Jump to content


Global Map Season 8


  • Please log in to reply
98 replies to this topic

WindSplitter1 #21 Posted 05 April 2018 - 10:42 PM

    Colonel

  • Player
  • 20933 battles
  • 3,684
  • [ORDEM] ORDEM
  • Member since:
    02-07-2016

View PostFireflyDivision, on 05 April 2018 - 09:39 PM, said:

 Windsplitter, this is a very bad idea. If you give 1800-600 gold in tier 8, half of the clans on the tier 10 map will move to tier 8. Average and bad clans will be pushed out of the t8 zone COMPLETELY. Furthermore, as half the good clans will leave the tier 10 map, there won't be any competition left in tier 10. Same goes for tier 8. Increasing gold income in tier 8 is the quickest way to ruin CW, FOR EVERYONE.

 

 

 I-I suppose. It just kinda sucks having such a big diff, but I'd rather take your word for it, since you have more experience in the matter. :(



Firefly__xD #22 Posted 05 April 2018 - 10:43 PM

    Brigadier

  • Player
  • 25191 battles
  • 4,094
  • [SYFY] SYFY
  • Member since:
    04-18-2011

View PostWindSplitter1, on 05 April 2018 - 10:42 PM, said:

 

 I-I suppose. It just kinda sucks having such a big diff, but I'd rather take your word for it, since you have more experience in the matter. :(

 

Trust me. Gold income used to be high in tier 8. The result? The top polish clan (equivalent of MVPS) went to tier 8 and took 40 provinces. And they were not the only clan doing it. Tier 8 was completely inaccessible for average clans. 

WindSplitter1 #23 Posted 05 April 2018 - 11:00 PM

    Colonel

  • Player
  • 20933 battles
  • 3,684
  • [ORDEM] ORDEM
  • Member since:
    02-07-2016

View PostFireflyDivision, on 05 April 2018 - 09:43 PM, said:

 

Trust me. Gold income used to be high in tier 8. The result? The top polish clan (equivalent of MVPS) went to tier 8 and took 40 provinces. And they were not the only clan doing it. Tier 8 was completely inaccessible for average clans. 

 

Shame to know that. I'll just have to improve, then. :D

Nonetheless, thank you.



cikatasa #24 Posted 05 April 2018 - 11:34 PM

    Private

  • Player
  • 44529 battles
  • 12
  • [KRL] KRL
  • Member since:
    11-27-2011

TRANSLATE THIS ON ENGLISH Ako mislite da cete da postignete nesto presipanjem iz supljeg u prazno samo cete jakim klanovima da dajete tenkove kojie oni vec imaju i gold koji im vise nije potreban,manji klanovi i slabiji klanovi nemaju nikakav tretman na globalnoj mapi.Objasnicu vam ovo na sledeci nacin ja sam lider klana koji je osvajao teritorije na globalnoj mapi igrao sam klanske i kada su postojale samo borbe u T10 CW ,nikad gluplje stvari nisam video kao ovo sad sto se radi ,ko ima igrace u klanu taj ce da osvaja pojene jer moze da biduje sto veci broj klanskih borbi i da drzi teritorije ,klanovi koji imaju manje igraca nece moci da ni da dodju do teritorije jer jer je konkurencija na turnirima jaka.drugo ko je uopste menjao pravila na globalnoj mapi nekada je bilo da svaki klan moze da napadne bilo koju teritoriju sto je i normalno ,to je najrealnije jer tada klanovi koji drze po nekoliko teritorija nece moci da se brane i manji klanovi mogu da dodju do teritorije a i golda a kroz takve borbe KLANOVI KOJU SU STVARNO JAKI I IMAJU DOBRE TAKTIKE I IGRACE MOGU DA IMAJU PO NEKOLIKO TERITORIJA  u prevodu HOCU DA UBACITE NA GLOBALNOJ MAPI DA SVAKI KLAN MOZE DA NAPADNE BILO KOJU TERITORIJU .

 

A da zaboravio sam najbitniju stvar na pojedinim CW ste nagradjivali 10000-20000 igraca na osnovu ucinka klana a ne na osnovu njihovog usinka na globalno mapi ( rank lista igraca a ne klanova) tu ste gospodo trebali da racunate demage,kilove spot itd. po igracu a ne sta je njegov klan uradio na globalnoj mapi,,recimo neko ko je igrao arty mogo je da ispuca svu municiju koju ste napravili u igrici i da ne pogodi nista ali ako njegov klan uzme teritoriju ili pobedi kolko puta on ce dobiti poene koji se racunaju kao poeni igraca na rank listi sto totalno glupo jer to nije ucinak tog igraca vec klana tako da je i samo postojanje navedenih lista igraca totalni promasaj a mozda i namestaljka

 

sve vise ljudi napusta igricu jer je kvarite mnogim glupostima ima nas koji jos uvek igramo nemojte da nam dodatno zagorcavate zivot uradite kako sam vam napisao i globalna mapa ce da postane ono sto treba da bude a to je mesto na kome ce klanovi da se bore za teritorije..

 

 


Edited by cikatasa, 05 April 2018 - 11:47 PM.


vcristi #25 Posted 06 April 2018 - 07:43 AM

    Staff Sergeant

  • Player
  • 75004 battles
  • 487
  • [3NRGY] 3NRGY
  • Member since:
    08-10-2011

Block Quote

 

  • Vehicle lock is on.

 

How long are vehicles locked? Like in the last season - 72h at tier X and 48h at tier VIII?

 

And about those camos, why that hideous mix?

- summer one is from last season (why it has so much brown on it? tanks looks like they are from a middle east conflict...)

- winter is exactly like a normal english or american winter camo (really nothing special about this one)

- and on desert you put the digital one.....

It is really that hard for WG to make 3 new camo patterns for a season of CW? :sceptic:



mantas_007 #26 Posted 06 April 2018 - 10:46 AM

    Lance-corporal

  • Player
  • 10740 battles
  • 52
  • Member since:
    07-28-2013

CARRY ON WG - LACK OF IDEAS

 

JUST BETTER THEN NOTHING

 

GRIND FOR 2 MONTHS FOR A CAMO ?

 

PLEASE PRACTICE SENSE, MAYBE NEW CAMO FOR "TETRIS", SOUNDS MORE SERIOUS

 

 



mango91 #27 Posted 06 April 2018 - 10:54 AM

    Captain

  • Clan Diplomat
  • 43999 battles
  • 2,152
  • [ORKI] ORKI
  • Member since:
    04-21-2011
if you play CW for a camo, then I guess you're playing them for the wrong reason...

Firefly__xD #28 Posted 06 April 2018 - 11:01 AM

    Brigadier

  • Player
  • 25191 battles
  • 4,094
  • [SYFY] SYFY
  • Member since:
    04-18-2011

View Postmantas_007, on 06 April 2018 - 10:46 AM, said:

CARRY ON WG - LACK OF IDEAS

 

JUST BETTER THEN NOTHING

 

GRIND FOR 2 MONTHS FOR A CAMO ?

 

PLEASE PRACTICE SENSE, MAYBE NEW CAMO FOR "TETRIS", SOUNDS MORE SERIOUS

 

 

 

I don't think you even understand the point of CW :(

 

Camo is just something extra  :P The main reward is GOLD! Each province gives your clan gold.


Edited by FireflyDivision, 06 April 2018 - 11:04 AM.


Firefly__xD #29 Posted 06 April 2018 - 11:33 AM

    Brigadier

  • Player
  • 25191 battles
  • 4,094
  • [SYFY] SYFY
  • Member since:
    04-18-2011

I made a quick video for the people who are wondering what Clan Wars are. It's quick-made, without any preparation or editing, and doesn't really have any detail to it. I'm just trying to globally explain what it is for the people who wonder what on earth this game mode is about.

 



voulezvous #30 Posted 06 April 2018 - 11:46 AM

    Community Team Lead WoT EU

  • WG Staff
  • 19364 battles
  • 377
  • [WG] WG
  • Member since:
    03-15-2012

View PostFireflyDivision, on 05 April 2018 - 10:39 PM, said:

 Windsplitter, this is a very bad idea. If you give 1800-600 gold in tier 8, half of the clans on the tier 10 map will move to tier 8. Average and bad clans will be pushed out of the t8 zone COMPLETELY. Furthermore, as half the good clans will leave the tier 10 map, there won't be any competition left in tier 10. Same goes for tier 8. Increasing gold income in tier 8 is the quickest way to ruin CW, FOR EVERYONE.

 

I'm afraid Firefly is right. Shifting the gold values between X and VIII maps is... very tricky and can produce very counterintuitive results.

 

View Postvcristi, on 06 April 2018 - 07:43 AM, said:

 

How long are vehicles locked? Like in the last season - 72h at tier X and 48h at tier VIII?

 

And about those camos, why that hideous mix?

- summer one is from last season (why it has so much brown on it? tanks looks like they are from a middle east conflict...)

- winter is exactly like a normal english or american winter camo (really nothing special about this one)

- and on desert you put the digital one.....

It is really that hard for WG to make 3 new camo patterns for a season of CW? :sceptic:

72h and 48h AFAIK.

 

As for cammos... they really aren't the real reason to play CW. Consider them a sort of uniform your tank can wear which automatically says that you're a Clan Wars participant. That says something. Then changing the cammo too often would nullify the effect of being easily recognised in-game.



TheFluffyVehicle #31 Posted 06 April 2018 - 12:21 PM

    Lance-corporal

  • Player
  • 10454 battles
  • 65
  • [SPESH] SPESH
  • Member since:
    05-16-2016

Ok. So now that instead of receiving points from fighting and winning in the matches up towards the landing or fighting for land, now it's all about holding land, so the basic problem once again arrives at there is no skill based match up. clans with the ELO rating of 900 will still be fighting clans with ELO rating of 1150. unless you guys start making a ELO based match up where the low ELO players and the high ELO players will be separated completely so the low ELO players can actually have a chance of participating

 

I remember in the last season that when ever we where just about to fight for land some high ELO clan just swooped in and took the victory right away, just because they are that much better, by making the rewards purely about earning gold you're basically separating half the player base from wanting to participate, because it's gonna be so hard for the little guys to earn anything. and once they hold land they'll just be attack by all the high ELO players because it's a easy victory for them. 

 

creating 2 separate match ups for the low ELO players and the high ELO players would make it such that from the start the low ELO players wouldn't have to fight towards the finals only to be destroyed by a clan who would never even meet them in normal strongholds or advances but on the global map it's just gonna be as it was before the skill based match up was introduced to strongholds. low ELO clans who can't afford to shoot gold is gonna meet unicoms who has so much silver that their only choice before a match is to use a premium fire extinguisher or a premium food consumable there because all their tanks are already filled with premium shells. and that's gonna discourage the low ELO players from participating because why would they? there is nothing for them to achieve anymore it's just turning up to fight, lose just before the finish line and be told well done you won't get anything for even trying anymore

 

So in basics create 2 different areas for the low ELO players and high ELO players to fight in, causing a more fun and fair global map where the rewards are achievable for all players and not just exclusive to the top level clans

I guess this is just my opinion but I'm sure there would be others out there to feel the same



mango91 #32 Posted 06 April 2018 - 12:43 PM

    Captain

  • Clan Diplomat
  • 43999 battles
  • 2,152
  • [ORKI] ORKI
  • Member since:
    04-21-2011

View PostTheFluffyVehicle, on 06 April 2018 - 12:21 PM, said:

Ok. So now that instead of receiving points from fighting and winning in the matches up towards the landing or fighting for land, now it's all about holding land, so the basic problem once again arrives at there is no skill based match up. clans with the ELO rating of 900 will still be fighting clans with ELO rating of 1150. why not 1500? Is there any chance to get hurt irl if you play vs good clans? unless you guys start making a ELO based match up where the low ELO players and the high ELO players will be separated completely so the low ELO players can actually have a chance of participating low ELO already have the chance to partecipate. 900 ELO clans held provinces in tierX while others got to top 100 of the tier8 ranking.

 

I remember in the last season that when ever we where just about to fight for land some high ELO clan just swooped in and took the victory right away, just because they are that much better, by making the rewards purely about earning gold you're basically separating half the player base from wanting to participate, because it's gonna be so hard for the little guys to earn anything. and once they hold land they'll just be attack by all the high ELO players because it's a easy victory for them. Tactic makes the difference, but players who don't know how to shoot shouldn't get rewarded more than their skill. A defeat in CW is a multiple matters issue, tactic, lineup, capabily of following orders, indivdual skill and teamplay. A very poor group of players can sometimes overcome the unicorns playing something they don't expect. Fog of war is your friend, practice is your weapon

 

creating 2 separate match ups for the low ELO players and the high ELO players would make it such that from the start the low ELO players wouldn't have to fight towards the finals only to be destroyed by a clan who would never even meet them in normal strongholds or advances but on the global map it's just gonna be as it was before the skill based match up was introduced to strongholds. low ELO clans who can't afford to shoot gold is gonna meet unicoms who has so much silver that their only choice before a match is to use a premium fire extinguisher or a premium food consumable there because all their tanks are already filled with premium shells. and that's gonna discourage the low ELO players from participating because why would they? there is nothing for them to achieve anymore it's just turning up to fight, lose just before the finish line and be told well done you won't get anything for even trying anymore I can get any clan from 1200 ELO to 1000 in 3 days, allowing the same clan, with the same players to fight vs real 1000ELO clans who struggle to have the 45% wr in clan battles. The problem would stay, the tier map division already is a solution for weak clans. No tier8 fighting clans will face GO-IN, CSA, FAME, MVPS etc. No full unicorn clans fights regularly tier8 map, so git gut in tier8 and fight vs slightly better folks.
PS. premium ammo, premium consumables and food are open to anyone to be bought, don't find excuses, farm some credits

 

So in basics create 2 different areas for the low ELO players and high ELO players to fight in, causing a more fun and fair global map where the rewards are achievable for all players and not just exclusive to the top level clans

I guess this is just my opinion but I'm sure there would be others out there to feel the same

 

I've nothing personal against you man, but you wrote something horrible, which would never meet the idea of CW most of the server has.

CW is the endgame. If someone is not ready to play it and win on regular bases, just practice, practice, practice some more and accept the defeats as a growing path to the "average". Only after the "average" (landing often in tier8 map, taking up to 3 provinces and then maybe being wiped out) there's a chance to become good. For the "mighty" step there're a lot of different issues



Firefly__xD #33 Posted 06 April 2018 - 12:45 PM

    Brigadier

  • Player
  • 25191 battles
  • 4,094
  • [SYFY] SYFY
  • Member since:
    04-18-2011

View PostTheFluffyVehicle, on 06 April 2018 - 12:21 PM, said:

Ok. So now that instead of receiving points from fighting and winning in the matches up towards the landing or fighting for land, now it's all about holding land, so the basic problem once again arrives at there is no skill based match up. clans with the ELO rating of 900 will still be fighting clans with ELO rating of 1150. unless you guys start making a ELO based match up where the low ELO players and the high ELO players will be separated completely so the low ELO players can actually have a chance of participating

 

I remember in the last season that when ever we where just about to fight for land some high ELO clan just swooped in and took the victory right away, just because they are that much better, by making the rewards purely about earning gold you're basically separating half the player base from wanting to participate, because it's gonna be so hard for the little guys to earn anything. and once they hold land they'll just be attack by all the high ELO players because it's a easy victory for them. 

 

creating 2 separate match ups for the low ELO players and the high ELO players would make it such that from the start the low ELO players wouldn't have to fight towards the finals only to be destroyed by a clan who would never even meet them in normal strongholds or advances but on the global map it's just gonna be as it was before the skill based match up was introduced to strongholds. low ELO clans who can't afford to shoot gold is gonna meet unicoms who has so much silver that their only choice before a match is to use a premium fire extinguisher or a premium food consumable there because all their tanks are already filled with premium shells. and that's gonna discourage the low ELO players from participating because why would they? there is nothing for them to achieve anymore it's just turning up to fight, lose just before the finish line and be told well done you won't get anything for even trying anymore

 

So in basics create 2 different areas for the low ELO players and high ELO players to fight in, causing a more fun and fair global map where the rewards are achievable for all players and not just exclusive to the top level clans

I guess this is just my opinion but I'm sure there would be others out there to feel the same

 

It is a very bad idea to force clans into a region depending on ELO.

 

First of all, ELO doesn't say everything. There are plenty of lower ELO clans that can beat higher ELO clans. 

2nd of all, it's very open to abuse. There was a campaign in which ELO was important. Do you know what alot of clans did? They played 2 weeks of YOLO. Very often, when you entered a CW, your enemy just drove into the lake, because they wanted lower ELO. It completely ruined CW.

3rd: ELO system can possibly force clans into areas that they don't fit in. You'll punish good game play. Imagine that you're just a little better than the other clans in your range.It could potentially force you into a higher ELO region, where you have 0 chance. It'll totally ruin your CW experience. What's more: because you have to go to a different region, you will automatically lose all your provinces in the previous region. Punishing clans for trying to improve is a very bad idea that will ruin CW instantly. There won't be any serious fighting anymore.


Edited by FireflyDivision, 06 April 2018 - 12:45 PM.


vcristi #34 Posted 06 April 2018 - 03:31 PM

    Staff Sergeant

  • Player
  • 75004 battles
  • 487
  • [3NRGY] 3NRGY
  • Member since:
    08-10-2011

View Postvoulezvous, on 06 April 2018 - 10:46 AM, said:

I'm afraid Firefly is right. Shifting the gold values between X and VIII maps is... very tricky and can produce very counterintuitive results.

 

72h and 48h AFAIK.

 

As for cammos... they really aren't the real reason to play CW. Consider them a sort of uniform your tank can wear which automatically says that you're a Clan Wars participant. That says something. Then changing the cammo too often would nullify the effect of being easily recognised in-game.

 

You are right that camos are a welcomed bonus. But i am puzzled why they look so different now.

In the previous seasons they had a theme - all digital, all like some cracked ice, etc... Now is a weird mix of them.

 

Block Quote

 changing the (CW) cammo too often would nullify the effect of being easily recognised in-game

 

That winter one can not be recognised as a a CW camo, he looks exactly like american and british winter cammos...

The desert one was usually given at a tank CW campaign, now you give it in a regular season? So much about 'recognition'...

 


Edited by vcristi, 08 April 2018 - 09:25 AM.


SM1AK #35 Posted 06 April 2018 - 05:49 PM

    Corporal

  • Player
  • 17896 battles
  • 167
  • [SLOEX] SLOEX
  • Member since:
    09-24-2013
just... a bit soon for me and my clan mates. They looked forward for a 2-3 months of war games and advances before the next CW and of course to grind some credits back :)

PAY #36 Posted 06 April 2018 - 05:58 PM

    Private

  • Player
  • 16174 battles
  • 28
  • Member since:
    04-28-2016

That summer camo doesn't look very good, its so orange... :(  And it was available to get in previous season, wasn't it?

Spoiler

 

And yes, the camos should be all of one type. If you made so there is "pixel" camo for all seasons, it will make sense to try of getting it :)



Firefly__xD #37 Posted 06 April 2018 - 06:21 PM

    Brigadier

  • Player
  • 25191 battles
  • 4,094
  • [SYFY] SYFY
  • Member since:
    04-18-2011

View PostSM1AK, on 06 April 2018 - 05:49 PM, said:

just... a bit soon for me and my clan mates. They looked forward for a 2-3 months of war games and advances before the next CW and of course to grind some credits back :)

 

No problem, you're not forced to take part. You can play CW whenever you want.

 

I hope to see you in CW in the near future :)


Edited by FireflyDivision, 06 April 2018 - 06:21 PM.


WindSplitter1 #38 Posted 06 April 2018 - 11:09 PM

    Colonel

  • Player
  • 20933 battles
  • 3,684
  • [ORDEM] ORDEM
  • Member since:
    02-07-2016

View Postmango91, on 06 April 2018 - 11:43 AM, said:

*snip*

 

Not necessarily true... Those top clans do step down two levels occasionally.

 

But really... Surely I'm not the only one that is concerned about the low profitability of holding VIII provinces.

 

We already established that increasing the gold income is not a good idea. What about the rest?

Camouflage skins shouldn't be the only thing available. That's pretty lame if you ask me...

 

Could we have personal/combat reserves distributed on Tier VIII? Especially the following:

  • Extra Credits
  • Free Experience
  • Additional Combat Experience

 

Or even allow clans in the Tier to win the CW tanks (assuming it is not possible to).

 

Pardon my venting but it's annoying to have so little choice in such a promising game mode: you either improve and join a top clan where you perpetuate the same oligarchy that plagues it or remain in a clan where your efforts come to naught.

 

If an even distribution of rewards is out of the table, which I can honestly understand why that would upset part of the playerbase, then add other reward types that are enticing enough for the... shall we say, "developing clans/players", that higher-ups wouldn't feel challenged about.

 

Otherwise, I see no point in not making the game mode exclusive to KAZNA, 3V, FAME, GO-IN, MVPS, CSA, etc & Co LTD, as more often than not, they'll be the ones reaping most of the benefits.

 

I'm not saying that I want a sort of "communism", before anyone says something similar, but maybe players don't improve due to lack of incentives to do so.

 



Firefly__xD #39 Posted 06 April 2018 - 11:23 PM

    Brigadier

  • Player
  • 25191 battles
  • 4,094
  • [SYFY] SYFY
  • Member since:
    04-18-2011

View PostWindSplitter1, on 06 April 2018 - 11:09 PM, said:

 

Not necessarily true... Those top clans do step down two levels occasionally.

 

But really... Surely I'm not the only one that is concerned about the low profitability of holding VIII provinces.

 

We already established that increasing the gold income is not a good idea. What about the rest?

Camouflage skins shouldn't be the only thing available. That's pretty lame if you ask me...

 

Could we have personal/combat reserves distributed on Tier VIII? Especially the following:

  • Extra Credits
  • Free Experience
  • Additional Combat Experience

 

Or even allow clans in the Tier to win the CW tanks (assuming it is not possible to).

 

Pardon my venting but it's annoying to have so little choice in such a promising game mode: you either improve and join a top clan where you perpetuate the same oligarchy that plagues it or remain in a clan where your efforts come to naught.

 

If an even distribution of rewards is out of the table, which I can honestly understand why that would upset part of the playerbase, then add other reward types that are enticing enough for the... shall we say, "developing clans/players", that higher-ups wouldn't feel challenged about.

 

Otherwise, I see no point in not making the game mode exclusive to KAZNA, 3V, FAME, GO-IN, MVPS, CSA, etc & Co LTD, as more often than not, they'll be the ones reaping most of the benefits.

 

I'm not saying that I want a sort of "communism", before anyone says something similar, but maybe players don't improve due to lack of incentives to do so.

 

 

Well, some of these options bring us back to our initial point again: it may get good clans to play on t8. Especially when you give out reward tanks...

But anyway... this is the meaning of competition... the better you are, the more you earn. However, CW is so good and so originial that even without being the best, you can enjoy the game.

 

You see, this is not some sort of ladder you get knocked out from after 1 battle. CW is totally different. Even if you're not even near the top, you have the chance to get provinces on the map and fight for dominance in your own area. You can do diplomacy, make alliances, declare wars, etc etc etc. The fun is available to all the people. 

 

Another big difference is that often in a ladder... if you're not top 3, you don't win anything. But in WoT CW... even as a below average clan... you can have a stable gold income (although not really high).


Edited by FireflyDivision, 06 April 2018 - 11:25 PM.


RomelisLT #40 Posted 07 April 2018 - 07:24 AM

    Private

  • Player
  • 33735 battles
  • 6
  • [LTPR] LTPR
  • Member since:
    09-26-2012
With 10 t another 15 tanks.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users