They should rework rocks so you can climb them.........
Edited by NoobySkooby, 03 November 2018 - 11:50 AM.
They should rework rocks so you can climb them.........
Edited by NoobySkooby, 03 November 2018 - 11:50 AM.
They should just use actual rocks and invisible walls to fence off areas which are either broken or should not be accessible. Physics should not be used to try and do that trick as it has too many negative consequences (like tanks sliding around as they do now).
Cobra 6
Cobra6, on 03 November 2018 - 05:13 PM, said:
They should just use actual rocks and invisible walls to fence off areas which are either broken or should not be accessible. Physics should not be used to try and do that trick as it has too many negative consequences (like tanks sliding around as they do now).
Cobra 6
Why can't we just have realistic movement and terrain?
Browarszky, on 04 November 2018 - 10:38 AM, said:
Why can't we just have realistic movement and terrain?
Because realistic movement is detrimental for gameplay and saps the fun out of it.
Invisible walls/rock are very specific solutions for very specific problematic areas which are the preferred method over the current scattershot approach of making tanks behave like they are running around on a layer of marbles as soon as you try to go uphill anywhere that has a stone surface.
Cobra 6
250swb, on 01 April 2018 - 02:53 PM, said:
A tank gets it's grip through the overall surface area of the track that is contact with the ground, the more surface area in contact the more grip, hence the use of grousers to increase the surface area of the track in mud. A rock with jagged edges doesn't present nearly as much surface area as flat ground, hence the tank will slide if going up or down a rocky slope. Imagining the edges of the rock dig into the track is only good up until the tank wants to move. The only way it could be efficient is if the track permanently engaged with the rock like a bicycle chain does with a sprocket, to which you'd need to ask how often do you see perfect tank track spaced strata and weathering in rocks?
Well if you want to go that way.
They should differentiate between rubber and steel tracks
A pershing or a Leo with rubber pads would have less problems with the rocks than steel.
Whereas a steel track would be better in swampy soil areas etc
But last time I checked this was an arcade game and not a simulator
LordMuffin, on 03 March 2019 - 11:53 PM, said:
yep and abbey near impossible to change corridors now
LCpl_Jones, on 04 March 2019 - 12:41 AM, said:
yep and abbey near impossible to change corridors now
Indeed, WG are really trying their hardest to remove flanking options.
Because who would appreciate an unexpected flanking, not Steve the IS-7 driver at least.
Note: In a QnA about Charkov and the remake of it, a WG employee said they had changed the map to remove unexpected flankings.
Edited by LordMuffin, 04 March 2019 - 01:45 AM.
LordMuffin, on 04 March 2019 - 01:44 AM, said:
Indeed, WG are really trying their hardest to remove flanking options.
Because who would appreciate an unexpected flanking, not Steve the IS-7 driver at least.
Note: In a QnA about Charkov and the remake of it, a WG employee said they had changed the map to remove unexpected flankings.
Yes, that's true. WOT was never realistic to begin with, but it feels like they are trying to make the game as arcade as possible.
Trying to flank over soapy stones? There is a high chance you will die from falling from 2 meters height.
LordMuffin, on 04 March 2019 - 12:44 AM, said:
Indeed, WG are really trying their hardest to remove flanking options.
Because who would appreciate an unexpected flanking, not Steve the IS-7 driver at least.
Note: In a QnA about Charkov and the remake of it, a WG employee said they had changed the map to remove unexpected flankings.
lol they actually said that?? Isn't the whole purpose of flanking is that you "surprise" the other person?
signal11th, on 04 March 2019 - 10:35 AM, said:
lol they actually said that?? Isn't the whole purpose of flanking is that you "surprise" the other person?
http://forum.worldof...s-1207-kharkov/
Here "reduce amount of unexpected flanking"...
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