Jump to content


Silly flat maps


  • Please log in to reply
9 replies to this topic

skero #1 Posted 30 March 2018 - 12:33 AM

    Warrant Officer

  • Player
  • 25412 battles
  • 601
  • Member since:
    06-01-2011

After update most open maps are just flat with dumb generic bushes/rocks. Another simplification in even more arcade game, great. Most benefical thing is just waiting on the line and sniping everything instead of encouraging people to do something constructive. It is harder to escape from important places than in pre 1.0.

 

Good joby WG. More flat maps please. Do you have money to hire at least good map designer, this is despair.

 

It only proves why we don´t see any real new maps regularly.

 

BTW Paris is horrible.


Edited by skero, 30 March 2018 - 12:33 AM.


TheComfyChair #2 Posted 30 March 2018 - 12:38 AM

    Warrant Officer

  • Player
  • 7230 battles
  • 724
  • [WJDE] WJDE
  • Member since:
    03-20-2017
OFF TOPIC but I read "silly flat maps" and thought it was a double entendre :amazed:  ... no more beer ..off to bed

Thejagdpanther #3 Posted 30 March 2018 - 08:21 AM

    Brigadier

  • Player
  • 34441 battles
  • 4,389
  • [TKBS] TKBS
  • Member since:
    07-16-2012
Actually the bumpy maps was dumbs and a facilitation, allow dumb players to do dumb things without even get spotted or pointed because of stupid bumps.

skero #4 Posted 31 March 2018 - 11:17 AM

    Warrant Officer

  • Player
  • 25412 battles
  • 601
  • Member since:
    06-01-2011

View PostThejagdpanther, on 30 March 2018 - 08:21 AM, said:

Actually the bumpy maps was dumbs and a facilitation, allow dumb players to do dumb things without even get spotted or pointed because of stupid bumps.

 

I think dumb player doesn´t know where and how to spot correctly throughout the game and that´s the reason why dump player has 45% and lower WR overall.

Maps look now so stupidly simple and flat. So dumb player can use the brain even less. I see where WG is aiming here:child:



Afdass #5 Posted 31 March 2018 - 11:52 AM

    Warrant Officer

  • Player
  • 12976 battles
  • 633
  • Member since:
    07-26-2016

View PostThejagdpanther, on 30 March 2018 - 07:21 AM, said:

Actually the bumpy maps was dumbs and a facilitation, allow dumb players to do dumb things without even get spotted or pointed because of stupid bumps.

 

Because now making every map a flat highway is obviously the best to do. Surely an american heavy or medium tank can take awsome advantages of the flat spot northeast on Erlenberg, where before those spots had some strong hills, where those tanks could put their strong turret armor into work, right? Ofcourse they can, with their paper hulls they can use that small little 10cm bump along the water in their advantage.

xtrem3x #6 Posted 31 March 2018 - 11:56 AM

    Second Lieutenant

  • Player
  • 31926 battles
  • 1,401
  • [EFE-X] EFE-X
  • Member since:
    01-03-2013

View Postskero, on 29 March 2018 - 11:33 PM, said:

After update most open maps are just flat with dumb generic bushes/rocks. Another simplification in even more arcade game, great. Most benefical thing is just waiting on the line and sniping everything instead of encouraging people to do something constructive. It is harder to escape from important places than in pre 1.0.

 

Good joby WG. More flat maps please. Do you have money to hire at least good map designer, this is despair.

 

It only proves why we don´t see any real new maps regularly.

 

BTW Paris is horrible.

 

This has been mentioned loads of times, why are you creating a new thread saying exactly the same thing as about 99 other threads on this forum?

Is something wrong with you?



OIias_of_Sunhillow #7 Posted 31 March 2018 - 12:22 PM

    Major

  • Player
  • 24376 battles
  • 2,500
  • Member since:
    07-20-2011

Adapt.

Like any time there are new maps, you adapt.



Bordhaw #8 Posted 31 March 2018 - 12:24 PM

    Captain

  • Player
  • 11321 battles
  • 2,301
  • Member since:
    01-29-2017

View Postskero, on 29 March 2018 - 11:33 PM, said:

After update most open maps are just flat with dumb generic bushes/rocks. Another simplification in even more arcade game, great. Most benefical thing is just waiting on the line and sniping everything instead of encouraging people to do something constructive. It is harder to escape from important places than in pre 1.0.

 

Good joby WG. More flat maps please. Do you have money to hire at least good map designer, this is despair.

 

It only proves why we don´t see any real new maps regularly.

 

BTW Paris is horrible.

 

Of course they want it flat = faster battle = more battles = more money.

NoobySkooby #9 Posted 31 March 2018 - 02:59 PM

    Captain

  • Player
  • 12072 battles
  • 2,334
  • [TFMB] TFMB
  • Member since:
    09-23-2011

View Postskero, on 30 March 2018 - 12:33 AM, said:

After update most open maps are just flat with dumb generic bushes/rocks. Another simplification in even more arcade game, great. Most benefical thing is just waiting on the line and sniping everything instead of encouraging people to do something constructive. It is harder to escape from important places than in pre 1.0.

 

Good joby WG. More flat maps please. Do you have money to hire at least good map designer, this is despair.

 

It only proves why we don´t see any real new maps regularly.

 

BTW Paris is horrible.

I agree with you totally, at least if they make em flat than they should put more foliage in the maps, too many open spaces​, why they took away Stalingrad and Pilsen and left the hated Paris I will never figure out, are those maps being reworked or something?

 



Omeron_1 #10 Posted 31 March 2018 - 06:09 PM

    Lance-corporal

  • Player
  • 11423 battles
  • 99
  • Member since:
    05-10-2016
U get coridors u whine, u get more open space u whine, and they arent so flat but when u drive type 5  even houses seem flat. :justwait:




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users