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I think the armour penetration indicator should be removed


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Ryn1k #1 Posted 27 March 2018 - 07:50 AM

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Title pretty much sums it up. I think the colour indicator for armour penetration should be removed. Am I alone in this? I think it eats away at the skill and knowledge factor of the game, when you can just scan the enemy tank for a spot to damage. Back in the day, you needed knowledge, and practice and repetition to reliably damage enemies even with premium ammunition (most of the time, anyway).


Now it's just point and click, and recently it even started to account for angling aswell. I never was a weak spot encyclopedia, but I found it was actually enjoyable to have to study the enemies weaknesses and also notice someone doesn't do their homework when they shoot you at the non-hitbox cupola, and the like.



HugSeal #2 Posted 27 March 2018 - 07:53 AM

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Nah, bad idea. The pen indicator is fine.

Ryn1k #3 Posted 27 March 2018 - 07:58 AM

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View PostHugSeal, on 27 March 2018 - 07:53 AM, said:

Nah, bad idea. The pen indicator is fine.

 

Care to share any arguments or reasoning? Or just good because it's easy?

250swb #4 Posted 27 March 2018 - 08:05 AM

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So a helpful tool for beginners isn't OK in your book, because it shows a lack of skill, but re-rolling to fully indulge your greater experience and skill on unsuspecting newbies is OK? 

Edited by 250swb, 27 March 2018 - 08:10 AM.


The_Georgian_One #5 Posted 27 March 2018 - 08:21 AM

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You do realize it takes time to 'scan' the tank looking for a green marker? So knowing weakspots is still rewarded, cause it allows for shorter exposure and less risk.

Lord_Edge #6 Posted 27 March 2018 - 08:22 AM

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I don't see the problem, anyone who stands still for ten seconds scanning the whole tank for weak spots will die, it's only really good for confirming whether you should waste time shooting at a stalinium LFP or cupola or just run for your life.

Szatanshow #7 Posted 27 March 2018 - 08:27 AM

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But you already have this implemented in game its under 2 key -after pressing it you just dont have to look for anything so its remove this skill less thing from the game for you...

failing_koala #8 Posted 27 March 2018 - 09:47 AM

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View Post250swb, on 27 March 2018 - 08:05 AM, said:

So a helpful tool for beginners isn't OK in your book, because it shows a lack of skill, but re-rolling to fully indulge your greater experience and skill on unsuspecting newbies is OK? 

 

I agree, clearly Ryn1k already learnt how to play this game, so yes, please remove armor penetration indicator it is no longer required.

TheWarrener #9 Posted 27 March 2018 - 09:52 AM

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It doesn't really matter, it's all about speed anyway

NUKLEAR_SLUG #10 Posted 27 March 2018 - 10:11 AM

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It's good for newer players to learn where to aim. Experienced players already know where to aim and will just put the shot in and move on.

HanZi #11 Posted 27 March 2018 - 10:15 AM

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View PostRyn1k, on 27 March 2018 - 07:50 AM, said:

Title pretty much sums it up. I think the colour indicator for armour penetration should be removed. Am I alone in this? I think it eats away at the skill and knowledge factor of the game, when you can just scan the enemy tank for a spot to damage. Back in the day, you needed knowledge, and practice and repetition to reliably damage enemies even with premium ammunition (most of the time, anyway).


Now it's just point and click, and recently it even started to account for angling aswell. I never was a weak spot encyclopedia, but I found it was actually enjoyable to have to study the enemies weaknesses and also notice someone doesn't do their homework when they shoot you at the non-hitbox cupola, and the like.

 

Well, moving that indicator, just lets more players want to use illigal MODs, but you are right about the "old" days in WOT. Miss them where heavy tanks "had" armour, and you need to use tactics and skill.

Skill today is MODs and Prem ammo an mass. 

SO many stupid players today. Like 50% and rising. Sadly.

 

View Post250swb, on 27 March 2018 - 08:05 AM, said:

So a helpful tool for beginners isn't OK in your book, because it shows a lack of skill, but re-rolling to fully indulge your greater experience and skill on unsuspecting newbies is OK? 

 

We have all started from scratch, But i guess that STATS Edited would wine. 

 

This post has been edited by the moderation team due to inappropriate remarks. 
 


Edited by VMX, 06 April 2018 - 02:30 PM.


unhappy_bunny #12 Posted 27 March 2018 - 10:24 AM

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Back in the day?

 

You have played for a couple of months and you talk about "back in the day"?

 

I seem to recall that this indicator was part of the game, "back in the day", at least when I started playing. 



Gtidriver38 #13 Posted 27 March 2018 - 10:50 AM

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View PostRyn1k, on 27 March 2018 - 07:50 AM, said:

Title pretty much sums it up. I think the colour indicator for armour penetration should be removed. Am I alone in this? I think it eats away at the skill and knowledge factor of the game, when you can just scan the enemy tank for a spot to damage. Back in the day, you needed knowledge, and practice and repetition to reliably damage enemies even with premium ammunition (most of the time, anyway).


Now it's just point and click, and recently it even started to account for angling aswell. I never was a weak spot encyclopedia, but I found it was actually enjoyable to have to study the enemies weaknesses and also notice someone doesn't do their homework when they shoot you at the non-hitbox cupola, and the like.

 

I totally agree with you, it takes away a advantage from the more experienced players.

 

My side scraping days are over :(



LordMuffin #14 Posted 27 March 2018 - 10:54 AM

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View PostHanZi, on 27 March 2018 - 10:15 AM, said:

 

Well, moving that indicator, just lets more players want to use illigal MODs, but you are right about the "old" days in WOT. Miss them where heavy tanks "had" armour, and you need to use tactics and skill.

Skill today is MODs and Prem ammo an mass. 

SO many stupid players today. Like 50% and rising. Sadly.

I remember back in the old days when armour usage actually took skill instead of the current press W and shoot theme.

 

Tanks are more well armoured and with less weakspots today then it was before.

Even though premium ammo was available for credits at both times.

 

What has happened is that WG have gradually improved armour values and removed weakspots so players are forced to shoot premium ammo to have a chance of penning enemy tanks at some part of the tank.

 

My 13 75 is for example incapable of penning the flash side of a Mauschen or an Obj 257 with regular rounds.

So of course I use premium ammo when shooting these guys in the side/back.



OreH75 #15 Posted 27 March 2018 - 11:09 AM

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Why don't you select an aim indicator without penetration indicator which is in the game by default? You don't have to look at the options you know but sometimes they actually already have what you want in there....

Spurtung #16 Posted 05 April 2018 - 09:11 PM

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View PostRyn1k, on 27 March 2018 - 08:58 AM, said:

View PostHugSeal, on 27 March 2018 - 07:53 AM, said:

Nah, bad idea. The pen indicator is fine.

 

Care to share any arguments or reasoning? Or just good because it's easy?

If you want it hard, press 'V' and get on with it.



dronology #17 Posted 05 April 2018 - 09:23 PM

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How about remove Aim Assist? :)Veto!

OreH75 #18 Posted 05 April 2018 - 09:32 PM

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View Postdronology, on 05 April 2018 - 09:23 PM, said:

How about remove Aim Assist? :)Veto!

 

I think you actually might benefit from the ingame aim assist...

dronology #19 Posted 05 April 2018 - 09:34 PM

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Exactly! Aim assist and armour penetration indicator are useful tools for players.

 

WoT is just a video game. Have fun! :)



Sirebellus #20 Posted 05 April 2018 - 09:37 PM

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if my shots went anywhere near where the indicator is then I'd be happy... even fully aimed at the centre of mass using autoaim I am lucky if they hit the tank at all

 






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