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24hr Day/Night Cycle In The New Garage - Possible?

1.0 Garage Update

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Poll: Would you like to see a full day/night cycle in the garage? (46 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Would you like to see a full day/night cycle in the garage?

  1. I would love it. (36 votes [78.26%])

    Percentage of vote: 78.26%

  2. I wouldn't like it. (2 votes [4.35%])

    Percentage of vote: 4.35%

  3. I'm not sure if my potato can handle it. (3 votes [6.52%])

    Percentage of vote: 6.52%

  4. I don't care either way. (5 votes [10.87%])

    Percentage of vote: 10.87%

Vote Hide poll

Tankyouverymuch2 #1 Posted 30 March 2018 - 12:04 AM

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Hell I'll even make a poll to see better what you guys think...

 

So tonight I was playing WoT as usual, but I somehow lost track of time...and before I knew it, it was midnight :ohmy: Then I had a lightbulb moment.

 

We now have an open garage, in the woods, out in the fresh air where the Sun's rays light up the hazy morning mist, as the tankers in the base camp prepare for battle...but should we stop there?

 

Definitely not.

 

What if the garage actually had real-time day progression? In the mornings, when the servers come back online after downtime, it would look like it does now.

 

In the middle of the day (ex. 11:00 til 16:00) it would be a bright hot day, with distant sounds of gunfire, as the tankers, and soldiers, go into battle, with a few people left in the nearby tent, keeping check of the battle happening in the background ambience, the ambience now including radiowaves from the camp's transmission relay.

 

In the evenings (ex. 16:00 til 20:00) the light begins to fade as the day ends, the battle has stopped, and the camp's medical team is taking care of injured soldiers, while the mechanics beat on the twisted tank metal to patch up the damage sustained in battle (wrenching bolts, welding parts).

 

During the night (ex. 20:00 til 6:00) It's a peaceful night, the moon is shining and reflecting off the water, crickets can be heard, along with the voices of all the tankers gathered around a campfire, telling stories or explaining how they destroyed an enemy tank (possibly explaining tactics which could be used in the game?), etc.

 

Just imagine each of those settings visually, and tell me what you think about it, I'm curious. :)



Jam_in_a_Tank #2 Posted 30 March 2018 - 01:20 AM

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+1

Hedgehog1963 #3 Posted 30 March 2018 - 02:06 AM

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Yes. New garage is the best I ever saw and this idea would just improve it further.

 

Imagine going to the garage at night and seeing it lit by the lamps they have set up and the fire.

 

I think when I played an early iteration of Call of Duty there was a church clock that told the correct time.  I think it was a third party map.



jack_timber #4 Posted 30 March 2018 - 10:29 AM

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Yes a clock would be great, tend to loose track of time when playing and to lazy to alt-tab:)

WindSplitter1 #5 Posted 30 March 2018 - 01:09 PM

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I was thinking about making such a thread last night.

 

+1 Fully agree



IncandescentGerbil #6 Posted 30 March 2018 - 01:20 PM

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Careful. If WG gets behind this, it will push back game improvements by at least six months. It would also divert much needed resources from their fictional tanks department. Objects don't invent their own armour layouts you know.

Gkirmathal #7 Posted 30 March 2018 - 01:25 PM

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This would indeed be a very neat feature if ever implemented.

 

For now though I would mostly like to see, more so than the op's proposed feature, that the old garage be brought back as an ingame option..



Tankyouverymuch2 #8 Posted 30 March 2018 - 04:24 PM

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View PostGkirmathal, on 30 March 2018 - 01:25 PM, said:

This would indeed be a very neat feature if ever implemented.

 

For now though I would mostly like to see, more so than the op's proposed feature, that the old garage be brought back as an ingame option..

 

I thought about that aswell, bringing back the old garage as an option for the SD client would drastically reduce the load on the olders PC's.

 

I remember playing on my old laptop 2 years ago, barely 20fps in battle, but in garage I had 60fps. I feared any special event garage because those were always open, and navigating through the garage menu with the laggy mouse cursor was a pain in the butt, I had to face the camera straight down to get any decent fps, just to be able to click on things.



Kandly #9 Posted 30 March 2018 - 04:25 PM

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View PostTankyouverymuch2, on 29 March 2018 - 11:04 PM, said:

Hell I'll even make a poll to see better what you guys think...

 

So tonight I was playing WoT as usual, but I somehow lost track of time...and before I knew it, it was midnight :ohmy: Then I had a lightbulb moment.

 

We now have an open garage, in the woods, out in the fresh air where the Sun's rays light up the hazy morning mist, as the tankers in the base camp prepare for battle...but should we stop there?

 

Definitely not.

 

What if the garage actually had real-time day progression? In the mornings, when the servers come back online after downtime, it would look like it does now.

 

In the middle of the day (ex. 11:00 til 16:00) it would be a bright hot day, with distant sounds of gunfire, as the tankers, and soldiers, go into battle, with a few people left in the nearby tent, keeping check of the battle happening in the background ambience, the ambience now including radiowaves from the camp's transmission relay.

 

In the evenings (ex. 16:00 til 20:00) the light begins to fade as the day ends, the battle has stopped, and the camp's medical team is taking care of injured soldiers, while the mechanics beat on the twisted tank metal to patch up the damage sustained in battle (wrenching bolts, welding parts).

 

During the night (ex. 20:00 til 6:00) It's a peaceful night, the moon is shining and reflecting off the water, crickets can be heard, along with the voices of all the tankers gathered around a campfire, telling stories or explaining how they destroyed an enemy tank (possibly explaining tactics which could be used in the game?), etc.

 

Just imagine each of those settings visually, and tell me what you think about it, I'm curious. :)

 

Ohhhh yes, I love this suggestion. +1

Some posts along those lines have already been included in the past 1.0 reports, but I'll be happy to also forward yours as well. <3

 

Thank you guys!


Edited by Kandly, 30 March 2018 - 04:25 PM.
typo


Tankyouverymuch2 #10 Posted 30 March 2018 - 04:28 PM

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View PostKandly, on 30 March 2018 - 04:25 PM, said:

 

Ohhhh yes, I love this suggestion. +1

Some posts along those lines have already been included in the past 1.0 reports, but I'll be happy to also forward yours as well. <3

 

Thank you guys!

 

OMG :ohmy: I got noticed by WG! This means the world to me, Kandly! T(h)ank you very much! ;)

LCpl_Jones #11 Posted 30 March 2018 - 04:52 PM

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is that so the intel competitors know when a new day starts ? :trollface:

Thuis001 #12 Posted 30 March 2018 - 05:15 PM

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Perhaps adding in a little time display both in battle and in garage could be arranged. I know it already is a mod, but it would be really nice to have in the standard game

fighting_falcon93 #13 Posted 30 March 2018 - 06:36 PM

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Hmm. I like the suggestion itself, but there would be one very unlogical problem: If we have night in our garage, why is it suddenly day when we go into battle?

Jamadeus #14 Posted 30 March 2018 - 06:43 PM

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Someone on here also suggested the same thing with weather.



Tankyouverymuch2 #15 Posted 30 March 2018 - 09:59 PM

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View Postfighting_falcon93, on 30 March 2018 - 06:36 PM, said:

Hmm. I like the suggestion itself, but there would be one very unlogical problem: If we have night in our garage, why is it suddenly day when we go into battle?

 

Ha, what if we took my idea one step further and have ALL the maps have the same, matching day/night cycle? :amazed:

 

Voila, night maps... :great: Killed two birds with one stone.


Edited by Tankyouverymuch2, 30 March 2018 - 10:00 PM.


fighting_falcon93 #16 Posted 31 March 2018 - 11:06 AM

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View PostTankyouverymuch2, on 30 March 2018 - 09:59 PM, said:

Voila, night maps... :great:

 

Hmm, but then the question remains if we really want to fight on night maps and not be able to see anything ;)

 

View PostTankyouverymuch2, on 30 March 2018 - 09:59 PM, said:

Killed two birds with one stone.

 

Please no killing birds :(

 



xx984 #17 Posted 31 March 2018 - 11:33 AM

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View Postfighting_falcon93, on 31 March 2018 - 10:06 AM, said:

 

Hmm, but then the question remains if we really want to fight on night maps and not be able to see anything ;)

 

 

Please no killing birds :(

 

 

just because it's night doesn't mean it's pitch black, and even then a lot of maps would have street lights too

LCpl_Jones #18 Posted 31 March 2018 - 11:41 AM

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View Postxx984, on 31 March 2018 - 11:33 AM, said:

 

just because it's night doesn't mean it's pitch black, and even then a lot of maps would have street lights too

 

not many street lights in 1940's

 

but yeah full moon would be quite bright



Tankyouverymuch2 #19 Posted 31 March 2018 - 01:29 PM

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View Postxx984, on 31 March 2018 - 11:33 AM, said:

 

just because it's night doesn't mean it's pitch black, and even then a lot of maps would have street lights too

 

View PostLCpl_Jones, on 31 March 2018 - 11:41 AM, said:

 

not many street lights in 1940's

 

but yeah full moon would be quite bright

 

Exactly. Plus, most (if not all) tanks have modelled headlights/brakelights so that should be a part of the night mode update.

 

I know this whole idea is a lot of work, but it'll add more variety into the game, which is never a bad thing if you ask me. I hope we'll see something like this in the future.



WindSplitter1 #20 Posted 31 March 2018 - 02:02 PM

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View Postfighting_falcon93, on 31 March 2018 - 10:06 AM, said:

 

Hmm, but then the question remains if we really want to fight on night maps and not be able to see anything ;)

 

 

Please no killing birds :(

 

 

かわいいです. <3




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