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"Wet Soapstone" Physics since 1.0 need fixing.

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HassenderZerhacker #21 Posted 01 April 2018 - 05:32 PM

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View PostMuuttuja, on 01 April 2018 - 04:30 PM, said:

 

So you know who wrote it?! Daaahh! :P

 

hmmmmm... now that's cunning.

I should write "HassenderZerhacker" under my posts so that people would know I wrote them...

 



Cobra6 #22 Posted 01 April 2018 - 05:55 PM

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View PostHassenderZerhacker, on 01 April 2018 - 03:21 PM, said:

 

is there a reason why you write "cobra 6" under your posts?

 

 

Because I was taught to sign of written communication with your name.

You do it with letter, email (even though your email address has your name) and I do it with forum posts as well. Force of habit.

 

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FluffyRedFox #23 Posted 01 April 2018 - 06:55 PM

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Just slipped off the carrier on Glacier because I just kept sliding. Fun.

Malakhi75 #24 Posted 01 April 2018 - 06:58 PM

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View Post250swb, on 01 April 2018 - 12:23 PM, said:

 

Really? How much grip do you imagine steel tracks have on rock? Or put it another way, have you ever been ice skating, noticed how steel blades slide over ice because it is hard? Or maybe you've noticed how climbers don't use steel toe cap boots?

Oh rock, you mean like the stuff they pave road with? It grips pretty well on that......and you know why? Because they have rubber 'boots' or AV pads.....so yeah it isn't realistic.


Edited by Malakhi75, 01 April 2018 - 06:59 PM.


NekoPuffer_PPP #25 Posted 01 April 2018 - 07:32 PM

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View Post250swb, on 01 April 2018 - 02:53 PM, said:

 

A tank gets it's grip through the overall surface area of the track that is contact with the ground, the more surface area in contact the more grip, hence the use of grousers to increase the surface area of the track in mud. A rock with jagged edges doesn't present nearly as much surface area as flat ground, hence the tank will slide if going up or down a rocky slope. Imagining the edges of the rock dig into the track is only good up until the tank wants to move. The only way it could be efficient is if the track permanently engaged with the rock like a bicycle chain does with a sprocket, to which you'd need to ask how often do you see perfect tank track spaced strata and weathering in rocks?

 

Well the thing is that my other track was still firmly on the soil, yet the tank just slid like it was suddenly floating as soon as it touched the rock face with one of the tracks, I couldn't even stop it, so no matter what explanation you or me can come up with, fact is, the physics are broken.

LordMuffin #26 Posted 01 April 2018 - 07:34 PM

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The WoT rocks have extremely bad physics. Don't go near them, because what happens is random.


Steve8066 #27 Posted 01 April 2018 - 07:40 PM

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try turning an upturned vehicle the right way after 1.0, in simple terms, you cant, they just slide along the ground. You used to be able to push them to a slope to help, now they just slide. I now no longer try.

brumbarr #28 Posted 01 April 2018 - 08:06 PM

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View PostMalakhi75, on 01 April 2018 - 06:58 PM, said:

Oh rock, you mean like the stuff they pave road with? It grips pretty well on that......and you know why? Because they have rubber 'boots' or AV pads.....so yeah it isn't realistic.

Sure , they make roads with pure rock...



Kozzy #29 Posted 01 April 2018 - 08:18 PM

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View PostCobra6, on 01 April 2018 - 11:11 AM, said:

Something I noticed since the 1.0 update of WoT is that the physics have changed, especially when moving onto rocks but also when being pushed.

 

Tanks now quite literally behave on rocky surfaces as if it's made of wet soapstone but also when pushed, the ground, behaves the same. 

Tanks slide everywhere and you can't get grip which is super annoying and hampering gameplay.

On rocks tanks slip and slide where before you had a *LOT* more grip and could manoeuvre around.

However in a match just now on solid ground I was pushed by an E-25 in my light tank and I literally could not get any grip on normal ground and he managed to easily push me off the road into the lakeville lake. Before this would have never been possible which is annoying as fudge.

 

Please, just revert back to the old model of "grip" on surfaces because this is not a good change.

 

Cobra 6

 

+1

 

Very, VERY annoying and breaks immersion quite a lot.  I don't believe the current traction/grip mechanics feel right at all.  Also, the ice skate analogy is a bad one (the metal doesn't actually touch the ice, it floats on a cushion of water!).

 

 

View PostCobra6, on 01 April 2018 - 04:55 PM, said:

 

Because I was taught to sign of written communication with your name.

You do it with letter, email (even though your email address has your name) and I do it with forum posts as well. Force of habit.

 

Cobra 6

 

Weren't you also taught to put a salutation on all written communications? ;)

 

Kozzy 6



LCpl_Jones #30 Posted 01 April 2018 - 08:54 PM

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there's no problem with rocks and physics.....

 

 

*it could just have been my cack handed driving though :unsure::teethhappy:

 

View PostMalakhi75, on 01 April 2018 - 06:58 PM, said:

Oh rock, you mean like the stuff they pave road with? It grips pretty well on that......and you know why? Because they have rubber 'boots' or AV pads.....so yeah it isn't realistic.

 

not many WWII era tanks had rubber shoes, a few sherman and stuarts did the majority where just plain steel 

 

View Postbrumbarr, on 01 April 2018 - 08:06 PM, said:

Sure , they make roads with pure rock...

 

cobbles / pavé is essentially pure rock ;)



brumbarr #31 Posted 01 April 2018 - 09:00 PM

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View PostLCpl_Jones, on 01 April 2018 - 08:54 PM, said:

 

 

 

cobbles / pavé is essentially pure rock ;)

And how do you think the grip on cobbles are with pure steel :p 



250swb #32 Posted 01 April 2018 - 09:11 PM

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I'm thinking from this thread we are seeing the response of kids who haven't been allowed outside to play, or build things, or invent things. So they are gob smacked when they discover 'physics' isn't just something invented by Wargaming, it is a real life 'thing'. God knows what they do the first time they try to drive a car on ice, tell the insurance company it was  RNG?

NekoPuffer_PPP #33 Posted 01 April 2018 - 11:06 PM

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View Post250swb, on 01 April 2018 - 09:11 PM, said:

I'm thinking from this thread we are seeing the response of kids who haven't been allowed outside to play, or build things, or invent things. So they are gob smacked when they discover 'physics' isn't just something invented by Wargaming, it is a real life 'thing'. God knows what they do the first time they try to drive a car on ice, tell the insurance company it was  RNG?

 

Rocks aren't ice. :facepalm: How arrogant.

IncandescentGerbil #34 Posted 01 April 2018 - 11:24 PM

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Tanks should slide on rock. What they shouldn't do is whizz around like go carts. In terms of climbing / descending, they are still way too surefooted and maneuverable. I marginally prefer it this way.

Edited by IncandescentGerbil, 01 April 2018 - 11:24 PM.


Kennel_Dog #35 Posted 02 April 2018 - 02:41 AM

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View PostHassenderZerhacker, on 01 April 2018 - 04:21 PM, said:

 

is there a reason why you write "cobra 6" under your posts?

 

 

Because he's Charlie companies C.O., dummy. 

 

 



anonym_kL7qtn3e52MB #36 Posted 02 April 2018 - 08:16 AM

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FWIW It's a rock, not greasy bacon...



250swb #37 Posted 02 April 2018 - 08:21 AM

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View PostTankyouverymuch2, on 01 April 2018 - 06:32 PM, said:

 

Well the thing is that my other track was still firmly on the soil, yet the tank just slid like it was suddenly floating as soon as it touched the rock face with one of the tracks, I couldn't even stop it, so no matter what explanation you or me can come up with, fact is, the physics are broken.

 

You are still imagining tracks offer significant grip, they offer some grip (friction) but the main function is to spread the weight of a vehicle. For example early in the Russian campaign the German tanks got stuck in the mud and snow because they had narrow tracks, the Russian tanks of a similar weight had wider tracks and didn't sink into the mud. It wouldn't have mattered if the Germans increased the depth of the 'tread' on the tracks to get more grip, the tank would still have sunk in the mud because they weren't wide enough. So tanks don't use tracks because they are more 'sticky' than tyres, they use tracks to distribute the weight over a greater area, and this lighter footprint means they can traverse uneven and muddy ground despite their weight.

 

In your example of a tank having one track on slippery rock and the other on earth like anything else on a slope it relies on friction to stop it sliding down the slope. Remove 50% of the friction and.........?

 

View PostMalakhi75, on 01 April 2018 - 05:58 PM, said:

Oh rock, you mean like the stuff they pave road with? It grips pretty well on that......and you know why? Because they have rubber 'boots' or AV pads.....so yeah it isn't realistic.

 

Some tanks have rubber pads, but you are mistaking what they are for. It is not to make the track grip more, it is to stop the steel track ripping into the road surface and so [edited] up the supply route. It was both design philosophy, cost, terrain, rubber supply during wartime, and tactics that determined the use of them.
 

Edited by NickMustaine, 02 April 2018 - 11:47 AM.


LordMuffin #38 Posted 02 April 2018 - 08:58 AM

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View Postbrumbarr, on 01 April 2018 - 08:06 PM, said:

Sure , they make roads with pure rock...

The current tank on rock physics is bad and very unintuitive and incorrect.



brumbarr #39 Posted 02 April 2018 - 09:04 AM

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View PostLordMuffin, on 02 April 2018 - 08:58 AM, said:

The current tank on rock physics is bad and very unintuitive and incorrect.

Havent really noticed tbh, so cant comment.



Baldrickk #40 Posted 02 April 2018 - 09:52 AM

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I put a track on a flat bit of rock while trying to get into cover when I ran into three enemy tanks on the outside road on glacier.

Despite trying to stop, my tank accelerated and it damn near threw me off the cliff.

Not good
 

Maybe relevant. Start from 12:34:

 


 





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