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wgat a surprise, steppe ruined reopened

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_Anarchistic_ #1 Posted 22 March 2018 - 01:18 PM

    Second Lieutenant

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so the previous thread got closed as it was not constrctive


well perhaps if you guys listened to the feedback in the sandbox and corrected you mistakes we might say something good about you firm


then when you go test server and ALL THE SAME POINTS ARE MADE AGAIN what do you expect?


then you go live and its still the same


so you close the thread, gg 

IncandescentGerbil #2 Posted 22 March 2018 - 01:23 PM

    Second Lieutenant

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Expect a lot of closed threads in the next few days. Apart from the ones which suggest everything is marvellous, of course. Can't see those getting closed, however inane. Democracy is a nebulous concept in some parts of the world.

Aine #3 Posted 22 March 2018 - 01:26 PM

    Warrant Officer

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Could be different, if EU would have any resemblance of community management, instead of streamers and social media warriors.

TankkiPoju #4 Posted 22 March 2018 - 01:45 PM

    Lieutenant General

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I bet if Dr Disrespect comes here and complains about underpowered Maus, WG might listen :hiding:

IncandescentGerbil #5 Posted 22 March 2018 - 01:47 PM

    Second Lieutenant

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Who is this Dr Disrespect chap? I have no idea.

the_Haba #6 Posted 22 March 2018 - 02:10 PM


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-Karelia assault broken, south side flat, you are now exposing your hull entirely if you push there.

-Prokhorovka hill absolutely ruined by flattening it, now it is a complete death trap.

-Fisherman's Bay redline bunker and south spawn heavies getting even more exposed.

-Cliff middle from south spawn, just lol.

-Mines hill is a death trap now.

-Abbey east side push made into even more of a tunnel.

-Fjords: the great flattening of the middle+addition of new sniper nests...

-Erlenberg... I'll just mention the A0. Oh god why WG, why?


But hey, at least we got pretty tracers right?

Asklepi0s #7 Posted 22 March 2018 - 03:15 PM


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This thread has been closed by the moderation team due to not being constructive.

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