Jump to content


Cliffs and rocks, every map far more inaccessible.


  • Please log in to reply
23 replies to this topic

TheOddRogue #1 Posted 29 March 2018 - 03:01 PM

    Staff Sergeant

  • Player
  • 9977 battles
  • 427
  • Member since:
    08-08-2012

I think a WG employee found a very shiny rock outside and was so mesmerized he decided to turn all terrain into, you guessed it, rocks and cliffs. 

 

Very simple drops or routes you can't access because you will either fall and die, get overturned, or get stuck. Its stupid. And every map is full of rocks and cliffs. 


Edited by TheOddRogue, 29 March 2018 - 04:40 PM.


ThinGun #2 Posted 29 March 2018 - 03:26 PM

    Warrant Officer

  • Player
  • 32785 battles
  • 628
  • Member since:
    12-08-2014
I seem to remember that this was a policy.  Apparently some people didn't like 'mountain goating' so WG blocked the routes.  As usual, WG try to do what the customer wants and end up peeing off more people than they satisfy.  Classic failure of a retail strategy - don't be customer led, be product driven.

divsmo #3 Posted 29 March 2018 - 03:28 PM

    Corporal

  • Player
  • 30581 battles
  • 198
  • [BEXF] BEXF
  • Member since:
    07-08-2012

View PostThinGun, on 29 March 2018 - 02:26 PM, said:

I seem to remember that this was a policy.  Apparently some people didn't like 'mountain goating' so WG blocked the routes.  As usual, WG try to do what the customer wants and end up peeing off more people than they satisfy.  Classic failure of a retail strategy - don't be customer led, be product driven.

I'm all for blocking off the mountain goat routes, but i don't get why they've done it on places like mines and airfield. 



ThinGun #4 Posted 29 March 2018 - 03:30 PM

    Warrant Officer

  • Player
  • 32785 battles
  • 628
  • Member since:
    12-08-2014

View Postdivsmo, on 29 March 2018 - 03:28 PM, said:

I'm all for blocking off the mountain goat routes, but i don't get why they've done it on places like mines and airfield. 

 

Speaking personally, my favourite places on both those maps are still the same.  I guess it depends on the tank you play and your willingness to adapt.

Strizi #5 Posted 29 March 2018 - 03:31 PM

    Warrant Officer

  • Player
  • 33465 battles
  • 554
  • Member since:
    06-16-2011

Almost every little cliff or slope or whatever is inaccessible now, for example the little hill in the center of mines is a death trap now and this list could go on and on. Corridor meta got improved again by wargaming, soon they will have achieved their ultimate goal:



8126Jakobsson #6 Posted 29 March 2018 - 03:36 PM

    Major

  • Player
  • 61105 battles
  • 2,583
  • Member since:
    12-20-2014

I really don't like the new rocks. So sharp and rough. I know they are new but adding a little weather wear and tear wouldn't hurt.

Bad stone. 



Igor_BL #7 Posted 29 March 2018 - 04:38 PM

    Second Lieutenant

  • Player
  • 35542 battles
  • 1,038
  • Member since:
    06-10-2015

blocking climbing routes is good thing.

I personally knew and did all climbings in the game except Steppes A3. even mastered that B0 attack counter climb.

 

but i dont find it good for randoms gameplay. 

then again, i dont understand why did they block majority of escape downhill routes.

getting down the slope will kill you more times then you will stay alive.

did anybody complain about those downhill  routes?

mines. airfield. cliff. etc etc


Edited by Igor_BL, 29 March 2018 - 04:41 PM.


LCpl_Jones #8 Posted 29 March 2018 - 04:43 PM

    Warrant Officer

  • Player
  • 8865 battles
  • 539
  • [T-D-U] T-D-U
  • Member since:
    06-17-2017

yeah every little nock and cranny, blocked

 

abbey is ruined for one



GreatSuprendo #9 Posted 29 March 2018 - 07:29 PM

    Private

  • Player
  • 20325 battles
  • 22
  • Member since:
    09-13-2014
Totally agree - it's just a lazy fix for mountain goating that has reduced your ability to maneuver even further.  Whilst mountain goating was annoying it was still relatively rare.  This is far worse.

vcristi #10 Posted 29 March 2018 - 07:54 PM

    Corporal

  • Player
  • 64153 battles
  • 194
  • [3NRGY] 3NRGY
  • Member since:
    08-10-2011

View PostGreatSuprendo, on 29 March 2018 - 06:29 PM, said:

Totally agree - it's just a lazy fix for mountain goating that has reduced your ability to maneuver even further.  Whilst mountain goating was annoying it was still relatively rare.  This is far worse.

 

Actually it has nothing to do with mountain goating. They blocked all ways to get down from somewhere in one piece (Mines, Airfield, Fjords, etc..)

Like the guys from above said now those hills have became a death trap and is limiting even more the mobiliti on the maps, and promoting more corridors.

 

 



Afdass #11 Posted 29 March 2018 - 08:28 PM

    Warrant Officer

  • Player
  • 12328 battles
  • 627
  • Member since:
    07-26-2016

Well, I had a kind of discussion a while ago in one of the CT topics where I wanted to know why WG decided to block those downhill routes to escape wild situations where you knew you will be dead if you stayed there, like in Mines, for example. 

The dude said it wasn't "real" having tanks going down those kind of steep downhills because real tanks can't do that.

I like the style and sharpness of the new rocks, but the same still has those butter-like-rocks where you push your tank into some of them and it just starts doing weird shenanigans and you couldn't control it. Because "reality".



Avtonom #12 Posted 29 March 2018 - 08:43 PM

    Corporal

  • Player
  • 30697 battles
  • 122
  • [HAMI] HAMI
  • Member since:
    02-27-2014

the author is right - the corridors in our maps look more corridorish now, the rocks look taller, pathways darker etc. Some pathways in the non-HD maps used to have smooth edges near the hills which could be used to compensate for your poor gun depression and fire at targets below your gun capabilities. Now those hills turned into tall rocks...

 

I am not an arty player, but hope they also suffer from such changes.

But I also guess that people with claustrophobia might feel very uncomfortable on the new maps where narrow pathways now have tall and dark rocks all around


Edited by Avtonom, 29 March 2018 - 08:46 PM.


LCpl_Jones #13 Posted 29 March 2018 - 08:56 PM

    Warrant Officer

  • Player
  • 8865 battles
  • 539
  • [T-D-U] T-D-U
  • Member since:
    06-17-2017

View PostAfdass, on 29 March 2018 - 08:28 PM, said:

..... it wasn't "real" .......................

 

ha ha ha ha ha ha ha ha ha ha, like that matters one crapin this 'game' of fake tanks



TheOddRogue #14 Posted 29 March 2018 - 09:16 PM

    Staff Sergeant

  • Player
  • 9977 battles
  • 427
  • Member since:
    08-08-2012

View PostLCpl_Jones, on 29 March 2018 - 07:56 PM, said:

 

ha ha ha ha ha ha ha ha ha ha, like that matters one crapin this 'game' of fake tanks

 

FFS these idiots need to decide once and for all what they cater to, realism or gameplay? 

Dava_117 #15 Posted 29 March 2018 - 09:32 PM

    Captain

  • Player
  • 17598 battles
  • 2,193
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014

I like them. The old slope where mostly due to engine limits. Now the core engine gave them the chance to make maps look closer to reality, and in reality you don't have an 85° fall made of smooth dirt, because rain would wash it exposing the rock under it. 


Edited by Dava_117, 29 March 2018 - 09:32 PM.


250swb #16 Posted 29 March 2018 - 09:58 PM

    Brigadier

  • Player
  • 20795 battles
  • 4,592
  • [WJDE] WJDE
  • Member since:
    09-23-2015

View PostTheOddRogue, on 29 March 2018 - 02:01 PM, said:

Very simple drops or routes you can't access because you will either fall and die, get overturned, or get stuck. 

 

I think that was the idea, not an accident.



BP_OMowe #17 Posted 29 March 2018 - 10:10 PM

    Captain

  • Player
  • 24757 battles
  • 2,047
  • [-GY-] -GY-
  • Member since:
    01-08-2013

View PostIgor_BL, on 29 March 2018 - 04:38 PM, said:

blocking climbing routes is good thing.

I personally knew and did all climbings in the game except Steppes A3. even mastered that B0 attack counter climb.

 

but i dont find it good for randoms gameplay. 

then again, i dont understand why did they block majority of escape downhill routes.

getting down the slope will kill you more times then you will stay alive.

did anybody complain about those downhill  routes?

mines. airfield. cliff. etc etc

View PostThinGun, on 29 March 2018 - 03:26 PM, said:

I seem to remember that this was a policy.  Apparently some people didn't like 'mountain goating' so WG blocked the routes.  As usual, WG try to do what the customer wants and end up peeing off more people than they satisfy.  Classic failure of a retail strategy - don't be customer led, be product driven.

 

Blocking the map-breaking positions is one thing, but even the harmless places that simply created a bit of alternative routes are now riddled with massive piles of rock.

This isn't what "the customer wants", but yet a display of Wg being all or nothing in pretty much the same approach they "fixed" the OP Foch by nerfing the French TDs all the way down to tier VII.



Afdass #18 Posted 29 March 2018 - 10:44 PM

    Warrant Officer

  • Player
  • 12328 battles
  • 627
  • Member since:
    07-26-2016

View PostDava_117, on 29 March 2018 - 08:32 PM, said:

I like them. The old slope where mostly due to engine limits. Now the core engine gave them the chance to make maps look closer to reality, and in reality you don't have an 85° fall made of smooth dirt, because rain would wash it exposing the rock under it. 

 

Are you playing a game or you just wanna make everything look like reality and work like reality?

Dava_117 #19 Posted 30 March 2018 - 01:33 AM

    Captain

  • Player
  • 17598 battles
  • 2,193
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014

View PostAfdass, on 29 March 2018 - 10:44 PM, said:

 

Are you playing a game or you just wanna make everything look like reality and work like reality?

 

For terrain, I like them closer to reality. It gives better immersion. As all the graphical compartment by the way.

Just need to adapt knowing that some point are more risky or have different escape routes. Not a big deal IMO...



brumbarr #20 Posted 30 March 2018 - 08:16 AM

    Lieutenant General

  • Player
  • 38626 battles
  • 6,290
  • [WJDE] WJDE
  • Member since:
    07-30-2012

View PostDava_117, on 30 March 2018 - 01:33 AM, said:

 

For terrain, I like them closer to reality. It gives better immersion. As all the graphical compartment by the way.

Just need to adapt knowing that some point are more risky or have different escape routes. Not a big deal IMO...

Gameplay> graphics.






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users