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Axelfoley666 #1 Posted 01 April 2018 - 07:14 PM

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How does it happen? I mean not 1 single kill by the enemy team. I have seen the enemy team with some excellent players on it and still get trashed and they still don't get 1 single kill. Does not compute.

Steve8066 #2 Posted 01 April 2018 - 07:22 PM

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it happens because 1 side struggles to cause damage to the other side. Wether you believe that is down to skills, luck or something else, is up to you. I know i have my opinion and its not a good one.

anonym_uktlgGKuDbuG #3 Posted 01 April 2018 - 07:24 PM

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Most of the time it has to do with positioning. One team is spread out in a silly manner and the other just steamrolls them. 

mollethepro #4 Posted 01 April 2018 - 07:25 PM

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because they used german tanks and not opject v4

Axelfoley666 #5 Posted 01 April 2018 - 07:26 PM

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I have no idea what it's down to which is why I ask the question. 2 fairly similar teams, vehicle wise and 1 just seems to totally dominate the other without a single loss.
 

View Postmollethepro, on 01 April 2018 - 06:25 PM, said:

because they used german tanks and not opject v4

 

lol

 


 

Steve8066 #6 Posted 01 April 2018 - 07:32 PM

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View PostAxelfoley666, on 01 April 2018 - 07:26 PM, said:

I have no idea what it's down to which is why I ask the question. 2 fairly similar teams, vehicle wise and 1 just seems to totally dominate the other without a single loss.

 

as ive said, its because 1 side cant, not doesnt, cant cause damage to the other side. Make your own mind up as to why.

Axelfoley666 #7 Posted 01 April 2018 - 07:43 PM

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View PostSteve8066, on 01 April 2018 - 06:32 PM, said:

 

as ive said, its because 1 side cant, not doesnt, cant cause damage to the other side. Make your own mind up as to why.

 

So obviously there is a major flaw in the game mechanic that either allows or causes this to occur.

Steve8066 #8 Posted 01 April 2018 - 07:55 PM

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View PostAxelfoley666, on 01 April 2018 - 07:43 PM, said:

 

So obviously there is a major flaw in the game mechanic that either allows or causes this to occur.

 

i think its a bug that just happens sometimes.  Ive noticed on 15-1, 15-2 etc etc  that the losing side still can do a fair bit of damage, but on the 15-0s, 1 side does nearly nothing. Even losing 15-0 there should still be some damage caused by the losers.

Jigabachi #9 Posted 01 April 2018 - 08:04 PM

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When the stars align and the right tanks are at the right place at the right time, there is a chance that those matches happen. Bonus probability when it's the exact opposite for the enemy team.

HaZardeur #10 Posted 01 April 2018 - 08:22 PM

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It only needs 3 top tier monkeys in the 3/5/7 MM and your chances are high to get those results.

PhooBar #11 Posted 02 April 2018 - 02:40 AM

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View PostAxelfoley666, on 01 April 2018 - 07:14 PM, said:

How does it happen? I mean not 1 single kill by the enemy team. I have seen the enemy team with some excellent players on it and still get trashed and they still don't get 1 single kill. Does not compute.

 

Teamwork -vs- what might be a good player in "hero" mode.

Teamwork usually wins.



Manamune #12 Posted 02 April 2018 - 03:51 AM

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Most of the time it happens in tier 10 to much gold to much pen to much dmg

XxKuzkina_MatxX #13 Posted 02 April 2018 - 04:17 AM

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View PostManamune, on 02 April 2018 - 04:51 AM, said:

Most of the time it happens in tier 10 to much gold to much pen to much dmg

 

That's a symptom not a cause and yes it's true firepower is greater at tier 10 but so are the hit points.

TheComfyChair #14 Posted 02 April 2018 - 04:23 AM

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I have a few screenshots of 15-0 so it is not that rare. I tend to see the team I am on with lots of folks on low hp. Personally if I am on a team close to losing 15-0 I will YOLO just to try and make it 15-1....and then because I am a creature of habit...I go to the pub :B

XxKuzkina_MatxX #15 Posted 02 April 2018 - 04:26 AM

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View PostAxelfoley666, on 01 April 2018 - 08:43 PM, said:

 

So obviously there is a major flaw in the game mechanic that either allows or causes this to occur.

 

Nope, the only major flaw is between the ears of that losing team. Consistently driving into cross fires, strong TD positions, well defended corridors or invisible enemies does that. No matter how "skilled" the individual player it doesn't matter there's no winning like that. Systematic and cyclic damage to the enemy while avoiding taking at least the same damage wins battles. A team can do everything right while the other team does everything wrong and the battle result can still be in favor of the bad team. The "hero" thingamajig rarely works, that's what YT channels are for.

Pandabird #16 Posted 02 April 2018 - 04:53 AM

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Rock paper scissors balance.

 

You can offset an advantage by simply removing it.

 

 

Good player in an SPG? City map, ez. Good player in superheavy? Big open map.

 

 

Then we add an opponent team consisting of tanks more suited for the maps in question while ensuring the ones on your team are handled wrongly.

 

We end up with unfavourable positioning from one team and an aggressive push from the other.

 

Weaker team often have the composition of faster, weaker tanks in front, waiting for backup that doesn't arrive. When this doesn't happen the stronger team is allowed to spearhead while their weaker tanks can follow and give support.

 

They have to give up an area and retreat, and both map control and the vision game is lost. Once a team is all boxed into a corner it's simply all over


Edited by Pandabird, 02 April 2018 - 04:54 AM.


kaneloon #17 Posted 02 April 2018 - 05:27 AM

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In a 2 vs 1 situation the output is very often clear : each 2 will fire in turn and the solo is out, whatever his skill.

Then it is the rockslide : 3 vs 1, usw.

 

Add to this it is often when the strong side of one team advance agressively, while the other team is for whatever reason stupidly waiting for their other side to crumble.

 



CircleOfSorrow #18 Posted 02 April 2018 - 05:30 AM

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Why doesn't anybody discuss rng as a major contributing factor?  Are people scared of the Spanish Inquisition?  Without any suggestion manipulation, I've experienced long runs of poor rng when it comes to shot placement, penetration, and damage.  I've also witnessed same in others on stream.  It is something that effects us all, regardless of skill level, and is pronounced because we also experience good runs, even if we are less likely to remember them as such.  It would only take a team to experience bad rolls across the roster, if only for their first few opening shots, and for the opposing team to experience the opposite, for the match outcome to be strongly influenced.  I would love to be able to see the dice rolls of players for a match in raw form.

XxKuzkina_MatxX #19 Posted 02 April 2018 - 05:38 AM

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View PostCircleOfSorrow, on 02 April 2018 - 06:30 AM, said:

Why doesn't anybody discuss rng as a major contributing factor? Are people scared of the Spanish Inquisition? Without any suggestion manipulation, I've experienced long runs of poor rng when it comes to shot placement, penetration, and damage. I've also witnessed same in others on stream. It is something that effects us all, regardless of skill level, and is pronounced because we also experience good runs, even if we are less likely to remember them as such. It would only take a team to experience bad rolls across the roster, if only for their first few opening shots, and for the opposing team to experience the opposite, for the match outcome to be strongly influenced. I would love to be able to see the dice rolls of players for a match in raw form.

 

A factor, yes but a major one, no it isn't. The god of RNG can't save a team making bad move(s). As awful the RNG effect on the game play, it doesn't matter in the 15-0 cases.
 

View PostPandabird, on 02 April 2018 - 05:53 AM, said:

Rock paper scissors balance.

 

You can offset an advantage by simply removing it.

 

 

Good player in an SPG? City map, ez. Good player in superheavy? Big open map.

 

 

Then we add an opponent team consisting of tanks more suited for the maps in question while ensuring the ones on your team are handled wrongly.

 

We end up with unfavourable positioning from one team and an aggressive push from the other.

 

Weaker team often have the composition of faster, weaker tanks in front, waiting for backup that doesn't arrive. When this doesn't happen the stronger team is allowed to spearhead while their weaker tanks can follow and give support.

 

They have to give up an area and retreat, and both map control and the vision game is lost. Once a team is all boxed into a corner it's simply all over

 

That's describing a "normal" loss not the 15-0 case as in the losing team ending up with a near zero efficiency. Being boxed, in Murovanka for example, doesn't prevent the losing team from killing the approaching tanks.
 

Ferditude #20 Posted 02 April 2018 - 07:06 AM

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View PostAxelfoley666, on 01 April 2018 - 07:14 PM, said:

How does it happen? I mean not 1 single kill by the enemy team. I have seen the enemy team with some excellent players on it and still get trashed and they still don't get 1 single kill. Does not compute.

Mm created losses... 

Check the player wr of each team

+see how many of better players "randomly" end up in 1 team






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