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HD 1.0 Maps scenery sucking shells sideways...discuss

Maps 1.0 scenery shells

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Player_1Up #1 Posted 02 April 2018 - 06:46 PM

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Noticed a lot more AP shells (and HE come to think of it) being sucked into scenery, going invisible, random deflections, sucked into tanks (no dmge/ no pen/ no nothing) not making the target and all that kinda good stuff....even more than usual. Patch bugs, anyone else...?



brumbarr #2 Posted 02 April 2018 - 06:47 PM

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Ofcourse, all those extra mountains=> sideways gravity => deflecting shells.
Common sense really

Player_1Up #3 Posted 02 April 2018 - 06:50 PM

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Pretty sure I saw it swerve....twice

 



Homer_J #4 Posted 02 April 2018 - 06:52 PM

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View Postbrumbarr, on 02 April 2018 - 06:47 PM, said:

Ofcourse, all those extra mountains=> sideways gravity => deflecting shells.
Common sense really

 

Probably this but a replay would help.

Steve8066 #5 Posted 02 April 2018 - 06:54 PM

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View PostPlayer_1Up, on 02 April 2018 - 06:46 PM, said:

Noticed a lot more AP shells (and HE come to think of it) being sucked into scenery, going invisible, random deflections, sucked into tanks (no dmge/ no pen/ no nothing) not making the target and all that kinda good stuff....even more than usual. Patch bugs, anyone else...?

 

with regards scenery, there are various rocks/debris piles scattered about the place that have either no hit box or hit boxes larger than the object its for. I know of ones on Redshire/Ruinberg/Tundra and there are probably more.



vcristi #6 Posted 02 April 2018 - 10:51 PM

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I have seen a lot of rocks/debris/walls that have a very bad modelled hitbox that is usually bigger than the visual model.

It is really annoying and WG should hurry up and start to fix this.



Balc0ra #7 Posted 02 April 2018 - 11:43 PM

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View Postvcristi, on 02 April 2018 - 10:51 PM, said:

I have seen a lot of rocks/debris/walls that have a very bad modelled hitbox that is usually bigger than the visual model.

It is really annoying and WG should hurry up and start to fix this.

 

Unless you are running on low details where more or less every corner is like that. There are currently few listed places where there are such issues even on high details. But WG knows about them and will fix them soon.

vcristi #8 Posted 02 April 2018 - 11:53 PM

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View PostBalc0ra, on 02 April 2018 - 10:43 PM, said:

 

Unless you are running on low details where more or less every corner is like that. There are currently few listed places where there are such issues even on high details. But WG knows about them and will fix them soon.

 

I am on mid-max level on details, and on max detail level for ground. And still feels like there are a lots of wrong hitboxes.

I now pay attention if the enemy tank outline gets highlighted or the pen indicator change color, all this just to avoid not shooting rocks.

This problem combined with the new camping spots on maps, arty infestation and broken tanks like 268v4 kinda take a lot of the joy of playing WoT lately. :(

 

P.S.: Hitboxes and visual models should match even on the lowest level of detail. Having players not being able to play correctly because they have a weaker pc is not a good thing in my opinion.


Edited by vcristi, 02 April 2018 - 11:56 PM.






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