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insufficient ammunition


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Poll: insufficient ammunition (77 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Is ammo capabilty enough for obj261( now it has 18 shell)

  1. Yes, its enough (61 votes [78.21%])

    Percentage of vote: 78.21%

  2. No, must increased (17 votes [21.79%])

    Percentage of vote: 21.79%

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BeastWar #1 Posted 31 March 2018 - 07:20 PM

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Hi players.

 

I think object 261's ammunition is insufficient.

It has 18 ammo and many time ı say no ammo left.

Need increased ammo capability to 25 of obj261.

 

What is your opinion about this problem?


Edited by BeastWar, 01 April 2018 - 08:27 PM.


Jigabachi #2 Posted 31 March 2018 - 07:46 PM

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It should be enough. If you are low on ammo, simply think twice where and what to shoot next.

BeastWar #3 Posted 31 March 2018 - 07:51 PM

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View PostJigabachi, on 31 March 2018 - 09:46 PM, said:

It should be enough. If you are low on ammo, simply think twice where and what to shoot next.

 

Especialy ligh catching brings many false shots, hovewer tactick and psikologic battles causing more shells to use.

That times we need more and more shells on humpback.


Edited by BeastWar, 31 March 2018 - 07:53 PM.


xx984 #4 Posted 31 March 2018 - 08:02 PM

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Hmm, no option in poll for me. 

 

It should get no ammo, If arty wants to stay in the game, fine by me but only if their shells are not in the game :hiding:


Edited by xx984, 12 May 2018 - 05:58 PM.


BeastWar #5 Posted 31 March 2018 - 08:04 PM

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View Postxx984, on 31 March 2018 - 10:02 PM, said:

Hmm, no option in poll for me. 

 

It should get no ammo, If arty wants to stay in the game, fine by me but only if there shells are not in the game :hiding:

 

You are opinionless, be gone arty hater. :trollface:

MattieW #6 Posted 31 March 2018 - 08:04 PM

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You should probably not allow both boxes to be ticked 

BeastWar #7 Posted 31 March 2018 - 08:12 PM

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View PostMattieW, on 31 March 2018 - 10:04 PM, said:

You should probably not allow both boxes to be ticked 

 

Thanks for reminding.

xx984 #8 Posted 31 March 2018 - 08:25 PM

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View PostBeastWar, on 31 March 2018 - 07:04 PM, said:

 

You are opinionless, be gone arty hater. :trollface:

 

Edited

Edited by Asklepi0s, 02 April 2018 - 11:44 AM.
This post has been edited by the moderation team due to religious reference.


Baldrickk #9 Posted 31 March 2018 - 08:56 PM

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It can fire for 10 minutes with the trigger held  down.
I don't think I've ever had a game like that, and it's far longer than the average battle length.

Ever considered that limited ammo is meant to make you weigh the worth of your shots more?

bitslice #10 Posted 31 March 2018 - 09:22 PM

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Try arty, I dream of being able to fire 8 shells in a game...

AvalancheZ257 #11 Posted 31 March 2018 - 09:47 PM

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To be fair, ammo supply should never be a problem for any tank simply because prototype/fake tanks carry an absurd amount of ammunition, due to them never being actually made and thus their known ammo carrying capacity is unknown. 

 

It is unfair how historical tanks have a hard cap on ammunition, while prototype/fake tanks do not. I think raising the ammo capacity of the Obj. 261 to 25 will be a quality of life improvement and not likely to affect very many games at all, so I agree. 

 

The only tanks were the ammo count is somewhat justified are the Shitbarn and Deathstar. Just so they don't HESH meme everyone on the enemy team, given enough time. 



ortega456 #12 Posted 31 March 2018 - 10:18 PM

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It's too much IMO. Every arty should get about 5 rounds max.

 

 



BeastWar #13 Posted 01 April 2018 - 03:16 PM

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View Postortega456, on 01 April 2018 - 12:18 AM, said:

It's too much IMO. Every arty should get about 5 rounds max.

 

 

 

Hımmmm



PervyPastryPuffer #14 Posted 01 April 2018 - 07:40 PM

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Every single time I've seen an Obj. 261 in a Grand Battle, they've run out of ammo 5 minutes before the end of the match. But I've run out of ammo with my T92 near the end aswell, so what now? Buff both? :sceptic:

 

In standard randoms, it never happens.



Excavatus #15 Posted 02 April 2018 - 10:05 AM

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how long is your reload?

lets say 30 seconds flat

which gives you 9 mins of constant firing from the start.

when you take the moving in between,

aiming etc etc.. lets say it is 11 mins in total.

and we all know majority of the games ends in 6 to 7 mins..

 

you say you deplete your ammor almost all battles..

I find it hard to believe.. but If it really is the case.. start firing more carefully..

 



HeidenSieker #16 Posted 02 April 2018 - 11:46 AM

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As said by Excavated, eke out your supply. You might find firing a couple less opportunistic[1] shots preserves your supply.

 

 

[1] Blind guesses :)



ortega456 #17 Posted 02 April 2018 - 07:12 PM

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View PostBeastWar, on 01 April 2018 - 03:16 PM, said:

 

Hımmmm

 

Sorry to be cynic but i hate arty quite a lot.

 

Other than that I agree that a tank should have enough ammunition that in 99.99% of the games it doesn't run out on ammunition. For instance a lot of light tanks especially high tiers had and some still have that problem even after WG gave them a little bit more ammunition. Also bought recently the 13 57 and I run out of ammo like in no other tank which is so damn frustrating.

 

So as others mentioned. Aim better and hold your shots until you're absolutely sure you'll hit something for reasonable damage. It's better to wait for a lightly and/or slow tank to show up than to keep the shooting button press to inflict 100HP damage on type 5 or maus....

 

good luck



Aikl #18 Posted 02 April 2018 - 07:36 PM

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Ammunition management would actually be a good way of making sure SPGs has some sort of 'gameplay' elements left in them. That's a good thing, considering how they are removed from most things we consider 'gameplay' in WoT. 

 

Not sure if it would matter that much, but knowing that artillery had to consider whether to take a shot or not, and e.g. being forced to relocate to avoid getting 'traced' (think a dot that tracks where arty is if it doesn't move) would at least help my feelings towards them.

 

(On a related note, it's kind of obvious that SPGs are not exactly Wargaming's love child; I'm sure they'd love any genius ideas on rebalancing SPGs to become less of a non-gameplay element.)

 



Orkbert #19 Posted 02 April 2018 - 08:56 PM

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Tier III Bison has only 12 shots and it reloads faster (could run out of ammo within four minutes)

 

It taught me ammo and trigger discipline and patience, when and where to shot, and more importantly, when not to shoot (a skill not often required in this game but it can be crucial is applied correctly)

 

Of course if someone makes it to a tierX arty without ammo&trigger discipline then it might be a late start to learn it only there...

 



VeryRisky #20 Posted 02 April 2018 - 11:58 PM

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I once fired 65 rounds in a  battle on El Halluf with the old pre 8.6 M7 Priest 




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