We are now approaching a year since 9.18 I believe and the great light tank re-balance that saw the tier 10 lights introduced.
Yet despite for that entire time being consistently weak and undpowered we have had a few minor buffs that have done nothing to improve the competitiveness of these tanks (hell you could even argue the Rhm. has been nerfed).
In the meantime we have had overpowered monstrosities like the Obj. 268v4 and Obj. 430U introduced to the game, not to mention problematic tanks like the Super Conqueror, Badger, over buffs to the IS7, all adding to already too good and broken tanks like the Type 5.
Just look at the light tank performance compared to a 430U or 268v4 -
Only the 13-105 barely touches the reference line, the rest are way below even in the upper reaches of the playerbase, a 60% overall win rate player, is approaching a 8% better WR playing the 430U over say an Rhm.
That is ridiculous, these tanks cost the same as other tier 10 tanks, at 6.1 million credits, they also consistently have some of the highest research costs of any tier 10, a 268v4 will cost you around 215k experience, yet a T-100lt will cost nearly 280k experience. Yet the T-100 LT is like a tier 7 tank in comparison to a 268v4, that is ripping off players of their grinding time, hard earned credits and even in many cases real money where they get tanks that are not competitive.
Problems with these tanks -
1. Maps
Even with the new HD maps, the fundamental issues have not been fixed, if anything the new maps are worse for light tanks because pretty much anything can now hide in the OP HD bushes and the amount of cover and terrain available of maps that lights could use to actively spot is gone, meaning more and more redline campers have shots into areas where previously they didn't. You also have new base camping ledges like in the corner of Erlenberg that are close to uncounterable and are even more punishable to light tanks trying to actively spot for their team.
That is on the more open maps, just had a session with the T-100lt and got Mountain Pass, Ensk and Paris, three truly awful restricted maps that light tanks have no use on at all. I understand that not every map can suit every class all the time, but the map rotation consistently has maps that suit armoured vehicles at the expense of everything else, mobility, camo and view range is completely pointless on these maps. Since the HD change you can't even do the early spot in the middle because the view has been blocked by bushes, this used to be one of the few ways on Paris of getting some spotting done.
Ensk, Mines, Paris, Mountain Pass, Abbey, Ruinberg, Himmselsdorf etc. these aren't just maps that don't suit light tanks, they are maps that laugh in your face for choosing the play a light.
2. Hit Points.
Why so low? Tier 10 lights have 1400 - 1600 hit points, whilst most mediums are in the 1.9k to 2k range, with most heavies now averaging 2,5k, so the lights have around 1k less health than the heavies, yet are supposed to get closer and take all the risks to do the spotting, despite having virtually no armour. It makes no sense, at least put them at the lower end of the mediums up there with the Bat Chat and TVP at the 1.7 - 1,8k range. On a tier where everyone has excellent gun handling, and there are loads of massive alpha guns, mobility just doesn't save you like it might do on lower tiers, on tier 6 and 7 mediums there have poor dispersion, longish times, and heavies are even worse so they more struggle to hit fast moving targets. At tier 10 most mediums and many heavies will snap shot with ease and have faster velocities
3. Accuracy and penetration drop off.
Again why so bad? We have tanks that already have less alpha, less DPM and less pen than same tier meds and heavies, why should they have so much worse penetration at range and poor accuracy? Even the best penetration light the WZ-132-1 has less than 200 pen at 500m, with a base accuracy of 0.40.
Yet an IS7 with a 490 alpha gun, has 0.38 accuracy and at 500m still has 240 penetration, so you have a tank with all that armour much better designed for close range fighting being the better long range sniper than a light tank, for no logical reason.
4. Mobility + Camo trade off.
The main benefits of a light compared to other classes should be extreme mobility, better camo and view range which you then trade for worse guns, worse armour and hit points. Currently this trade off is not worth it.
Aside power to weight where the tier 10 lights have very high numbers, in the 35 - 45 hp/ton level, the tier 10 lights do not have a significant advantage in these areas over many tier 10 meds (and as explained above those advantages are often moot on many maps).
We have several tier 10 mediums that go 60-65kph, with the tier 10 lights also having similar top speed, in fact we have several heavies able to hit these top speeds, and many others that can comfortably got 50kph. Two of the tier 10 lights only go 65kph themselves, with the 13-105 marginally faster, whilst 3 tier 10 mediums match them for this top speed and have similarly fast reverse speeds.
Traverse wise it's a similar story, most of the tier 10 lights have traverse on medium terrain at around the 52 deg/s area, but even a sluggish tier 10 med like the Patton has 44, with the Russian meds higher than this, so we are talking 6-8 deg/s better traverse speeds.
Camo wise again the advantage is not huge, a 430U has around 16% base camo, with a WZ-132-1 only having around 17%.
So you have these tanks that have 20% less hit points, 30% less DPM, less penetration, less accuracy, but then are only slightly more mobile and have slightly more camo, whilst in many cases have worse view range than their fellow meds (T-100 and 13-105 both have 390, whilst the Russian meds and Bat Chat all have 400).
Fixes
IMO a quick and easy way to give these tanks a buff would be to give them special MM, don't change anything about the tanks but basically they can only get 3-5-7 or 5-10 MM, no full tier 10 MM (unless Grand Battles). These tanks are effectively tier 8.5 tanks, their firepower in many cases is worse than tier 9 meds, their hit points are the level of tier 8 tanks, make them more often face tier 8 and 9 tanks, rather than tier 10 tank which they are clearly not competitive with.
Alternatively they need buffs across the board, back to the levels they were at the end of the Sandbox testing before they got hammered on public test.
These means -
- More view range
- More speed
- More DPM
- Less pen drop off
- Better accuracy.
EDIT: Oh and Strv camo and view range needs nerfing heavily, these things are complete hard counters to lights, despite being TDs that are supposed to be weak to light tanks. Maxed out tier 10 lights simply cannot outspot Strvs with net and binos even if they sit in the open.
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January 2019 update:
Simeon85, on 10 January 2019 - 11:56 AM, said:
Seeing as this thread has been revived let's have a look at the tier 10 light WR curves today.
Yep, still looking pretty awful. (btw those are the overall, but the 30 day curves are almost identical)
The only one that vaguely comes near the reference curve is the T-100 lt, and even then it's briefly, in the 53-56% section, but it's still around 1% loss in WR for these players and seems to drop away again for very skilled players oddly, which may be a lack of data with top level players not really playing the tank anymore because it's not competitive in the meta.
It's an even worse situation for the others, if we look at Mr. bang average 49% player then I doubt he is having much fun playing the other tier 10 lights, because he gets -
- 45.95% WR in the WZ
- 45.82% WR in the Sheridan
- 46.9% WR in the AMX
- 44.7% WR in the Rhm.
That is some bleak numbers, it means the average player in this game playing the Rhm. basically becomes about as useful as a bot.
Laughably, a 45% overall win rate player in the Rhm. drops to below 40% win rate.
If we throw in some comparison tanks in here, then Mr. 49% WR player gets -
- 50.93% WR in the Bobject
- 49.4% WR in the 430U
- 47.4% WR in the Bat Chat
- 48.5% in the E100
- 50.1% WR in the Type 5
- 46.82% WR in the Cent AX
So to the 'meta' tanks like the 430U, Type 5, Bobject etc. we are losing like 5% WR which is pretty huge, we are talking the difference between basically tomato and yellow player here, if not edging on green, shifting from being in basically like the bottom 10% of the playerbase, to being in like the top 50-60%.
Now there has still been zero mention of buffs or changes to these tanks and with the proposed premium ammo changes I can only predict the performance of these tanks gets worse. They already have very low standard pen, with poor accuracy and horrific penetration drop off at long range. Their only realistic ability of doing damage at range is the HEAT shells that all but the T-100 has, with these having a not so impressive 280 pen, which now will reward these tanks with a 25% DPM nerf, and these tanks have the lowest DPM on tier 10 as it is.
The poor RHM, with it's 320 alpha will now be doing 240 damage per shot with it's HEAT shells, that is a wholly unimpressive DPM of just 1.6k for a paper tier 10 tank, that is T34 heavy level of DPM which is terrible on tier 8 and that at least has 248 AP pen, not 280 HEAT.
So buffs to super heavies essentially and nerfs to paper tanks can only hurt the tier 10 lights even more.
Plus since 1.0 spotting has become harder and harder due to the powerful HD bushes that can often even hide heavy tanks, it's not just Romulan cloaking Swedish TDs that hard counter tier 10 lights, it's now pretty much any TD or med behind a bush that will outspot them with ease, meaning their value on even the maps that you can do spotting on is diminished.
So I go back to what I said in the OP, these tanks need substantial buffs -
On a side note giving these tanks back their Sandbox view range (which was mainly 420 - 440) would allow the wheeled vehicles to also have better view range which they probably need as well.
Probably the T-100 needs some minor buffs, I'd say to firwepower for that and view range to at least 400 if not 410, and the DPM up to like 2.5-2.6k like it was on Sandbox.
The other 4 clearly need major buffs in multiple areas, particularly the Rhm. which I think is vying for the worst performing tank in the game currently IMO.
Edited by Simeon85, 10 January 2019 - 11:57 AM.