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"Wet Soapstone" Physics since 1.0 need fixing.

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Cobra6 #1 Posted 01 April 2018 - 12:11 PM

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Something I noticed since the 1.0 update of WoT is that the physics have changed, especially when moving onto rocks but also when being pushed.

 

Tanks now quite literally behave on rocky surfaces as if it's made of wet soapstone but also when pushed, the ground, behaves the same. 

Tanks slide everywhere and you can't get grip which is super annoying and hampering gameplay.

On rocks tanks slip and slide where before you had a *LOT* more grip and could manoeuvre around.

However in a match just now on solid ground I was pushed by an E-25 in my light tank and I literally could not get any grip on normal ground and he managed to easily push me off the road into the lakeville lake. Before this would have never been possible which is annoying as fudge.

 

Please, just revert back to the old model of "grip" on surfaces because this is not a good change.

 

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Malakhi75 #2 Posted 01 April 2018 - 12:15 PM

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Thought this was just me, and that this is how its always been....agreed its super annoying and needs reverting as it does cause you to become unstuck in scenarios it didnt used to.  Moreover from the OP desciption, is when you're sidescraping against a rock and your tracks drive up the face of it, you simply slide off it without any control whatsoever......utterly unrealistic and unintuitive.

PervyPastryPuffer #3 Posted 01 April 2018 - 12:21 PM

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It's hurting the gameplay severely, I've put one track onto a rock numerous times by accident, a rock behind which I was hiding from the enemy...and when I mounted it, the tank just slid out of cover and I couldn't do anything to stop it, so I died... GG :arta:

250swb #4 Posted 01 April 2018 - 12:23 PM

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View PostMalakhi75, on 01 April 2018 - 11:15 AM, said:

.....utterly unrealistic and unintuitive.

 

Really? How much grip do you imagine steel tracks have on rock? Or put it another way, have you ever been ice skating, noticed how steel blades slide over ice because it is hard? Or maybe you've noticed how climbers don't use steel toe cap boots?


Edited by 250swb, 01 April 2018 - 12:27 PM.


PervyPastryPuffer #5 Posted 01 April 2018 - 12:30 PM

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View Post250swb, on 01 April 2018 - 12:23 PM, said:

Really? How much grip do you imagine steel tracks have on rock? Or put it another way, have you ever been ice skating, noticed how steel blades slide over ice because it is hard? Or maybe you've noticed how climbers don't use steel toe cap boots?

 

Have you SEEN the rocks in 1.0?... None of them are smooth, they all have jagged edges all over them, which tracks can grip onto.

Cobra6 #6 Posted 01 April 2018 - 12:46 PM

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View Post250swb, on 01 April 2018 - 11:23 AM, said:

 

Really? How much grip do you imagine steel tracks have on rock? Or put it another way, have you ever been ice skating, noticed how steel blades slide over ice because it is hard? Or maybe you've noticed how climbers don't use steel toe cap boots?

 

Yeah because this game is a beacon of realism indeed :teethhappy:

 

Seriously though, sliding around like your on ice scates is not helping the game in any way, if people get stuck on certain rocks then the hitboxes of those rocks should be changed, not the entire physics.

 

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thiextar #7 Posted 01 April 2018 - 01:24 PM

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Agreed, there are rocks everywhere now, which is incredibly stupid, cause you cant drive off hills anymore. But whats even more stupid is the soap physics, as soon as your tracks touch a rock, the tank looses all control and just slides down...

azakow #8 Posted 01 April 2018 - 01:29 PM

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... so u get |ucked without bending ?! :trollface:

 

Noticed the same thing, but hey it makes mappers life much easier. No need to think of possible climbes anymore.



8126Jakobsson #9 Posted 01 April 2018 - 02:11 PM

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So that's why I didn't have a say yesterday when a baby Leo pushed my Type 64 in front of a bunch of guns. And everything about the new rocks sucks; model, look and physics.

It's getting me grumpy over here.  



Karasu_Hidesuke #10 Posted 01 April 2018 - 02:34 PM

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This is how you learn to do it properly.

 

https://www.youtube.com/watch?v=l9KFAM4e-nk



250swb #11 Posted 01 April 2018 - 02:53 PM

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View PostTankyouverymuch2, on 01 April 2018 - 11:30 AM, said:

 

Have you SEEN the rocks in 1.0?... None of them are smooth, they all have jagged edges all over them, which tracks can grip onto.

 

A tank gets it's grip through the overall surface area of the track that is contact with the ground, the more surface area in contact the more grip, hence the use of grousers to increase the surface area of the track in mud. A rock with jagged edges doesn't present nearly as much surface area as flat ground, hence the tank will slide if going up or down a rocky slope. Imagining the edges of the rock dig into the track is only good up until the tank wants to move. The only way it could be efficient is if the track permanently engaged with the rock like a bicycle chain does with a sprocket, to which you'd need to ask how often do you see perfect tank track spaced strata and weathering in rocks?

What happens when a tank trys to go down a cliff.
 

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Edited by NickMustaine, 02 April 2018 - 11:44 AM.


_Anarchistic_ #12 Posted 01 April 2018 - 02:59 PM

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View Post250swb, on 01 April 2018 - 12:23 PM, said:

 

Really? How much grip do you imagine steel tracks have on rock? Or put it another way, have you ever been ice skating, noticed how steel blades slide over ice because it is hard? Or maybe you've noticed how climbers don't use steel toe cap boots?

 

and how much grip do we get on glacier?

 

steel tracks rip rocks, that's how they get their grip

 

edit, its even more irritating on rubble when your tank goes all over the place, keeps going forward up sides of buildings etc#


Edited by _Anarchistic_, 01 April 2018 - 03:20 PM.


L0ddy #13 Posted 01 April 2018 - 04:16 PM

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View Post250swb, on 01 April 2018 - 11:23 AM, said:

 

Really? How much grip do you imagine steel tracks have on rock? Or put it another way, have you ever been ice skating, noticed how steel blades slide over ice because it is hard? Or maybe you've noticed how climbers don't use steel toe cap boots?

 

Agreed, but there's a slight weight difference between a ice skate & a 20+ ton tank. No way on planet earth would a tank roll or flip so easily, since 1.0 gravity seems lower, just look at how far walls & hay bales fly across the map.

 

:sceptic:



Bordhaw #14 Posted 01 April 2018 - 04:18 PM

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View PostCobra6, on 01 April 2018 - 11:11 AM, said:

Something I noticed since the 1.0 update of WoT is that the physics have changed, especially when moving onto rocks but also when being pushed.

 

Tanks now quite literally behave on rocky surfaces as if it's made of wet soapstone but also when pushed, the ground, behaves the same. 

Tanks slide everywhere and you can't get grip which is super annoying and hampering gameplay.

On rocks tanks slip and slide where before you had a *LOT* more grip and could manoeuvre around.

However in a match just now on solid ground I was pushed by an E-25 in my light tank and I literally could not get any grip on normal ground and he managed to easily push me off the road into the lakeville lake. Before this would have never been possible which is annoying as fudge.

 

Please, just revert back to the old model of "grip" on surfaces because this is not a good change.

 

Cobra 6

 

Yep noticed this and reported in the testing. A slight touch to a rock edge sends you sliding down and no escape back up...

brumbarr #15 Posted 01 April 2018 - 04:18 PM

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View PostL0ddy, on 01 April 2018 - 04:16 PM, said:

 

Agreed, but there's a slight weight difference between a ice skate & a 20+ ton tank. No way on planet earth would a tank roll or flip so easily, since 1.0 gravity seems lower, just look at how far walls & hay bales fly across the map.

 

:sceptic:

You also need to have way more grip to start moving a 20ton tank than a ice skater...



malachi6 #16 Posted 01 April 2018 - 04:20 PM

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Yep, died because of sliding sideways after touching a rock.  

HassenderZerhacker #17 Posted 01 April 2018 - 04:21 PM

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View PostCobra6, on 01 April 2018 - 12:11 PM, said:

Something I noticed since the 1.0 update of WoT is that the physics have changed, especially when moving onto rocks but also when being pushed.

 

Tanks now quite literally behave on rocky surfaces as if it's made of wet soapstone but also when pushed, the ground, behaves the same. 

Tanks slide everywhere and you can't get grip which is super annoying and hampering gameplay.

On rocks tanks slip and slide where before you had a *LOT* more grip and could manoeuvre around.

However in a match just now on solid ground I was pushed by an E-25 in my light tank and I literally could not get any grip on normal ground and he managed to easily push me off the road into the lakeville lake. Before this would have never been possible which is annoying as fudge.

 

Please, just revert back to the old model of "grip" on surfaces because this is not a good change.

 

Cobra 6

 

is there a reason why you write "cobra 6" under your posts?

 



LordMuffin #18 Posted 01 April 2018 - 04:28 PM

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It is easier to flip tank aswell.

I drove my AMX 13 75 over some fences while turning tank at full speed, and it rolled...

Roudari #19 Posted 01 April 2018 - 04:30 PM

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View PostHassenderZerhacker, on 01 April 2018 - 05:21 PM, said:

 

is there a reason why you write "cobra 6" under your posts?

 

 

So you know who wrote it?! Daaahh! :P

8126Jakobsson #20 Posted 01 April 2018 - 04:38 PM

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It also kills the engine as soon as you lose traction. Damn rocks. :angry: 





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