared to yours, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.

Light tanks receive a bonus for critical damage inflicted to heavy tanks.

In all cases, only the first critical destruction counts (or second, in case a repair/first aid consumable was used)

No
Disabling an enemy vehicle (killing complete crew)
Same reward as inflicting damage for the remaining hitpoints
Same reward as inflicting damage for the remaining hitpoints
Killing shot
Small bonus modified by the tier of the killed enemy compared to yours
No
Close combat bonus
Damaging enemy tanks at under 200m range gives a very small bonus
No
Scoring base capture points
Per point scored, up to 100 points, if the base was captured successfully
No
Scoring base defense points
Per point scored, more than 100 points possible
No
Completed base capture
Flat bonus
Flat amount paid to everyone who is in the capture circle at the moment of completed base capture, independent of individual contribution
After the battle:
Survival
Small flat bonus
No
Team performance factor
Coefficient based on the total damage inflicted to the enemy team by your team
No
Loss
No
No
Draw
No
No
Victory
Coefficient of 1.5
The "Joining a battle" reward is multiplied by 1.85. No bonus to other rewards earned during the battle.
Courageous Resistance
(Battle Hero, Epic or Platoon achievements on a loss)
When your team is defeated but you get one of the Battle Hero, Epic or Platoon achievements, you will receive the same experience bonus as the victorious team. Coefficient of 1.5.
When your team is defeated but you get one of the Battle Hero, Epic or Platoon achievements, you will receive the same credit bonus as the victorious team. The "Joining a battle" reward is multiplied by 1.85.
Victory in a tank company or clan wars battle
In addition to the normal bonus for victory, 50% of the XP gain of the losers is transferred to the winners.
In addition to the normal bonus for victory, 50% of the credits gain of the losers is transferred to the winners.
Tank specific balancing factor
Tank specific coefficient, assumed to be 1 for all tanks except the Churchill III.
Tank specific coefficient, generally higher for premium tanks
Active premium account
Coefficient of 1.5
Coefficient of 1.5
First daily victory with the vehicle
Coefficient of 2
No
Exiting battle during loading screen or countdown
No "Joining a battle" bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e.g. for spotting enemy vehicles.
No "Joining a battle" bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e.g. spotting enemy vehicles.
Exiting battle after countdown
There is a penalty for XP earning, but only if the tank has not yet been destroyed. Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e.g. for spotting enemy vehicles.
Credits as earned, there is no penalty. If the tank was not destroyed before exiting, further credits can be earned passively while it remains on the battlefield, e.g. for spotting enemy vehicles.
Team Damage inflicted
Small penalty, supposedly twice the amount of XP you would receive for causing the same amount of damage to the enemy.
Penalty to an amount of four times the repair costs required to fix the damage that was inflicted, limited by the total amount earned during battle.
Team Damage received
None.
Half the repair costs required to fix the damage or a quarter of the penalty paid by the player(s) who caused the team damage, whichever is lower.


You will NOT get experience for:

  1. Team-killing.
  2. Damaging an ally's tank, even if said ally is "blue" (i.e. the player's name is shown in blue after team damage/team kill).
  3. Shots that deal no hull damage, destroy no module or kill no crew member.
  4. Shots that destroy a module that had already been destroyed prior (except when a repair pack has been used on it).
  5. For receiving damage. As stated above, you must damage your attacker.
  6. For receiving titles in the "hero of the battle" window.*
  7. For receiving medals or completing achievements.
  8. No bonus experience for a draw or a lost battle.
  9. A specific bonus for "killing all enemy tanks" does not exist, but as listed above, the entire team receives more XP the more damage to enemy tanks is inflicted by the team (see "Team performance factor").

(*You will, however, get bonus experience or credits if you receive a specific award during an "Operation" event. For example, if it is "Operation Sniper", you would receive extra experience or credits for earning the "Sniper" achievement.)

 

You might benefit from reading the rest of the Battle Mechanics: http://wiki.wargamin...attle_Mechanics



Aikl #9 Posted 20 March 2018 - 10:19 AM

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View PostxZeddy, on 20 March 2018 - 12:32 AM, said:

(...)

And IS-3? if you ask me, between those 3, to much difference in exp...

 

There are also likely some other components to experience gain that aren't mentioned by the wiki; more or less 'being around allies that are in combat'. Seems stupid, but consider it a reward for teamplay. The IS-3 might not be able to pen enemies frontally, but he gets rewarded for being your backup in case someone flanks or whatnot. Pretty nice if you ask me, but extremely annoying in the ranked battles mode, where base experience is way more important (it determines whether you get a rank/chevron or not). Key in that mode was basically taking a superheavy and brawling, trying your best to get in some damage and prevent the enemies from shooting your allies.



ThinGun #10 Posted 20 March 2018 - 02:54 PM

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It is quite annoying that TDs tend to do most damage beyond 300m, and therefore receive slightly lower XP than a face hugging medium doing the same damage.  But - as you say - higher risk, higher reward.  Seems fair and reasonable.




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